From b577d6e17571266eff960e0a268f08cb21e220bb Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Tue, 14 Feb 2012 20:33:19 +0100 Subject: [PATCH] Fix table alignments --- whats_new/4.4.0/WinBoardF.html | 2 +- whats_new/4.4.0/Winboard_x.html | 30 ++++++++++++------------------ 2 files changed, 13 insertions(+), 19 deletions(-) diff --git a/whats_new/4.4.0/WinBoardF.html b/whats_new/4.4.0/WinBoardF.html index 1216156..08b5c39 100644 --- a/whats_new/4.4.0/WinBoardF.html +++ b/whats_new/4.4.0/WinBoardF.html @@ -214,7 +214,7 @@ and if there is a menu provided that can switch the option while WinBoard is run Note that, unlike WinBoard 4.2.7, the WinBoard 4.3 series is fully castling and e.p. aware, and handles the castling, e.p. and 50-move field in FENs on input and output as should be expected.

-
+

command-line option

description

diff --git a/whats_new/4.4.0/Winboard_x.html b/whats_new/4.4.0/Winboard_x.html index 7a6aa1e..fdb9c95 100644 --- a/whats_new/4.4.0/Winboard_x.html +++ b/whats_new/4.4.0/Winboard_x.html @@ -47,7 +47,7 @@ Games can also be adjudiated win or loss when both engines agree that the score is above a certain value for one of them, for 3 moves in a row. To make this work, both engines should use the standard soreing convention (own point of view); - engines that don't can be corrected through the use of the boolean options -first/secondScoreIsAbsolute. + engines that don't can be corrected through the use of the boolean options -first/secondScoreAbsolute.

It is also possible to adjudicate engine-engine games manually, through the Action menu, as draw or win for white or black. @@ -59,8 +59,8 @@ Winboard_x allows you to make the board look anyway you want by using arbitrary bitmaps to cut the squares from. White and black squares are cut from independent files. - The -light/darkBackTextureFile options can specify these bitmaps files, - while -light/darkBackTextureMode options control how the orientation of the cut-out squares + The -lite/darkBackTextureFile options can specify these bitmaps files, + while -lite/darkBackTextureMode options control how the orientation of the cut-out squares is randomized to suggest larger variety. On the right you see a board with a wood texture made this way.

@@ -188,7 +188,7 @@ the command-line option needed to control them, and if there is a menu provided that can switch the option while WinBoard is running (command-line options exert their effect only at startup).

-
+

command-line option

description

@@ -321,37 +321,37 @@ and if there is a menu provided that can switch the option while WinBoard is run
tells WinBoard where you installed Polyglot, for automatic invocation with UCI engines - Options -> Global Settings... + Options -> UCI...
-polyglotBook "" (*) tells WinBoard which opening book it should use, or should make Polyglot use. - Options -> Global Settings... + Options -> UCI...
-usePolyglotBook false (*) turns the use of the Polygot book on or off - Options -> Global Settings... + Options -> UCI...
-defaultPathEGTB "c:\egtb" (*) folder where to find end-game tables - Options -> Global Settings... + Options -> UCI...
-defaultCacheSizeEGTB 4 (*) specifies the cache size for UCI engines - Options -> Global Settings... + Options -> UCI...
-defaultHashSize 64 (*) specifies the size of the main hash table for UCI engines and WinBoard engines implementing the memory command - Options -> Global Settings... + Options -> UCI...
-firstIsUCI false
@@ -375,7 +375,7 @@ and if there is a menu provided that can switch the option while WinBoard is run
tells WinBoard (or Polyglot) if the engine should use its own opening book - Options -> Global Settings... + Options -> UCI...
@@ -387,7 +387,7 @@ and if there is a menu provided that can switch the option while WinBoard is run allows you to play from a specific opening shuffle, or make a new shuffle each game - File -> New Shuffle Game... + File -> New FRC Game...
@@ -510,12 +510,6 @@ and if there is a menu provided that can switch the option while WinBoard is run
- ICS OPTIONS - - -
- - MISCELLANEOUS -- 1.7.0.4