sprintf(tmp, "%d minutes, increment: %d seconds.\n\n", game_globals.garray[g].wInitTime / 600, game_globals.garray[g].wIncrement / 10);
}
strcat(gameString, tmp);
+
if(game_globals.garray[g].game_state.setup) { // [HGM] setup: print the initial position board
char *q; struct game_state_t initial_gs; struct move_t ml[600]; int r, f;
for (f = 0; f < 2; f++) {
for (r = 0; r < initial_gs.files; r++)
initial_gs.ep_possible[f][r] = 0;
- for (r = PAWN; r <= QUEEN; r++)
+ for (r = PAWN; r <= PIECES-1; r++)
initial_gs.holding[f][r-PAWN] = 0;
}
FEN_to_board(game_globals.garray[g].FENstartPos ,&initial_gs);
case 'q':
return B_QUEEN;
case 'E':
+ if(!strcmp(variant, "seirawan")) return W_ELEPHANT;
return W_ELEPHANT;
case 'e':
+ if(!strcmp(variant, "seirawan")) return B_ELEPHANT;
return B_ELEPHANT;
+ case 'H':
+ return W_HAWK;
+ case 'h':
+ return B_HAWK;
case 'K':
return W_KING;
case 'k':
return 'Q';
case B_QUEEN:
return 'q';
+ case W_SELEPHANT:
case W_ELEPHANT:
case W_EMPRESS:
return 'E';
+ case B_SELEPHANT:
case B_ELEPHANT:
case B_EMPRESS:
return 'e';
case B_WAZIR:
case B_WOODY:
return 'w';
+ case W_HAWK:
case W_HORSE:
case W_PRIESTESS:
case W_NIGHTRIDER:
return 'H';
+ case B_HAWK:
case B_HORSE:
case B_PRIESTESS:
case B_NIGHTRIDER: