Finish implementation of Shogi
[capablanca.git] / lasker-2.2.3 / src / gameproc.c
index a0dba3f..ec6918c 100644 (file)
@@ -413,8 +413,17 @@ static int was_promoted(struct game *g, int f, int r)
 
   for (i = g->numHalfMoves-2; i > 0; i -= 2) {
     if (g->moveList[i].toFile == f && g->moveList[i].toRank == r) {
-      if (g->moveList[i].piecePromotionTo)
-       return 1;
+      if (g->moveList[i].piecePromotionTo) {
+       switch(g->moveList[i].moveString[0]) { // [HGM] return original piece type rather than just TRUE
+          case 'P': return PAWN;
+          case 'N': return KNIGHT;
+          case 'B': return BISHOP;
+          case 'R': return ROOK;
+          case 'L': return LANCE;
+          case 'S': return SILVER;
+          default:  return GOLD;
+        }
+      }
       if (g->moveList[i].fromFile == ALG_DROP)
        return 0;
       f = g->moveList[i].fromFile;
@@ -550,6 +559,7 @@ void process_move(int p, char *command)
       return;
     }
   }
+  pp->promote = NOPIECE; // [HGM] this seemed to be uninitialized, which caused spurious promotion in Shogi
   if ((len = strlen(command)) > 1) {
     if (command[len - 2] == '=') {
 printf("promo '%s'\n", command);
@@ -598,6 +608,14 @@ printf("promo '%s'\n", command);
       case 'g':
        pp->promote = MASTODON;
        break;
+      // Shogi promotions
+      case '^':
+      case '+':
+       pp->promote = GOLD;
+       break;
+      case '=':
+       pp->promote = NOPIECE;
+       break;
       default:
        pprintf(p, "Don't understand that move.\n");
        return;
@@ -675,14 +693,14 @@ printf("promo '%s'\n", command);
     if (result == MOVE_OK && (gg->link >= 0 || gg->game_state.holdings) && move.pieceCaptured != NOPIECE) {
       /* transfer captured piece to partner */
       /* check if piece reverts to a pawn */
-      int victim = move.pieceCaptured, partner = gg->link;
+      int victim = move.pieceCaptured, partner = gg->link, demoted;
       // [HGM] zh: if not Bughouse, the game_state.holdings field decides what happens
       if(gg->link < 0) { 
        partner = g; // pieces stay with current board
        if(gg->game_state.holdings == -1) victim ^= WHITE|BLACK; // flip color
       } 
-      if (was_promoted(&game_globals.garray[g], move.toFile, move.toRank))
-        update_holding(partner, colorval(victim) | PAWN); // [HGM] todo: for Shogi we would have to demote differently!
+      if (demoted = was_promoted(&game_globals.garray[g], move.toFile, move.toRank))
+        update_holding(partner, colorval(victim) | demoted); // [HGM] was_promoted now returns original piece type
       else
         update_holding(partner, victim);
     }