Handle Shogi promotions on SAN moves
[capablanca.git] / lasker-2.2.3 / src / algcheck.c
index c7b6906..cdc97b2 100644 (file)
@@ -152,6 +152,8 @@ static int get_move_info(const char *str, int *piece, int *ff, int *fr, int *tf,
          lpiece = KNIGHT;
        else if (c == 'p')
          lpiece = PAWN;
+       else if (c == 'd')
+         lpiece = DRAGONKING;
        else
          goto nomatch;
        break;
@@ -219,7 +221,32 @@ static void add_promotion(struct game_state_t *gs, const char *mstr, struct move
        if (s == NULL) {
                return;
        }
-       
+
+       if(gs->promoType == 3) { // handle Shogi promotions
+               piece = gs->board[mt->fromFile][mt->fromRank];
+               if(colorval(piece) == WHITE && mt->fromRank < gs->ranks - gs->ranks/3
+                                           && mt->toRank   < gs->ranks - gs->ranks/3 ) return;
+               if(colorval(piece) == BLACK && mt->fromRank >= gs->ranks/3
+                                           && mt->toRank   >= gs->ranks/3 ) return;
+                switch(piecetype(piece)) {
+                   case PAWN:
+                   case LANCE:
+                   case HONORABLEHORSE:
+                   case SILVER:
+                       if(s[1] != '+' && s[1] != '^' && s[1] != 'G' && s[1] != 'g') return;
+                       piece = GOLD; break;
+                   case BISHOP:
+                       if(s[1] != '+' && s[1] != '^' && s[1] != 'H' && s[1] != 'h') return;
+                       piece = DRAGONHORSE; break;
+                   case ROOK:
+                       if(s[1] != '+' && s[1] != '^' && s[1] != 'D' && s[1] != 'd') return;
+                       piece = DRAGONKING; break;
+                   default: return; // others do not promote, so ignore
+               }
+               mt->piecePromotionTo = piece | colorval(gs->board[mt->fromFile][mt->fromRank]);
+               return;
+       }
+
        if (piecetype(gs->board[mt->fromFile][mt->fromRank]) != PAWN) {
                return;
        }
@@ -339,6 +366,7 @@ int alg_parse_move(char *mstr, struct game_state_t * gs, struct move_t * mt)
       break;
     case HORSE:
       if(strstr(gs->variant, "great")) piece = PRIESTESS;
+      if(strstr(gs->variant, "shogi")) piece = DRAGONHORSE;
       break;
     case GOLD:
       if(strstr(gs->variant, "great")) piece = MASTODON;
@@ -566,10 +594,10 @@ char *alg_unparse(struct game_state_t * gs, struct move_t * mt)
     strcpy(mStr, "N");
     break;
   case DRAGONKING:
-    strcpy(mStr, "J");
+    strcpy(mStr, "D");
     break;
   case DRAGONHORSE:
-    strcpy(mStr, "I");
+    strcpy(mStr, "H");
     break;
   case LANCE:
     strcpy(mStr, "L");
@@ -706,10 +734,10 @@ char *alg_unparse(struct game_state_t * gs, struct move_t * mt)
       strcat(mStr, "G");\r
       break;\r
     case DRAGONHORSE:\r
-      strcat(mStr, "I");\r
+      strcat(mStr, "H");\r
       break;\r
     case DRAGONKING:\r
-      strcat(mStr, "J");\r
+      strcat(mStr, "D");\r
       break;\r
     default:\r
       break;\r