From b580902926ac214d50d6fb21e45402b42421949c Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Thu, 3 Sep 2009 22:28:50 -0700 Subject: [PATCH] fixed some typos --- winboard/help/html/12.htm | 2 +- winboard/help/html/15.htm | 2 +- winboard/jaws.c | 4 ++-- winboard/winboard.rc | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/winboard/help/html/12.htm b/winboard/help/html/12.htm index 7c88737..014f013 100644 --- a/winboard/help/html/12.htm +++ b/winboard/help/html/12.htm @@ -61,7 +61,7 @@

/secondNPS number

-

Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its time decisions. The time in virtual seconds should be obtained by dividing the node count through the given number, like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If number equals zero, it can obviously bnot be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. Tis option can provide fairer conditions fo engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). “Show Thinking” must be on for this option to work. Not many engines might support this yet!

+

Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its timing decisions. The time in virtual seconds should be obtained by dividing the node count through the given number, like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If number equals zero, it can obviously not be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. This option can provide fairer conditions for engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). “Show Thinking” must be on for this option to work. Not many engines might support this yet!

diff --git a/winboard/help/html/15.htm b/winboard/help/html/15.htm index 8ec17cd..cf9a52b 100644 --- a/winboard/help/html/15.htm +++ b/winboard/help/html/15.htm @@ -89,7 +89,7 @@

/engineDebugOutput number

-

Specifies how WinBoard should handle unsolicited output from the engine, with respect to saing it in the debug file. The output is further (hopefully) ignored. If number=0, WinBoard refrains from writing such spurious output to the debug file. If number=1, all engine output is written faithfully to the debug file. If number=2, any protocol-violating line is prefixed with a ‘#’ character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file.

+

Specifies how WinBoard should handle unsollicited output from the engine, with respect to saving it in the debug file. The output is further (hopefully) ignored. If number=0, WinBoard refrains from writing such spurious output to the debug file. If number=1, all engine output is written faithfully to the debug file. If number=2, any protocol-violating line is prefixed with a ‘#’ character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file.

This option is provided for the benefit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them.

diff --git a/winboard/jaws.c b/winboard/jaws.c index 4502178..1891f07 100644 --- a/winboard/jaws.c +++ b/winboard/jaws.c @@ -188,8 +188,8 @@ MenuItemDesc menuItemJAWS[] = { {"Say Board &Rank\tAlt+R", IDM_ReadRow }, {"Say Board &File\tAlt+F", IDM_ReadColumn }, {"-", 0 }, -{"Say &Upper Diagnols\tAlt+U", IDM_SayUpperDiagnols }, -{"Say &Lower Diagnols\tAlt+L", IDM_SayLowerDiagnols }, +{"Say &Upper Diagonals\tAlt+U", IDM_SayUpperDiagnols }, +{"Say &Lower Diagonals\tAlt+L", IDM_SayLowerDiagnols }, {"Say K&night Moves\tAlt+N", IDM_SayKnightMoves }, {"Say Current &Square\tAlt+S", IDM_SayCurrentPos }, {"Say &Attacks\tAlt+A", IDM_PossibleAttackMove }, diff --git a/winboard/winboard.rc b/winboard/winboard.rc index 4cb2174..0e9cb38 100644 --- a/winboard/winboard.rc +++ b/winboard/winboard.rc @@ -1148,7 +1148,7 @@ BEGIN MENUITEM "&ICS...", IDM_IcsOptions, GRAYED MENUITEM "&Fonts...", IDM_Fonts MENUITEM "Soun&ds...", IDM_Sounds - MENUITEM "Game List...\tAlt+Shift+G", IDM_GameListOptions + MENUITEM "Game List...", IDM_GameListOptions MENUITEM SEPARATOR MENUITEM "Comm&unications...", IDM_CommPort MENUITEM "&Load Game...\tAlt+Shift+L", IDM_LoadOptions -- 1.7.0.4