From b0c4bb81c045add757b010dc8319da38bad1d510 Mon Sep 17 00:00:00 2001
From: H.G. Muller For the ultimate WinBoard Experience New features since WinBoard 4.2.7 that are implemented in Alessandro Scottis Winboard_x are highlighted in red. New features in the WinBoard 4.3.xx series by H.G. Muller are highlighted in green, that in the unified 4.4 series in blue. New features since WinBoard 4.2.7 that are implemented in Alessandro Scottis Winboard_x are highlighted in red. New features in the WinBoard 4.3.xx series by H.G. Muller are highlighted in green, that in the unified 4.4 series in blue. New additions for series 4.5 are in purple. When WinBoard is iconized, its icon is a white knight if it is White's turn to move, a black knight if it is Black's turn. Additional Information Plays a game from a record file. A popup dialog prompts you for the filename. If the file contains more than one game, a second popup dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. The game file parser will accept PGN (portable game notation), or in fact almost any file that contains moves in algebraic notation. Notation of the form P@f7 is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or a WinBoard position diagram bracketed by "[--" and "--]" before the first move, the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclosed in parentheses) are treated as comments; WinBoard is not able to walk variation trees. The nonstandard PGN tag The game file parser will accept PGN (portable game notation), or in fact almost any file that contains moves in algebraic notation. Notation of the form P@f7 is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or a WinBoard position diagram bracketed by "[--" and "--]" before the first move, the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclosed in parentheses) appear in the comment popup amongst genuine comments; to walk the variation tree, you have to right-click them in this window. This will cause WinBoard to load them as the current line. You can revert to the previous line with the Revert command. (Beware! Currently WinBoards PGN parser is limited to 3 levels of nesting in variations.) The nonstandard PGN tag In this mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window. Crafty was the first engine to support this feature, but by now there are many others that support it as well. In this mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window. Crafty was the first engine to support this feature, but by now there are many others that support it as well. font color="#ff00ff">With respect to playing variations, the same holds as in Edit Game mode. From WinBoard 4.4 on this function can also be invoked in zippy mode, i.e. when you are logged on to an ICS with an engine loaded. In that case it is not your own moves that the engine analyzes, but the moves that are played in a game on the ICS that you are observing. You must start observing before you start the analysis mode! See the file zippy.README for how to connect to an ICS and a chess engine running on your local computer at the same time. (Basically this amounts to adding the /zp command-line option in addition to all options you would need for connecting to the ICS, as well as those needed for running the chess engine.) Whenever you ask to observe an ongoing game, review a completed game, or resume an adjourned game, WinBoard retrieves and parses the list of past moves from the ICS, so you can review them with Forward and Backward or save them with Save Game. Some special ICS Client features are activated when you are in examine or bsetup mode on ICS. See the descriptions of the menu commands Forward, Backward, Pause, and Stop Examining below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on the starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing a chess variant whose rules WinBoard does not understand, such as Fischer Random. In ICS mode a graph of players seeking games can be displayed in stead of the chess board, when you are idle (i.e. not playing, observing or examining). When this feature is enabled, left-clicking in the board area will switch between board and the seek graph. For details on this, see the Seek Graph command. If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player holds is shown in the window title bar. To drop an offboard piece, press the right mouse button over an empty square to bring up a context menu. To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS follow or pfollow command in the new window. Some special ICS Client features are activated when you are in examine or bsetup mode on ICS. See the descriptions of the menu commands Forward, Backward, Pause, and Stop Examining below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on the starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing a chess variant whose rules WinBoard does not understand. (But this list is getting shorter, and Fischer Random is not on it anymore; you can enter castling there with the mouse by dragging the King on top of the Rook.) If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player holds is shown in the window title bar, and graphically in the holdings area next to the board. To drop an offboard piece, drag it from the holdings to the board. (Pressing the right mouse button over an empty square to bring up a context menu will still work if you have set the /dropMenu option.) To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS follow or pfollow command in the new window. You can also use the Background Observe or Dual Board features to follow your partners game through a single connection on which you are also playing yourself, in the background (peeking at it by pressing the right mouse button), or on side-by-side boards in the board window. In ICS mode, the moves are not sent to the ICS: Edit Game takes WinBoard out of ICS Client mode and lets you edit games locally. If you want to edit a game on ICS in a way that other ICS users can see, use the ICS examine command or start an ICS match against yourself. If you edit an existing game locally by playing new moves while not at the end, you will create a new variation. (New moves at the end will simply be appended to the existing game.) WinBoard will then shelve the original variation (main line) from beyond the point where you played a new move. You can later revert to that new line with the Revert or Annotate commands. This will discard the variation you just entered, and restores the moves of the original main line that you overwrote. This procedure can be applied recursively, so you an make (sub-)variations on variations. Rather than entering variations move by move, you can also recall them from PGN variations in the Comment window, by right-clicking those. Lets you set up an arbitrary board position. Use the left mouse button to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over the square. This brings up a menu of pieces. Additional menu choices let you empty the square or clear the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. The pop-up menu also contains options to promote or demote the piece currently in the square. (In variants like Crazyhouse a piece has a different representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Unicorn is a promoted King, a Commoner is a demoted King). In Edit Position mode you can type a FEN in the move type-in box to setup the corresponding position. Selecting Edit Position causes WinBoard to discard all remembered moves in the current game. In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinBoard out of ICS Client mode and lets you edit positions locally. If you want to edit positions on ICS in a way that other ICS users can see, use the ICS examine command, or start an ICS match against yourself. (See also ICS Client above.) Open a new window dedicated to showing the thinking output of the engine(s), as controlled by Show Thinking. In ICS mode kibitzed info of an opponent engine can appear here as well, under control of the /autoKibitz option.
+Right-clicking a line of thinking output will allow you to step through the PV it contains on the main board, by vertically moving the mouse, keeping the right-button pressed. This also works for PVs kibitzed to you through an ICS. Open a new window dedicated to showing the thinking output of the engine(s), as controlled by Show Thinking. WinBoard will display lines of thinking output of the same depth ordered by score, (highest score on top), rather than in the order the engine produced them. Usually this amounts to the same, as a normal engine search will only find new PV (and emit it as thinking output) when it searches a move with a higher score than the previous variation. But when the engine is in multi-variation mode this needs not always be true, and it is more convenient for someone analyzing games to see the moves sorted by score. The order in which the engine found them is only of interest o the engine author, and can still be deduced from the time or node count printed with the line. Open a new window dedicated to displaying a graph, representing the development of the engine score(s) from the current game over time. (Needs Show Thinking to be enabled in order to work. WinBoard will display lines of thinking output of the same depth ordered by score, (highest score on top), rather than in the order the engine produced them. Usually this amounts to the same, as a normal engine search will only find new PV (and emit it as thinking output) when it searches a move with a higher score than the previous variation. But when the engine is in multi-variation mode this needs not always be true, and it is more convenient for someone analyzing games to see the moves sorted by score. The order in which the engine found them is only of interest o the engine author, and can still be deduced from the time or node count printed with the line. Open a new window dedicated to displaying a graph, representing the development of the engine score(s) from the current game over time. (Needs Show Thinking to be enabled in order to work.) Right-clicking on the graph will take you to the corresponding move in the board display. Shows or hides the list of games generated by the last Load Game command. Shows or hides the list of games generated by the last Load Game command. Which info from the PGN tags is included in the game-description line can be customized. A 'Filter' field in this window allows you to display only lines that contain a certain string. (E.g. a player name to see only games of that player from a big tournament file.) Open a new window dedicated to showing the game currently in progress. Double-clicking on a move takes you to the corresponding position in the board display. Open a new window dedicated to showing the game currently in progress. Open a new window that in ICS mode can be used to display messages received from ICS tell commands from a specified ICS handle, from a channel (when you set the handle to the channel number), shouts / c-shouts, or whispers / kibitzes from co-observers of a game (when you set the handle to shouts, c-shouts, whisper or kibitzes). You have to press the Change button in the chat window to activate the entered handle, or type Starts an examined game on the ICS, and uploads the game currently loaded in WinBoard (by pasting it, or loading from a file) to it. End the current game and stop participating engine. The result will appear in the PGN as a win for white. Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (You can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.) Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (You can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.) Typing a number will have the same effect as stepping forward or backward to the position after that move. In Edit Position mode you can also type a FEN to set up the position. If you are examining a game on the ICS, issues the ICS command revert.
-In local mode, when you were editing or analyzing a game, and have been entering a number of moves by hand, starting from a position not at the end of the game, the revert command restores the game to the variation you started from. The variation you had been entering is currently added as a comment to the original move where you deviated. This can be applied recursively, so that you can analyze variations on variations; each time you create a new variation by entering an alternative move, the current variation will be shelved. Revert allows you to return to the most recently shelved variation.[Variant "varname"]
functions similarly to the variant command-line option, allowing games in certain chess variants to be loaded. There is also a heuristic to recognize chess variants from the Event
tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games.[Variant "varname"]
functions similarly to the variant command-line option, allowing games in certain chess variants to be loaded. Note that it has to appear before any FEN tag! There is also a heuristic to recognize chess variants from the Event
tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games.
Similar to the Revert command, but in local mode it will add the variation you are abandoning as a comment to the move where it first deviated, in PGN variation format (i.e. in parentheses). You can right-click such variation comments to recall them.
diff --git a/winboard/help/html/07.htm b/winboard/help/html/07.htm index eb7435c..7aa3b04 100644 --- a/winboard/help/html/07.htm +++ b/winboard/help/html/07.htm @@ -85,7 +85,7 @@ -If Highlight Dragging is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. When the option /showTargetSquares is set, WinBoard will also indicate all squares where a piece can legally move to as soon as you lift it.
+If Highlight Dragging is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. When the option /showTargetSquares is set, WinBoard will also indicate all squares where a piece can legally move to as soon as you lift it.
@@ -167,6 +167,12 @@ + + +Controls the display of engine, user or ICS logos above the board, next to the clocks, by switching on or off the option /autoLogo.
+ + + @@ -257,7 +263,7 @@ - + @@ -272,6 +278,11 @@These are options that UCI engines expect to be specified. WinBoard protocol now also allows native WinBoard engines to request similar information, so it might be used for these engines as well. The memory size specified by the WinBoard-protocol memory command is the sum of the hash and EGTB cache sizes. The specified opening book, when enabled through the Use Book check box, will be used as GUI book for engines that do not have their own book (as indicated by the check boxes). It must be a book in Polyglot format.
+Engine #1 Settings, Engine #2 Settings
+ +This pops up a dialog that allows the user to set engine-defined options of the mentioned engine (if it is in use). What is in the dialog is entirely determined by the engine. Generally, any changes you make to the controls are only sent to the engine after you press OK. An exception are engine-defined push buttons; the corresponding signal is sent to the engine immediately when you push those. To see the options of UCI engines, you need a Polyglot adapter that supports the recent WB-protocol extensions.
+ + @@ -291,6 +302,12 @@ + + +Auto Kibitz controls how output of computers playing on an ICS is handled. In many tournaments, computers are obliged to kibitz their thinking output to the ICS, and this option will do that automatically, without the engine having to know it. In addition, such kibitzed output by your opponent will be kept out of the console window, and will be diverted to the engine-output window.
+ + +If Get Move List is on, whenever WinBoard receives the first board of a new ICS game (or a different ICS game from the one it is currently displaying), it retrieves the list of past moves from the server. You can then review the moves with the Forward and Backward commands or save them with Save Game. You might want to turn off this option if you are observing several blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over and over. If you turn this option on while a game is in progress, WinBoard immediately fetches the current move list.
@@ -317,6 +334,24 @@ + + + +If Seek Graph is on, you can summon up a graphical representation of players seeking a game on the ICS in stead of the chess board, by left-clicking the latter when you are not using it. The requested games are separated out by rating and time control. Rated, unrated and wild games are displayed in different colors, computers as squares, humans as dots. Hovering the mouse over a dot in the graph will display the details of the corresponding seek ad in the message field above the board. Left-clicking the dot will take up the challenge. Right-clicking dots will push them to the back, so you can see seek ads that might have been hidden behind it. Right-clicking off dots will refresh the graph, left-clicking off dots will take the graph down ad display the chess board again.
+ +In combination with Auto Refresh, the seek graph will be updated automatically. This is only implemented for the FICS and ICC servers. To make switching on of this option effective might require you to log off and on again to the ICS, as it requires changing ICS settings that are locked during a session.
+ + + + + + +If Background Observe is on, boards sent to you by the ICS when you are playing, but which are not of your game, (but of games you are observing), will not be displayed automatically. In stead WinBoard will remember the last board it received that way, and display it when you press the right mouse button in stead of the board of your own game. This feature is meant to enable bughouse players a peek at their partners game, without the need to log on to the ICS a second time.
+ +If in addition Dual Board is also on, such background games are even displayed on a second board, side by side with your own game, so that it is always in view. This feature is experimental, and largely undeveloped; there is no animation of moves on this second board, while the effets are undefined if the board format of the observed game is not the same as that of your own game.
+ + +Premove allows you to play a move on the board before you have received your opponents move. This move is highlighted on the board using the Premove Highlight color, and is sent to the ICS as soon as your opponents move is received. To cancel a premove, either click twice on the piece that was premoved or premove an illegal move.
@@ -325,6 +360,12 @@ + + + +When One-Click Move is set, a click on an own piece will immediately move that piece if it only has a single legal move, without waiting for you to click a to-square. Similarly, clicking an opponent piece or empty square will immediately perform the move to that square, if only a single legal move to it existed. This is the mouse equivalent of having to type only e4 when you mean e2-e4. Finally, double clicking an own piece (or clicking an already selected piece) will make it execute its only capture, which can save you some time if the target square was far away. Legality testing has to be switched on for this to work.
+ +When icsAlarm is set to True, the alarm sound is played when your clock counts down to icsAlarmTime seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the icsAlarmTime.
@@ -337,6 +378,12 @@ + + +You can put a semicolon-separated list of ICS handles or channel numbers here, WinBoard will open a Chat Window for each handle at startup in ICS mode.
+ + +Lets you change the fonts WinBoard is using. The clock font, message font and coordinates font are specific to each board size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The Revert to Defaults button will reset the clock font, message font and coordinates font for the current board size, and will set the tags font, message font and Ics Interaction font for all board sizes.
@@ -387,7 +434,9 @@With incremental clocks, each player is given an initial time allotment, and a timeIncrement is added to his clock after every move. The increment may be zero, in which case the entire game must be finished within the initial time allotment.
-With fixed time per move, the clock is reset to the given time before each move, and any left-over time is discarded (i.e. not added to the time for the next move).
+With fixed time per move, the clock is reset to the given time before each move, and any left-over time is discarded (i.e. not added to the time for the next move).
+ +Note that in local modes it is always possible to adjust the clocks during a game by Shift + click on it, where a right-click adds a minute, and a left-click subtracts one.
diff --git a/winboard/help/html/09.htm b/winboard/help/html/09.htm index ee390e6..a3c1ac6 100644 --- a/winboard/help/html/09.htm +++ b/winboard/help/html/09.htm @@ -65,6 +65,12 @@ + + +Causes WinBoard to open a new Chat Window, with name in the chat Partner field, where name is as defined above.
+ + +Inserts message name into the input box, where name is as defined above.
diff --git a/winboard/help/html/14.htm b/winboard/help/html/14.htm index 5801ca8..cc29ab7 100644 --- a/winboard/help/html/14.htm +++ b/winboard/help/html/14.htm @@ -129,6 +129,30 @@ + + +Enables summoning up of the Seek Graph by left-clicking the board. Default: False
+ + + + + +Sets the Auto Refresh option of the Seek Graph. Default: False
+ + + + + +Sets the Background Observe option for observing other games during play. Default: False
+ + + + + +Sets the Dual Board option for observing your partner's bughouse game. Default: False
+ + +/pre or /xpre, or /premove true|false
Sets the Premove option. If set to True, the premove feature is enabled. If set to False, premove is disabled and the other Premove settings are ignored. Default: False.
@@ -155,6 +179,12 @@ + + +Sets the One-Click Move option. Default: False
+ + +/alarm or /xalarm, or /icsAlarm true|false
@@ -163,5 +193,17 @@When icsAlarm is set to True, the alarm sound is played when your clock counts down to icsAlarmTime seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the icsAlarmTime. The icsAlarmTime can be set by selecting ICS Alarm from the ICS options dialog. The default is 5 seconds.
+ + + +When time is non-zero, send a date command every time minutes after your last move to the ICS, to prevent it from logging you off. (Do not use frivolously! The ICS operator might ban you.) Default: 0.
+ + + + +Sets the list of Chat Boxes to be opened at startup. The given string handles should be a semicolon-separated list, like shouts;53;Johnny to open 3 chat boxes, to capture all shouts (including c-shouts and it messages), the traffic on channel 53, and for a player named Johnny. Default: no chat windows.
+ + +