#include "includes.h"
+// [HGM] some explanation of the parser code:
+// The routine parse_move() calls is_move() to recognize some simple cases,
+// like OO-castle and long algebraic with or without dash. What does not fall
+// in this class is handed to alg_is_move(), whch is really a continuation
+// of is_move(), to recognize SAN.
+// Depending on the type of move syntax, parse_move can extract from- and to-square
+// immediately, or transate the OO-castling to internal from-to representation.
+// Only for SAN syntax the routine alg_pars_move() is called to extract the
+// given elements, (through get_move_info(), which is the same as alg_is_move(),
+// xcept that it does not discard the value of the elements), and disambiguate
+// the move (i.e. determines the from-square) by looking for a piece of the given
+// type on the board for which the move is pseudo-legal (using legal_move() ).
+// Th
+
/* Simply tests if the input string is a move or not. */
/* If it matches patterns below */
/* Add to this list as you improve the move parser */
}
-int NextPieceLoop(board_t b, int *f, int *r, int color)
+int NextPieceLoop(board_t b, int *f, int *r, int color, int w, int h)
{
for (;;) {
(*r) = (*r) + 1;
- if (*r > 7) {
+ if (*r >= h) {
*r = 0;
*f = *f + 1;
- if (*f > 7)
+ if (*f >= w)
break;
}
if ((b[*f][*r] != NOPIECE) && iscolor(b[*f][*r], color))
/* See legal_move() */
static int legal_pawn_move( struct game_state_t *gs, int ff, int fr, int tf, int tr )
{
- if (ff == tf) {
- if (gs->board[tf][tr] != NOPIECE) return 0;
- if (gs->onMove == WHITE) {
- if (tr - fr == 1) return 1;
- if ((fr == 1) && (tr - fr == 2) && gs->board[ff][2]==NOPIECE) return 1;
- } else {
- if (fr - tr == 1) return 1;
- if ((fr == 6) && (fr - tr == 2) && gs->board[ff][5]==NOPIECE) return 1;
- }
- return 0;
- }
+ if (ff == tf) {\r
+ if (gs->board[tf][tr] != NOPIECE && !gs->palace) return 0; // [HGM] XQ pawns can capture straight ahead\r
+ if (gs->onMove == WHITE) {\r
+ if (tr - fr == 1) return 1;\r
+ if ((fr <= gs->pawnDblStep) && (tr - fr == 2) && gs->board[ff][fr+1]==NOPIECE) return 1;
+ } else {\r
+ if (fr - tr == 1) return 1;\r
+ if ((fr >= gs->ranks - 1 - gs->pawnDblStep) && (fr - tr == 2) && gs->board[ff][fr-1]==NOPIECE) return 1;\r
+ }\r
+ return 0;\r
+ }\r
if (ff != tf) { /* Capture ? */
if ((ff - tf != 1) && (tf - ff != 1)) return 0;
- if ((fr - tr != 1) && (tr - fr != 1)) return 0;
if (gs->onMove == WHITE) {
- if (fr > tr) return 0;
+ if(gs->palace) return (fr >= gs->ranks/2 && fr == tr); // [HGM] XQ promoted pawns\r
+ if (tr != fr+1) return 0;
if ((gs->board[tf][tr] != NOPIECE) && iscolor(gs->board[tf][tr],BLACK))
return 1;
if (gs->ep_possible[0][ff] == 1) {
if ((tf==ff-1) && (gs->board[ff-1][fr] == B_PAWN)) return 1;
}
} else {
- if (tr > fr) return 0;
+ if(gs->palace) return (fr < gs->ranks/2 && fr == tr); // [HGM] XQ promoted pawns\r
+ if (tr != fr-1) return 0;
if ((gs->board[tf][tr] != NOPIECE) && iscolor(gs->board[tf][tr],WHITE))
return 1;
if (gs->ep_possible[1][ff] == 1) {
return 0;
}
+static int legal_horse_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)
+{
+ int dx, dy;
+
+ dx = ff - tf;
+ dy = fr - tr;
+ if (abs(dx) == 2) {
+ if (abs(dy) == 1 && gs->board[(ff+tf)/2][fr] == NOPIECE)
+ return 1;
+ }
+ if (abs(dy) == 2) {
+ if (abs(dx) == 1 && gs->board[ff][(fr+tr)/2] == NOPIECE)
+ return 1;
+ }
+ return 0;
+}
+
+static int legal_honorablehorse_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)
+{
+ int dx, dy;
+
+ dx = ff - tf;
+ dy = fr - tr;
+ if (dy == gs->onMove == WHITE ? 2 : -2) {
+ if (abs(dx) == 1)
+ return 1;
+ }
+ return 0;
+}
+
static int legal_bishop_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)
{
int dx, dy, x, y;
}
}
+static int legal_cannon_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)
+{
+ int i, cnt=0;
+ int start, stop;
+
+ if (ff == tf) {
+ if (fr < tr) {
+ start = fr + 1;
+ stop = tr - 1;
+ } else {
+ start = tr + 1;
+ stop = fr - 1;
+ }
+ for (i = start; i <= stop; i++) {
+ if (gs->board[ff][i] != NOPIECE) cnt++;
+ }
+ return (cnt == 0 && gs->board[tf][tr] == NOPIECE) ||
+ (cnt == 1 && gs->board[tf][tr] != NOPIECE);
+ } else if (fr == tr) {
+ if (ff < tf) {
+ start = ff + 1;
+ stop = tf - 1;
+ } else {
+ start = tf + 1;
+ stop = ff - 1;
+ }
+ for (i = start; i <= stop; i++) {
+ if (gs->board[i][fr] != NOPIECE) cnt++;
+ }
+ return (cnt == 0 && gs->board[tf][tr] == NOPIECE) ||
+ (cnt == 1 && gs->board[tf][tr] != NOPIECE);
+ } else {
+ return 0;
+ }
+}
+
+static int legal_lance_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)
+{
+ int i;
+ int start, stop;
+
+ if (ff == tf) {
+ if (abs(fr - tr) == 1)
+ return 1;
+ if (fr < tr) {
+ if(gs->onMove != WHITE) return 0;
+ start = fr + 1;
+ stop = tr - 1;
+ } else {
+ if(gs->onMove == WHITE) return 0;
+ start = tr + 1;
+ stop = fr - 1;
+ }
+ for (i = start; i <= stop; i++) {
+ if (gs->board[ff][i] != NOPIECE)
+ return 0;
+ }
+ return 1;
+ }
+}
+
static int legal_queen_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)
{
return legal_rook_move(gs, ff, fr, tf, tr) || legal_bishop_move(gs, ff, fr, tf, tr);
}
+static int legal_cardinal_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_knight_move(gs, ff, fr, tf, tr) || legal_bishop_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_marshall_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_rook_move(gs, ff, fr, tf, tr) || legal_knight_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
/* Ckeck, if square (kf,kr) is attacked by enemy piece.
* Used in castling from/through check testing.
*/
static int is_square_attacked (struct game_state_t *gs, int kf, int kr)
{
struct game_state_t fakeMove;
+ int oldk = gs->onMove == WHITE ? gs->wkmoved : gs->bkmoved;
fakeMove = *gs;
- fakeMove.board[4][kr] = NOPIECE;
+ fakeMove.board[oldk][kr] = NOPIECE; // [HGM] castle: this routine is called only when King has not moved\r
fakeMove.board[kf][kr] = KING | fakeMove.onMove;
fakeMove.onMove = CToggle (fakeMove.onMove);
if (in_check(&fakeMove)) return 1;
gs->onMove = CToggle(gs->onMove);
for (InitPieceLoop(gs->board, &f, &r, gs->onMove);
- NextPieceLoop(gs->board, &f, &r, gs->onMove);) {
+ NextPieceLoop(gs->board, &f, &r, gs->onMove, gs->files, gs->ranks);) {
if (legal_move(gs, f, r, kf, kr)) {
gs->onMove = CToggle(gs->onMove);
return 1;
}
*/
+static int legal_man_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ if (abs(ff - tf) > 1)\r
+ return 0;\r
+ if (abs(fr - tr) > 1)\r
+ return 0;\r
+ return 1;\r
+}\r
+\r
+static int legal_wazir_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ if(gs->palace && (tr > gs->palace && tr < gs->ranks - gs->palace ||
+ tf < (gs->files - gs->palace)/2 || tf >= (gs->files + gs->palace)/2))
+ return 0;\r
+ if (abs(ff - tf) == 1 && fr == tr)\r
+ return 1;\r
+ if (abs(fr - tr) == 1 && ff == tf)\r
+ return 1;\r
+ return 0;\r
+}\r
+\r
+static int legal_dababba_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ if (abs(ff - tf) == 2 && fr == tr)\r
+ return 1;\r
+ if (abs(fr - tr) == 2 && ff == tf)\r
+ return 1;\r
+ return 0;\r
+}\r
+\r
+static int legal_ferz_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ if (abs(ff - tf) != 1)\r
+ return 0;\r
+ if (abs(fr - tr) != 1)\r
+ return 0;\r
+ return 1;\r
+}\r
+
+static int legal_mandarin_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ if(gs->palace && (tr > gs->palace && tr < gs->ranks - gs->palace ||
+ tf < (gs->files - gs->palace)/2 || tf >= (gs->files + gs->palace)/2))
+ return 0;\r
+ if (abs(ff - tf) != 1)\r
+ return 0;\r
+ if (abs(fr - tr) != 1)\r
+ return 0;\r
+ return 1;\r
+}\r
+\r
+static int legal_alfil_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{
+ if (abs(ff - tf) != 2)\r
+ return 0;\r
+ if (abs(fr - tr) != 2)\r
+ return 0;\r
+ return 1;\r
+}\r
+\r
+static int legal_elephant_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ if (abs(ff - tf) != 2)\r
+ return 0;\r
+ if (abs(fr - tr) != 2)\r
+ return 0;
+ if(gs->board[(ff+tf)/2][(fr+tr)/2] != NOPIECE) return 0; // blocked
+ if((tr >= gs->ranks/2) != (fr >= gs->ranks/2)) return 0; // do not cross river\r
+ return 1;\r
+}\r
+\r
+static int legal_gold_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_wazir_move(gs, ff, fr, tf, tr) || (abs(ff-tf) == 1 && tr == fr + (gs->onMove==WHITE ? 1 : -1));\r
+}\r
+\r
+static int legal_silver_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_ferz_move(gs, ff, fr, tf, tr) || (tf == ff && tr == fr + (gs->onMove==WHITE ? 1 : -1) );\r
+}\r
+\r
+static int legal_woody_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_wazir_move(gs, ff, fr, tf, tr) || legal_dababba_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_squirrel_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_alfil_move(gs, ff, fr, tf, tr) || legal_dababba_move(gs, ff, fr, tf, tr)
+ || legal_knight_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_mastodon_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_man_move(gs, ff, fr, tf, tr) || legal_alfil_move(gs, ff, fr, tf, tr)
+ || legal_dababba_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_centaur_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_man_move(gs, ff, fr, tf, tr) || legal_knight_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_amazon_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_queen_move(gs, ff, fr, tf, tr) || legal_knight_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_dragonking_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_rook_move(gs, ff, fr, tf, tr) || legal_ferz_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_dragonhorse_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_bishop_move(gs, ff, fr, tf, tr) || legal_wazir_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_modernelephant_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_ferz_move(gs, ff, fr, tf, tr) || legal_alfil_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_priestess_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_knight_move(gs, ff, fr, tf, tr) || legal_ferz_move(gs, ff, fr, tf, tr)
+ || legal_alfil_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
+static int legal_minister_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)\r
+{\r
+ return legal_knight_move(gs, ff, fr, tf, tr) || legal_wazir_move(gs, ff, fr, tf, tr)
+ || legal_dababba_move(gs, ff, fr, tf, tr);\r
+}\r
+\r
static int legal_king_move(struct game_state_t * gs, int ff, int fr, int tf, int tr)
{
- if (gs->onMove == WHITE) {
- /* King side castling */
- if ((fr == 0) && (tr == 0) && (ff == 4) && (tf == 6) && !gs->wkmoved
- && (!gs->wkrmoved) && (gs->board[5][0] == NOPIECE) &&
- (gs->board[6][0] == NOPIECE) && (gs->board[7][0] == W_ROOK) &&
- (!is_square_attacked(gs, 4, 0)) && (!is_square_attacked(gs, 5, 0))) {
- return 1;
- }
- /* Queen side castling */
- if ((fr == 0) && (tr == 0) && (ff == 4) && (tf == 2) && !gs->wkmoved
- && (!gs->wqrmoved) && (gs->board[3][0] == NOPIECE) &&
- (gs->board[2][0] == NOPIECE) && (gs->board[1][0] == NOPIECE) &&
- (gs->board[0][0] == W_ROOK) &&
- (!is_square_attacked(gs, 4, 0)) && (!is_square_attacked(gs, 3, 0))) {
- return 1;
- }
- } else { /* Black */
- /* King side castling */
- if ((fr == 7) && (tr == 7) && (ff == 4) && (tf == 6) && !gs->bkmoved
- && (!gs->bkrmoved) && (gs->board[5][7] == NOPIECE) &&
- (gs->board[6][7] == NOPIECE) && (gs->board[7][7] == B_ROOK) &&
- (!is_square_attacked(gs, 4, 7)) && (!is_square_attacked(gs, 5, 7))) {
- return 1;
- }
- /* Queen side castling */
- if ((fr == 7) && (tr == 7) && (ff == 4) && (tf == 2) && (!gs->bkmoved)
- && (!gs->bqrmoved) && (gs->board[3][7] == NOPIECE) &&
- (gs->board[2][7] == NOPIECE) && (gs->board[1][7] == NOPIECE) &&
- (gs->board[0][7] == B_ROOK) &&
- (!is_square_attacked(gs, 4, 7)) && (!is_square_attacked(gs, 3, 7))) {
+ int result;
+
+ // [HGM] castle: test first if valid as regular King move; result = 1 or 0
+ if(gs->royalKnight)\r
+ result = legal_knight_move(gs, ff, fr, tf, tr);\r
+ else if(gs->palace) {
+ result = legal_wazir_move(gs, ff, fr, tf, tr);
+ if(!result && ff == tf && piecetype(gs->board[tf][tr]) == KING) { // XQ regicide
+ int i, d = (tr>fr ? 1 : -1);
+ for(i=fr+d; i!=tr; i+=d)
+ if(gs->board[ff][i] != NOPIECE) return 0; // line of sight blocked
return 1;
}
+ } else\r
+ result = legal_man_move(gs, ff, fr, tf, tr);
+
+ if(result) return 1;\r
+ // [HGM] castle: orthodox legal castlings given as King move return 2
+
+ if (gs->onMove == WHITE) {\r
+ /* King side castling */\r
+ if ((fr == 0) && (tr == 0) && (ff == gs->files/2) && (tf == gs->files-2) && (gs->wkmoved >= 0)\r
+ && (gs->wkrmoved >= 0) && (gs->board[gs->files-3][0] == NOPIECE) &&\r
+ (gs->board[gs->files-2][0] == NOPIECE) && (gs->board[gs->files-1][0] == W_ROOK) &&\r
+ (gs->board[gs->files/2+1][0] == NOPIECE) && (!is_square_attacked(gs, gs->files/2+1, 0)) &&\r
+ (!is_square_attacked(gs, gs->files/2, 0)) && (!is_square_attacked(gs, gs->files-3, 0))) {\r
+ return 2;\r
+ }\r
+ /* Queen side castling */\r
+ if ((fr == 0) && (tr == 0) && (ff == gs->files/2) && (tf == 2) && (gs->wkmoved >= 0)\r
+ && (gs->wqrmoved >= 0) && (gs->board[3][0] == NOPIECE) &&\r
+ (gs->board[2][0] == NOPIECE) && (gs->board[1][0] == NOPIECE) &&\r
+ (gs->board[0][0] == W_ROOK) &&\r
+ (gs->board[gs->files/2-1][0] == NOPIECE) && (!is_square_attacked(gs, gs->files/2-1, 0)) &&\r
+ (!is_square_attacked(gs, gs->files/2, 0)) && (!is_square_attacked(gs, 3, 0))) {\r
+ return 2;\r
+ }\r
+ } else { /* Black */\r
+ /* King side castling */\r
+ if ((fr == gs->ranks-1) && (tr == gs->ranks-1) && (ff == gs->files/2) && (tf == gs->files-2) && (gs->bkmoved >= 0)\r
+ && (gs->bkrmoved >= 0) && (gs->board[gs->files-3][7] == NOPIECE) &&\r
+ (gs->board[gs->files-2][gs->ranks-1] == NOPIECE) && (gs->board[gs->files-1][gs->ranks-1] == B_ROOK) &&\r
+ (gs->board[gs->files/2+1][gs->ranks-1] == NOPIECE) && (!is_square_attacked(gs, gs->files/2+1, gs->ranks-1)) &&\r
+ (!is_square_attacked(gs, gs->files/2, gs->ranks-1)) && (!is_square_attacked(gs, gs->files-3, gs->ranks-1))) {\r
+ return 2;\r
+ }\r
+ /* Queen side castling */\r
+ if ((fr == gs->ranks-1) && (tr == gs->ranks-1) && (ff == gs->files/2) && (tf == 2) && (gs->bkmoved >= 0)\r
+ && (gs->bqrmoved >= 0) && (gs->board[3][gs->ranks-1] == NOPIECE) &&\r
+ (gs->board[2][gs->ranks-1] == NOPIECE) && (gs->board[1][gs->ranks-1] == NOPIECE) &&\r
+ (gs->board[0][gs->ranks-1] == B_ROOK) &&\r
+ (gs->board[gs->files/2-1][gs->ranks-1] == NOPIECE) && (!is_square_attacked(gs, gs->files/2-1, gs->ranks-1)) &&\r
+ (!is_square_attacked(gs, gs->files/2, gs->ranks-1)) && (!is_square_attacked(gs, 3, gs->ranks-1))) {\r
+ return 2;\r
+ }\r
}
- if (abs(ff - tf) > 1)
- return 0;
- if (abs(fr - tr) > 1)
- return 0;
- return 1;
+\r
+ return 0; // neither regular King move nor castling
}
static void add_pos(int tof, int tor, int *posf, int *posr, int *numpos)
int onf, int onr,
int *posf, int *posr, int *numpos)
{
- if (gs->onMove == WHITE) {
- if (gs->board[onf][onr + 1] == NOPIECE) {
- add_pos(onf, onr + 1, posf, posr, numpos);
- if ((onr == 1) && (gs->board[onf][onr + 2] == NOPIECE))
- add_pos(onf, onr + 2, posf, posr, numpos);
- }
- if ((onf > 0) && (gs->board[onf - 1][onr + 1] != NOPIECE) &&
- (iscolor(gs->board[onf - 1][onr + 1], BLACK)))
- add_pos(onf - 1, onr + 1, posf, posr, numpos);
- if ((onf < 7) && (gs->board[onf + 1][onr + 1] != NOPIECE) &&
- (iscolor(gs->board[onf + 1][onr + 1], BLACK)))
+ if (gs->onMove == WHITE) {\r
+ if (gs->board[onf][onr + 1] == NOPIECE || gs->palace) {\r
+ add_pos(onf, onr + 1, posf, posr, numpos);\r
+ if ((onr <= gs->pawnDblStep) && (gs->board[onf][onr + 2] == NOPIECE))\r
+ add_pos(onf, onr + 2, posf, posr, numpos);\r
+ }\r
+ if (onf > 0) {
+ if (gs->board[onf - 1][onr + 1] != NOPIECE &&\r
+ iscolor(gs->board[onf - 1][onr + 1], BLACK))\r
+ add_pos(onf - 1, onr + 1, posf, posr, numpos);
+ if(gs->palace && onr >= gs->ranks/2 && (gs->board[onf-1][onr] || iscolor(gs->board[onf-1][onr], BLACK)))
+ add_pos(onf - 1, onr, posf, posr, numpos); // XQ promoted pawn
+ }\r
+ if (onf < gs->files-1) {
+ if (gs->board[onf + 1][onr + 1] != NOPIECE &&\r
+ iscolor(gs->board[onf + 1][onr + 1], BLACK))\r
+ add_pos(onf + 1, onr + 1, posf, posr, numpos);
+ if(gs->palace && onr >= gs->ranks/2 && (gs->board[onf+1][onr] || iscolor(gs->board[onf+1][onr], BLACK)))
+ add_pos(onf + 1, onr, posf, posr, numpos); // XQ promoted pawn
+ }\r
+ if (gs->ep_possible[0][onf] == -1)\r
+ add_pos(onf - 1, onr + 1, posf, posr, numpos);\r
+ if (gs->ep_possible[0][onf] == 1)\r
add_pos(onf + 1, onr + 1, posf, posr, numpos);
- if (gs->ep_possible[0][onf] == -1)
- add_pos(onf - 1, onr + 1, posf, posr, numpos);
- if (gs->ep_possible[0][onf] == 1)
- add_pos(onf + 1, onr + 1, posf, posr, numpos);
- } else {
- if (gs->board[onf][onr - 1] == NOPIECE) {
- add_pos(onf, onr - 1, posf, posr, numpos);
- if ((onr == 6) && (gs->board[onf][onr - 2] == NOPIECE))
- add_pos(onf, onr - 2, posf, posr, numpos);
- }
- if ((onf > 0) && (gs->board[onf - 1][onr - 1] != NOPIECE) &&
- (iscolor(gs->board[onf - 1][onr - 1], WHITE)))
- add_pos(onf - 1, onr - 1, posf, posr, numpos);
-/* loon: changed what looks like a typo, here's the original line:
- add_pos(onf - 1, onr + 1, posf, posr, numpos);
-*/
- if ((onf < 7) && (gs->board[onf + 1][onr - 1] != NOPIECE) &&
- (iscolor(gs->board[onf + 1][onr - 1], WHITE)))
- add_pos(onf + 1, onr - 1, posf, posr, numpos);
- if (gs->ep_possible[1][onf] == -1)
- add_pos(onf - 1, onr - 1, posf, posr, numpos);
- if (gs->ep_possible[1][onf] == 1)
- add_pos(onf + 1, onr - 1, posf, posr, numpos);
- }
+ } else {\r
+ if (gs->board[onf][onr - 1] == NOPIECE || gs->palace) {\r
+ add_pos(onf, onr - 1, posf, posr, numpos);\r
+ if ((onr >= gs->ranks - gs->pawnDblStep - 1) && (gs->board[onf][onr - 2] == NOPIECE))\r
+ add_pos(onf, onr - 2, posf, posr, numpos);\r
+ }\r
+ if (onf > 0) {
+ if (gs->board[onf - 1][onr - 1] != NOPIECE &&\r
+ iscolor(gs->board[onf - 1][onr - 1], WHITE))\r
+ add_pos(onf - 1, onr - 1, posf, posr, numpos);
+ if(gs->palace && onr < gs->ranks/2 && !iscolor(gs->board[onf-1][onr], BLACK))
+ add_pos(onf - 1, onr, posf, posr, numpos); // XQ promoted pawn
+ }\r
+ if (onf < gs->files-1) {
+ if (gs->board[onf + 1][onr - 1] != NOPIECE &&\r
+ iscolor(gs->board[onf + 1][onr - 1], WHITE))\r
+ add_pos(onf + 1, onr - 1, posf, posr, numpos);
+ if(gs->palace && onr < gs->ranks/2 && !iscolor(gs->board[onf+1][onr], BLACK))
+ add_pos(onf + 1, onr, posf, posr, numpos); // XQ promoted pawn
+ }\r
+ if (gs->ep_possible[1][onf] == -1)\r
+ add_pos(onf - 1, onr - 1, posf, posr, numpos);\r
+ if (gs->ep_possible[1][onf] == 1)\r
+ add_pos(onf + 1, onr - 1, posf, posr, numpos);\r
+ }\r
}
static void possible_knight_moves(struct game_state_t * gs,
int onf, int onr,
int *posf, int *posr, int *numpos)
{
- static int knightJumps[8][2] = {{-1, 2}, {1, 2}, {2, -1}, {2, 1},
- {-1, -2}, {1, -2}, {-2, 1}, {-2, -1}};
- int f, r;
- int j;
+ static int knightJumps[8][2] = {{-1, 2}, {1, 2}, {2, -1}, {2, 1},\r
+ {-1, -2}, {1, -2}, {-2, 1}, {-2, -1}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 8; j++) {\r
+ f = knightJumps[j][0] + onf;\r
+ r = knightJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;\r
+ if ((gs->board[f][r] == NOPIECE) ||\r
+ (iscolor(gs->board[f][r], CToggle(gs->onMove))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
+}
- for (j = 0; j < 8; j++) {
- f = knightJumps[j][0] + onf;
- r = knightJumps[j][1] + onr;
- if ((f < 0) || (f > 7))
- continue;
- if ((r < 0) || (r > 7))
- continue;
- if ((gs->board[f][r] == NOPIECE) ||
- (iscolor(gs->board[f][r], CToggle(gs->onMove))))
- add_pos(f, r, posf, posr, numpos);
- }
+static void possible_horse_moves(struct game_state_t * gs,
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ static int knightJumps[8][4] = {{-1, 2, 0, 1}, {1, 2, 0, 1}, {2, -1, 1, 0}, {2, 1, 1, 0},\r
+ {-1, -2, 0, -1}, {1, -2, 0, -1}, {-2, 1, -1, 0}, {-2, -1, -1, 0}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 8; j++) {\r
+ f = knightJumps[j][0] + onf;\r
+ r = knightJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;\r
+ if ((gs->board[knightJumps[j][2] + onf][knightJumps[j][3] + onr] == NOPIECE) &&
+ ((gs->board[f][r] == NOPIECE) || (iscolor(gs->board[f][r], CToggle(gs->onMove)))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
}
static void possible_bishop_moves(struct game_state_t * gs,
int onf, int onr,
int *posf, int *posr, int *numpos)
{
- int f, r;
-
- /* Up Left */
- f = onf;
- r = onr;
- for (;;) {
- f--;
- r++;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
- /* Up Right */
- f = onf;
- r = onr;
- for (;;) {
- f++;
- r++;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
- /* Down Left */
- f = onf;
- r = onr;
- for (;;) {
- f--;
- r--;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
- /* Down Right */
- f = onf;
- r = onr;
- for (;;) {
- f++;
- r--;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
+ int f, r;\r
+\r
+ /* Up Left */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ f--;\r
+ r++;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Up Right */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ f++;\r
+ r++;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Down Left */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ f--;\r
+ r--;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Down Right */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ f++;\r
+ r--;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
}
static void possible_rook_moves(struct game_state_t * gs,
int onf, int onr,
int *posf, int *posr, int *numpos)
{
- int f, r;
+ int f, r;\r
+\r
+ /* Left */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ f--;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Right */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ f++;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Up */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ r++;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Down */\r
+ f = onf;\r
+ r = onr;\r
+ for (;;) {\r
+ r--;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+}
- /* Left */
- f = onf;
- r = onr;
- for (;;) {
- f--;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
- /* Right */
- f = onf;
- r = onr;
- for (;;) {
- f++;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
- /* Up */
- f = onf;
- r = onr;
- for (;;) {
- r++;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
- /* Down */
- f = onf;
- r = onr;
- for (;;) {
- r--;
- if ((f < 0) || (f > 7))
- break;
- if ((r < 0) || (r > 7))
- break;
- if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))
- break;
- add_pos(f, r, posf, posr, numpos);
- if (gs->board[f][r] != NOPIECE)
- break;
- }
+static void possible_cannon_moves(struct game_state_t * gs,
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ int f, r, i;\r
+\r
+ /* Left */\r
+ f = onf;\r
+ r = onr;\r
+ for (i=0;;) {\r
+ f--;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && i++ == 0) continue;
+ if(i == 0)
+ add_pos(f, r, posf, posr, numpos); // no hop: non-capt
+ else if(i == 2 && !iscolor(gs->board[f][r], gs->onMove))
+ add_pos(f, r, posf, posr, numpos); // hop: capt\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Right */\r
+ f = onf;\r
+ r = onr;\r
+ for (i=0;;) {\r
+ f++;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && i++ == 0) continue;
+ if(i == 0)
+ add_pos(f, r, posf, posr, numpos); // no hop: non-capt
+ else if(i == 2 && !iscolor(gs->board[f][r], gs->onMove))
+ add_pos(f, r, posf, posr, numpos); // hop: capt\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Up */\r
+ f = onf;\r
+ r = onr;\r
+ for (i=0;;) {\r
+ r++;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && i++ == 0) continue;
+ if(i == 0)
+ add_pos(f, r, posf, posr, numpos); // no hop: non-capt
+ else if(i == 2 && !iscolor(gs->board[f][r], gs->onMove))
+ add_pos(f, r, posf, posr, numpos); // hop: capt\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Down */\r
+ f = onf;\r
+ r = onr;\r
+ for (i=0;;) {\r
+ r--;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && i++ == 0) continue;
+ if(i == 0)
+ add_pos(f, r, posf, posr, numpos); // no hop: non-capt
+ else if(i == 2 && !iscolor(gs->board[f][r], gs->onMove))
+ add_pos(f, r, posf, posr, numpos); // hop: capt\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
}
+static void possible_lance_moves(struct game_state_t * gs,
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ int f, r;\r
+\r
+ /* Up */\r
+ f = onf;\r
+ r = onr;\r
+ for (;gs->onMove == WHITE;) {\r
+ r++;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+ /* Down */\r
+ f = onf;\r
+ r = onr;\r
+ for (;gs->onMove == BLACK;) {\r
+ r--;\r
+ if ((f < 0) || (f >= gs->files))\r
+ break;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ break;\r
+ if ((gs->board[f][r] != NOPIECE) && (iscolor(gs->board[f][r], gs->onMove)))\r
+ break;\r
+ add_pos(f, r, posf, posr, numpos);\r
+ if (gs->board[f][r] != NOPIECE)\r
+ break;\r
+ }\r
+}
+
+static void possible_cardinal_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);\r
+ possible_bishop_moves(gs, onf, onr, posf, posr, numpos);\r
+}\r
+\r
+static void possible_marshall_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ possible_rook_moves(gs, onf, onr, posf, posr, numpos);\r
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);\r
+}\r
+\r
static void possible_queen_moves(struct game_state_t * gs,
int onf, int onr,
int *posf, int *posr, int *numpos)
possible_bishop_moves(gs, onf, onr, posf, posr, numpos);
}
+static void possible_alfil_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ static int kingJumps[4][2] = {{-1, -1}, {1, -1}, {-1, 1}, {1, 1}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 4; j++) {\r
+ f = 2*kingJumps[j][0] + onf;\r
+ r = 2*kingJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;\r
+ if ((gs->board[f][r] == NOPIECE) ||\r
+ (iscolor(gs->board[f][r], CToggle(gs->onMove))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
+}\r
+\r
+static void possible_ferz_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ static int kingJumps[4][2] = {{-1, -1}, {1, -1}, {-1, 1}, {1, 1}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 4; j++) {\r
+ f = kingJumps[j][0] + onf;\r
+ r = kingJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;
+ if ((gs->board[f][r] == NOPIECE) ||\r
+ (iscolor(gs->board[f][r], CToggle(gs->onMove))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
+}\r
+\r
+static void possible_mandarin_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ static int kingJumps[4][2] = {{-1, -1}, {1, -1}, {-1, 1}, {1, 1}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 4; j++) {\r
+ f = kingJumps[j][0] + onf;\r
+ r = kingJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;
+ if(gs->palace && (r >= gs->palace && r < gs->ranks - gs->palace ||
+ f < (gs->files - gs->palace)/2 || f >= (gs->files + gs->palace)/2))
+ continue;\r
+ if ((gs->board[f][r] == NOPIECE) ||\r
+ (iscolor(gs->board[f][r], CToggle(gs->onMove))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
+}\r
+\r
+static void possible_wazir_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ static int kingJumps[4][2] = {{0, -1}, {0, 1}, {-1, 0}, {1, 0}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 4; j++) {\r
+ f = kingJumps[j][0] + onf;\r
+ r = kingJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;\r
+ if(gs->palace && (r >= gs->palace && r < gs->ranks - gs->palace ||
+ f < (gs->files - gs->palace)/2 || f >= (gs->files + gs->palace)/2))
+ continue;\r
+ if ((gs->board[f][r] == NOPIECE) ||\r
+ (iscolor(gs->board[f][r], CToggle(gs->onMove))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
+}\r
+\r
+static void possible_dababba_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ static int kingJumps[4][2] = {{0, -1}, {0, 1}, {-1, 0}, {1, 0}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 4; j++) {\r
+ f = 2*kingJumps[j][0] + onf;\r
+ r = 2*kingJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;\r
+ if ((gs->board[f][r] == NOPIECE) ||\r
+ (iscolor(gs->board[f][r], CToggle(gs->onMove))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
+}\r
+\r
+static void possible_man_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_wazir_moves(gs, onf, onr, posf, posr, numpos);
+ possible_ferz_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_dragonking_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_rook_moves(gs, onf, onr, posf, posr, numpos);
+ possible_ferz_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_dragonhorse_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_wazir_moves(gs, onf, onr, posf, posr, numpos);
+ possible_bishop_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_centaur_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_man_moves(gs, onf, onr, posf, posr, numpos);
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_woody_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_wazir_moves(gs, onf, onr, posf, posr, numpos);
+ possible_dababba_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_squirrel_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_alfil_moves(gs, onf, onr, posf, posr, numpos);
+ possible_dababba_moves(gs, onf, onr, posf, posr, numpos);
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_mastodon_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_man_moves(gs, onf, onr, posf, posr, numpos);
+ possible_alfil_moves(gs, onf, onr, posf, posr, numpos);
+ possible_dababba_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_amazon_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_queen_moves(gs, onf, onr, posf, posr, numpos);
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_modernelephant_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_ferz_moves(gs, onf, onr, posf, posr, numpos);
+ possible_alfil_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_priestess_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_ferz_moves(gs, onf, onr, posf, posr, numpos);
+ possible_alfil_moves(gs, onf, onr, posf, posr, numpos);
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_minister_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_wazir_moves(gs, onf, onr, posf, posr, numpos);
+ possible_dababba_moves(gs, onf, onr, posf, posr, numpos);
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);
+}
+
+static void possible_gold_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_wazir_moves(gs, onf, onr, posf, posr, numpos);
+ if(gs->onMove == WHITE) {
+ if(onr < gs->ranks-1)
+ if(onf > 0 && !iscolor(gs->board[onf-1][onr+1], WHITE))
+ add_pos(onf-1, onr+1, posf, posr, numpos);\r
+ if(onf < gs->files-1 && !iscolor(gs->board[onf+1][onr+1], WHITE))
+ add_pos(onf+1, onr+1, posf, posr, numpos);\r
+ } else {
+ if(onr > 0)
+ if(onf > 0 && !iscolor(gs->board[onf-1][onr-1], BLACK))
+ add_pos(onf-1, onr-1, posf, posr, numpos);\r
+ if(onf < gs->files-1 && !iscolor(gs->board[onf+1][onr-1], BLACK))
+ add_pos(onf+1, onr-1, posf, posr, numpos);\r
+ }
+}
+
+static void possible_silver_moves(struct game_state_t * gs,\r
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{
+ possible_ferz_moves(gs, onf, onr, posf, posr, numpos);
+ if(gs->onMove == WHITE) {
+ if(onr < gs->ranks-1 && !iscolor(gs->board[onf][onr+1], WHITE))
+ add_pos(onf, onr+1, posf, posr, numpos);\r
+ } else {
+ if(onr > 0 && !iscolor(gs->board[onf][onr-1], BLACK))
+ add_pos(onf, onr-1, posf, posr, numpos);\r
+ }
+}
+
+static void possible_honorablehorse_moves(struct game_state_t * gs,\r
+ int onf, int onr,\r
+ int *posf, int *posr, int *numpos)\r
+{\r
+ int f, r = onr + (gs->onMove == WHITE ? 2 : -2);\r
+
+ if(r < 0 || r >= gs->ranks) return;\r
+ if(onf > 0) {
+ if ((gs->board[onf-1][r] == NOPIECE) ||\r
+ (iscolor(gs->board[onf-1][r], CToggle(gs->onMove))))\r
+ add_pos(onf - 1, r, posf, posr, numpos);\r
+ }\r
+ if(onf < gs->files - 1) {
+ if ((gs->board[onf+1][r] == NOPIECE) ||\r
+ (iscolor(gs->board[onf+1][r], CToggle(gs->onMove))))\r
+ add_pos(onf + 1, r, posf, posr, numpos);\r
+ }\r
+}\r
+\r
static void possible_king_moves(struct game_state_t * gs,
int onf, int onr,
int *posf, int *posr, int *numpos)
{
- static int kingJumps[8][2] = {{-1, -1}, {0, -1}, {1, -1}, {-1, 1},
- {0, 1}, {1, 1}, {-1, 0}, {1, 0}};
- int f, r;
- int j;
-
- for (j = 0; j < 8; j++) {
- f = kingJumps[j][0] + onf;
- r = kingJumps[j][1] + onr;
- if ((f < 0) || (f > 7))
- continue;
- if ((r < 0) || (r > 7))
- continue;
- if ((gs->board[f][r] == NOPIECE) ||
- (iscolor(gs->board[f][r], CToggle(gs->onMove))))
- add_pos(f, r, posf, posr, numpos);
- }
+ if(gs->royalKnight)\r
+ possible_knight_moves(gs, onf, onr, posf, posr, numpos);\r
+ else if(gs->palace)
+ possible_wazir_moves(gs, onf, onr, posf, posr, numpos);
+ else\r
+ possible_man_moves(gs, onf, onr, posf, posr, numpos);\r
}
+static void possible_elephant_moves(struct game_state_t * gs,
+ int onf, int onr,
+ int *posf, int *posr, int *numpos)
+{\r
+ static int kingJumps[4][2] = {{-1, -1}, {1, -1}, {-1, 1}, {1, 1}};\r
+ int f, r;\r
+ int j;\r
+\r
+ for (j = 0; j < 4; j++) {\r
+ f = 2*kingJumps[j][0] + onf;\r
+ r = 2*kingJumps[j][1] + onr;\r
+ if ((f < 0) || (f >= gs->files))\r
+ continue;\r
+ if ((r < 0) || (r >= gs->ranks))\r
+ continue;\r
+ if ((gs->board[(f+onf)/2][(r+onr)/2] == NOPIECE) && ((gs->board[f][r] == NOPIECE) ||\r
+ (iscolor(gs->board[f][r], CToggle(gs->onMove)))))\r
+ add_pos(f, r, posf, posr, numpos);\r
+ }\r
+}\r
+
/* Doesn't check for check */
int legal_move(struct game_state_t * gs,
int fFile, int fRank,
if (fFile == ALG_DROP) {
move_piece = fRank;
+ if(!gs->drops) return 0; // [HGM] variants: no drops in this variant
if (move_piece == KING)
return 0;
if (gs->holding[gs->onMove==WHITE ? 0 : 1][move_piece-1] == 0)
return 0;
if (gs->board[tFile][tRank] != NOPIECE)
return 0;
- if (move_piece == PAWN && (tRank == 0 || tRank == 7))
+ if (move_piece == PAWN && (tRank == 0 || tRank == gs->ranks-1))
return 0;
return 1;
+ } else if(fFile == ALG_CASTLE) {
+ // [HGM] castle: this code can handle any type of free castling
+ // it does not check if Rook and King from squares correspond to the rights, as the
+ // user never enters such squares, but they are copied from the rights on entering o-o-o
+ int backRank, kRook, qRook, fKing, leftEmpty, rightEmpty, leftCheck, rightCheck, f;
+ if(!gs->castlingStyle) return 0; // no castling in this variant
+ if(gs->onMove == WHITE) {
+ if(gs->wkmoved < 0) return 0; // King moved
+ fKing = gs->wkmoved;
+ backRank = 0;
+ kRook = gs->wkrmoved;
+ qRook = gs->wqrmoved;
+ } else {
+ if(gs->bkmoved < 0) return 0; // King moved
+ fKing = gs->bkmoved;
+ backRank = gs->ranks-1;
+ kRook = gs->bkrmoved;
+ qRook = gs->bqrmoved;
+ }
+ if((tRank > tFile ? qRook : kRook) < 0) return 0; // Rook moved
+ // here we verified rights do exist, so from squares (fRank and fKing) must be valid
+ if(gs->board[fRank][backRank] != (ROOK | gs->onMove) ) return 0; // only with own Rook
+ if(gs->board[fKing][backRank] != (KING | gs->onMove) ) return 0; // only with own King
+
+ // by now we know that K and R are in correct position, and still have rights
+ if(tRank > tFile) { // R ends right of K: q-side
+ leftEmpty = fRank < tFile ? fRank+1 : tFile+1;
+ rightEmpty = tRank < fKing ? fKing-1 : tRank-1;
+ } else { // k-side
+ leftEmpty = tRank < fKing ? tRank+1 : fKing+1;
+ rightEmpty = fRank < tFile ? fRank-1 : tFile-1;
+ }
+ for(f=leftEmpty; f<=rightEmpty; f++) // check if other pieces block castling
+ if(f != fRank && f != fKing && gs->board[f][backRank] != NOPIECE) return 0;
+
+ leftCheck = fKing < tFile ? fKing : tFile+1;
+ rightCheck = fKing < tFile ? tFile-1 : fKing;
+ for(f=leftCheck; f<=rightCheck; f++) // check if King passes attacked square or was in check
+ if(is_square_attacked(gs, f, backRank)) return 0;
+
+ return 1; // passed all tests
} else {
move_piece = piecetype(gs->board[fFile][fRank]);
}
case ROOK:
legal = legal_rook_move(gs, fFile, fRank, tFile, tRank);
break;
+ case CARDINAL:\r
+ case PRINCESS:\r
+ legal = legal_cardinal_move(gs, fFile, fRank, tFile, tRank);\r
+ break;\r
+ case MARSHALL:\r
+ case EMPRESS:\r
+ legal = legal_marshall_move(gs, fFile, fRank, tFile, tRank);\r
+ break;\r
+ case MAN:\r
+ case MAN2:\r
+ legal = legal_man_move(gs, fFile, fRank, tFile, tRank);\r
+ break;\r
case QUEEN:
legal = legal_queen_move(gs, fFile, fRank, tFile, tRank);
break;
+ case ELEPHANT:
+ legal = legal_elephant_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case AMAZON:
+ legal = legal_amazon_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case WOODY:
+ legal = legal_woody_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case SQUIRREL:
+ legal = legal_squirrel_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case MASTODON:
+ legal = legal_mastodon_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case CENTAUR:
+ legal = legal_centaur_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case HORSE:
+ legal = legal_horse_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case FERZ:
+ case FERZ2:
+ legal = legal_ferz_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case MANDARIN:
+ legal = legal_mandarin_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case WAZIR:
+ legal = legal_wazir_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case ALFIL:
+ case ALFIL2:
+ legal = legal_alfil_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case MODERNELEPHANT:
+ legal = legal_modernelephant_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case PRIESTESS:
+ legal = legal_priestess_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case MINISTER:
+ legal = legal_minister_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case SILVER:
+ legal = legal_silver_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case GOLD:
+ legal = legal_gold_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case LANCE:
+ legal = legal_lance_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case CANNON:
+ legal = legal_cannon_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case DRAGONHORSE:
+ legal = legal_dragonhorse_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case DRAGONKING:
+ legal = legal_dragonking_move(gs, fFile, fRank, tFile, tRank);
+ break;
+ case HONORABLEHORSE:
+ legal = legal_honorablehorse_move(gs, fFile, fRank, tFile, tRank);
+ break;
case KING:
legal = legal_king_move(gs, fFile, fRank, tFile, tRank);
break;
* the move is legal. Returns MOVE_ILLEGAL if move leaves you in check */
static int move_calculate(struct game_state_t * gs, struct move_t * mt, int promote)
{
- struct game_state_t fakeMove;
-
- mt->pieceCaptured = gs->board[mt->toFile][mt->toRank];
- mt->enPassant = 0; /* Don't know yet, let execute move take care
- of it */
- if (mt->fromFile == ALG_DROP) {
- mt->piecePromotionTo = NOPIECE;
- sprintf(mt->moveString, "%s/%c%c-%c%d",
- wpstring[mt->fromRank],
- DROP_CHAR, DROP_CHAR,
- mt->toFile + 'a', mt->toRank + 1);
+ struct game_state_t fakeMove;\r
+\r
+ mt->pieceCaptured = gs->board[mt->toFile][mt->toRank];\r
+ mt->enPassant = 0; /* Don't know yet, let execute move take care\r
+ of it */\r
+ if (mt->fromFile == ALG_DROP) {\r
+ mt->piecePromotionTo = NOPIECE;\r
+ sprintf(mt->moveString, "%s/%c%c-%c%d",\r
+ wpstring[mt->fromRank],\r
+ DROP_CHAR, DROP_CHAR,\r
+ mt->toFile + 'a', mt->toRank + 1 - (gs->ranks>9));\r
+ } else if(mt->fromFile == ALG_CASTLE) {
+ // [HGM] castle: generalized castling, fr and tr give from and to file of Rook.
+ sprintf(mt->moveString, mt->toRank > mt->toFile ? "o-o-o" : "o-o");
} else {
- if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN) &&
- ((mt->toRank == 0) || (mt->toRank == 7))) {
- mt->piecePromotionTo = promote |
- (colorval(gs->board[mt->fromFile][mt->fromRank]));
- } else {
- mt->piecePromotionTo = NOPIECE;
+ if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN) &&
+ !gs->palace && // [HGM] XQ: no promotions in xiangqi\r
+ ((mt->toRank == 0) || (mt->toRank == gs->ranks-1))) {
+ if(!gs->pawnDblStep && promote == PRINCESS) promote = MAN2;
+ if(!gs->pawnDblStep && promote != FERZ2 && promote != MAN2) promote = FERZ; // [HGM] kludge to recognize shatranj
+ mt->piecePromotionTo = promote |\r
+ (colorval(gs->board[mt->fromFile][mt->fromRank]));\r
+ } else {\r
+ mt->piecePromotionTo = NOPIECE;\r
+ }\r
+ if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN) &&\r
+ ((mt->fromRank - mt->toRank == 2) || (mt->toRank - mt->fromRank == 2))) {\r
+ mt->doublePawn = mt->fromFile;\r
+ } else {\r
+ mt->doublePawn = -1;\r
}
- if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == PAWN) &&
- ((mt->fromRank - mt->toRank == 2) || (mt->toRank - mt->fromRank == 2))) {
- mt->doublePawn = mt->fromFile;
- } else {
- mt->doublePawn = -1;
- }
- if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING) &&
- (mt->fromFile == 4) && (mt->toFile == 2)) {
- sprintf(mt->moveString, "o-o-o");
- } else if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING) &&
- (mt->fromFile == 4) && (mt->toFile == 6)) {
+#if 0
+ if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING) &&\r
+ (mt->fromFile == gs->files/2) && (mt->toFile == 2) &&
+ mt->fromRank == mt->toRank) {\r
+ sprintf(mt->moveString, "o-o-o");\r
+ } else if ((piecetype(gs->board[mt->fromFile][mt->fromRank]) == KING) &&\r
+ (mt->fromFile == gs->files/2) && (mt->toFile == gs->files-2) &&
+ mt->fromRank == mt->toRank) {\r
sprintf(mt->moveString, "o-o");
} else {
- sprintf(mt->moveString, "%s/%c%d-%c%d",
- wpstring[piecetype(gs->board[mt->fromFile][mt->fromRank])],
- mt->fromFile + 'a', mt->fromRank + 1,
- mt->toFile + 'a', mt->toRank + 1);
- }
- }
- /* Replace this with an algabraic de-parser */
-
- sprintf(mt->algString, alg_unparse(gs, mt));
- fakeMove = *gs;
- /* Calculates enPassant also */
- execute_move(&fakeMove, mt, 0);
-
- /* Does making this move leave ME in check? */
- if (in_check(&fakeMove))
- return MOVE_ILLEGAL;
- /* IanO: bughouse variants: drop cannot be check/checkmate */
-
- return MOVE_OK;
+#else
+ {
+#endif\r
+ sprintf(mt->moveString, "%s/%c%d-%c%d",\r
+ wpstring[piecetype(gs->board[mt->fromFile][mt->fromRank])],\r
+ mt->fromFile + 'a', mt->fromRank + 1 - (gs->ranks>9),\r
+ mt->toFile + 'a', mt->toRank + 1 - (gs->ranks>9));\r
+ }\r
+ }\r
+ /* Replace this with an algabraic de-parser */\r
+\r
+ sprintf(mt->algString, alg_unparse(gs, mt));\r
+ fakeMove = *gs;\r
+ /* Calculates enPassant also */\r
+ execute_move(&fakeMove, mt, 0);\r
+\r
+ /* Does making this move leave ME in check? */\r
+ if (in_check(&fakeMove))\r
+ return MOVE_ILLEGAL;\r
+ /* IanO: bughouse variants: drop cannot be check/checkmate */\r
+\r
+ return MOVE_OK;\r
}
int legal_andcheck_move(struct game_state_t * gs,
*/
int in_check(struct game_state_t * gs)
{
- int f, r;
- int kf = -1, kr = -1;
-
- /* Find the king */
- if (gs->onMove == WHITE) {
- for (f = 0; f < 8 && kf < 0; f++)
- for (r = 0; r < 8 && kf < 0; r++)
- if (gs->board[f][r] == B_KING) {
- kf = f;
- kr = r;
- }
- } else {
- for (f = 0; f < 8 && kf < 0; f++)
- for (r = 0; r < 8 && kf < 0; r++)
- if (gs->board[f][r] == W_KING) {
- kf = f;
- kr = r;
- }
- }
- if (kf < 0) {
- d_printf( "CHESSD: Error game with no king!\n");
- return 0;
- }
- for (InitPieceLoop(gs->board, &f, &r, gs->onMove);
- NextPieceLoop(gs->board, &f, &r, gs->onMove);) {
- if (legal_move(gs, f, r, kf, kr)) { /* In Check? */
- return 1;
- }
- }
- return 0;
+ int f, r;\r
+ int kf = -1, kr = -1;\r
+\r
+ /* Find the king */\r
+ if (gs->onMove == WHITE) {\r
+ for (f = 0; f < gs->files && kf < 0; f++)\r
+ for (r = 0; r < gs->ranks && kf < 0; r++)\r
+ if (gs->board[f][r] == B_KING) {\r
+ kf = f;\r
+ kr = r;\r
+ }\r
+ } else {\r
+ for (f = 0; f < gs->files && kf < 0; f++)\r
+ for (r = 0; r < gs->ranks && kf < 0; r++)\r
+ if (gs->board[f][r] == W_KING) {\r
+ kf = f;\r
+ kr = r;\r
+ }\r
+ }\r
+ if (kf < 0) {\r
+ d_printf( "CHESSD: Error game with no king!\n");\r
+ return 0;\r
+ }\r
+ for (InitPieceLoop(gs->board, &f, &r, gs->onMove);\r
+ NextPieceLoop(gs->board, &f, &r, gs->onMove, gs->files, gs->ranks);) {\r
+ if (legal_move(gs, f, r, kf, kr)) { /* In Check? */\r
+ return 1;\r
+ }\r
+ }\r
+ return 0;\r
}
int has_legal_move(struct game_state_t * gs)
int numpossible = 0;
for (InitPieceLoop(gs->board, &f, &r, gs->onMove);
- NextPieceLoop(gs->board, &f, &r, gs->onMove);) {
+ NextPieceLoop(gs->board, &f, &r, gs->onMove, gs->files, gs->ranks);) {
switch (piecetype(gs->board[f][r])) {
case PAWN:
possible_pawn_moves(gs, f, r, possiblef, possibler, &numpossible);
case ROOK:
possible_rook_moves(gs, f, r, possiblef, possibler, &numpossible);
break;
+ case CARDINAL:\r
+ case PRINCESS:\r
+ possible_cardinal_moves(gs, f, r, possiblef, possibler, &numpossible);\r
+ break;\r
+ case MARSHALL:\r
+ case EMPRESS:\r
+ possible_marshall_moves(gs, f, r, possiblef, possibler, &numpossible);\r
+ break;\r
+ case MAN:\r
+ case MAN2:\r
+ possible_man_moves(gs, f, r, possiblef, possibler, &numpossible);\r
+ break;\r
case QUEEN:
possible_queen_moves(gs, f, r, possiblef, possibler, &numpossible);
break;
+ case ELEPHANT:
+ possible_elephant_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case AMAZON:
+ possible_amazon_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case WOODY:
+ possible_woody_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case SQUIRREL:
+ possible_squirrel_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case MASTODON:
+ possible_mastodon_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case CENTAUR:
+ possible_centaur_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case HORSE:
+ possible_horse_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case FERZ:
+ case FERZ2:
+ possible_ferz_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case MANDARIN:
+ possible_mandarin_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case WAZIR:
+ possible_wazir_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case ALFIL:
+ case ALFIL2:
+ possible_alfil_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case MODERNELEPHANT:
+ possible_modernelephant_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case PRIESTESS:
+ possible_priestess_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case MINISTER:
+ possible_minister_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case SILVER:
+ possible_silver_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case GOLD:
+ possible_gold_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case CANNON:
+ possible_cannon_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case LANCE:
+ possible_lance_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case DRAGONHORSE:
+ possible_dragonhorse_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case DRAGONKING:
+ possible_dragonking_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
+ case HONORABLEHORSE:
+ possible_honorablehorse_moves(gs, f, r, possiblef, possibler, &numpossible);
+ break;
case KING:
kf = f;
kr = r;
}
}
- /* IanO: if we got here, then kf and kr must be set */
- if (gs->gameNum >=0 && game_globals.garray[gs->gameNum].link >= 0) {
- /* bughouse: potential drops as check interpositions */
- gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]++;
- for (f=kf-1; f<=kf+1; f++) for (r=kr-1; r<=kr+1; r++) {
- if (f>=0 && f<8 && r>=0 && r<8 && gs->board[f][r] == NOPIECE) {
- /* try a drop next to the king */
- if (legal_andcheck_move(gs, ALG_DROP, QUEEN, f, r)) {
+ /* IanO: if we got here, then kf and kr must be set */\r
+ if (gs->gameNum >=0 && game_globals.garray[gs->gameNum].link >= 0
+ || gs->holdings) { // [HGM] zh: also in 2-player games with drops\r
+ /* bughouse: potential drops as check interpositions */\r
+ gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]++;\r
+ for (f=kf-1; f<=kf+1; f++) for (r=kr-1; r<=kr+1; r++) {\r
+ if (f>=0 && f<gs->files && r>=0 && r<gs->ranks && gs->board[f][r] == NOPIECE) {\r
+ /* try a drop next to the king */\r
+ if (legal_andcheck_move(gs, ALG_DROP, QUEEN, f, r)) {\r
gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]--;
- return 1;
- }
- }
- }
- gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]--;
- }
+ // OK, so we have an interposing drop. But do we have something to drop?
+ if(game_globals.garray[gs->gameNum].link < 0) {
+ // we have no partner, so we must have something to drop now
+ for(i=QUEEN; i>=PAWN; i--)
+ if(gs->holding[gs->onMove==WHITE ? 0 : 1][i-1]) break;
+ if(i > PAWN) return 1; // we have a non-Pawn to drop
+ // We have a Pawn, but check if it legal to drop it
+ if(i == PAWN && r != 0 && r != gs->ranks-1) return 1; // [HGM] todo: for Shogi there are extra conditions on Pawn drops!
+ }\r
+ return 1;\r
+ }\r
+ }\r
+ }\r
+ gs->holding[gs->onMove==WHITE ? 0 : 1][QUEEN - 1]--;\r
+ }\r
return 0;
}
/* This will end up being a very complicated function */
int parse_move(char *mstr, struct game_state_t * gs, struct move_t * mt, int promote)
{
- int type = is_move(mstr);
- int result;
-
- mt->piecePromotionTo = NOPIECE;
- mt->color = gs->onMove;
- switch (type) {
- case MS_NOTMOVE:
- return MOVE_ILLEGAL;
- break;
- case MS_COMP:
- mt->fromFile = mstr[0] - 'a';
- mt->fromRank = mstr[1] - '1';
- mt->toFile = mstr[2] - 'a';
- mt->toRank = mstr[3] - '1';
- break;
- case MS_COMPDASH:
- mt->fromFile = mstr[0] - 'a';
- mt->fromRank = mstr[1] - '1';
- mt->toFile = mstr[3] - 'a';
- mt->toRank = mstr[4] - '1';
- break;
- case MS_KCASTLE:
- mt->fromFile = 4;
- mt->toFile = 6;
- if (gs->onMove == WHITE) {
- mt->fromRank = 0;
- mt->toRank = 0;
- } else {
- mt->fromRank = 7;
- mt->toRank = 7;
- }
+ int type = is_move(mstr);\r
+ int result;\r
+\r
+ mt->piecePromotionTo = NOPIECE;\r
+ mt->color = gs->onMove;\r
+ switch (type) {\r
+ case MS_NOTMOVE:\r
+ return MOVE_ILLEGAL;\r
+ break;\r
+ case MS_COMP:\r
+ mt->fromFile = mstr[0] - 'a';\r
+ mt->fromRank = mstr[1] - '1' + (gs->ranks>9);\r
+ mt->toFile = mstr[2] - 'a';\r
+ mt->toRank = mstr[3] - '1' + (gs->ranks>9);\r
+ break;\r
+ case MS_COMPDASH:\r
+ mt->fromFile = mstr[0] - 'a';\r
+ mt->fromRank = mstr[1] - '1' + (gs->ranks>9);\r
+ mt->toFile = mstr[3] - 'a';\r
+ mt->toRank = mstr[4] - '1' + (gs->ranks>9);\r
+ break;\r
+ case MS_KCASTLE:\r
+#if 0
+ mt->fromFile = gs->files/2;\r
+ mt->toFile = gs->files-2;\r
+ if (gs->onMove == WHITE) {\r
+ mt->fromRank = 0;\r
+ mt->toRank = 0;\r
+ } else {\r
+ mt->fromRank = gs->ranks-1;\r
+ mt->toRank = gs->ranks-1;\r
+ }\r
break;
+#endif
+ // [HGM] castle: for now always assume Fischer-type castling (of which normal castling is a special case).
+ mt->fromFile = ALG_CASTLE;\r
+ mt->toFile = gs->files-2;\r
+ mt->fromRank = gs->onMove == WHITE ? gs->wkrmoved : gs->bkrmoved;\r
+ mt->toRank = mt->toFile-1; // R next to K\r
+ break; \r
case MS_QCASTLE:
- mt->fromFile = 4;
- mt->toFile = 2;
- if (gs->onMove == WHITE) {
- mt->fromRank = 0;
- mt->toRank = 0;
- } else {
- mt->fromRank = 7;
- mt->toRank = 7;
- }
- break;
- case MS_ALG:
- /* Fills in the mt structure */
- if ((result = alg_parse_move(mstr, gs, mt)) != MOVE_OK)
- return result;
- break;
- default:
- return MOVE_ILLEGAL;
+#if 0\r
+ mt->fromFile = gs->files/2;\r
+ mt->toFile = 2;\r
+ if (gs->onMove == WHITE) {\r
+ mt->fromRank = 0;\r
+ mt->toRank = 0;\r
+ } else {\r
+ mt->fromRank = gs->ranks-1;\r
+ mt->toRank = gs->ranks-1;\r
+ }\r
break;
+#endif\r
+ mt->fromFile = ALG_CASTLE;\r
+ mt->toFile = 2;\r
+ mt->fromRank = gs->onMove == WHITE ? gs->wqrmoved : gs->bqrmoved;\r
+ mt->toRank = mt->toFile+1;
+ break;\r
+ case MS_ALG:\r
+ /* Fills in the mt structure */\r
+ if ((result = alg_parse_move(mstr, gs, mt)) != MOVE_OK)\r
+ return result;\r
+ break;\r
+ default:\r
+ return MOVE_ILLEGAL;\r
+ break;\r
}
- if (!legal_move(gs, mt->fromFile, mt->fromRank, mt->toFile, mt->toRank)) {
- return MOVE_ILLEGAL;
- }
-
- if (mt->piecePromotionTo != NOPIECE) {
- promote = piecetype(mt->piecePromotionTo);
- }
-
- return move_calculate(gs, mt, promote);
+ if((mt->fromRank >= gs->ranks || mt->fromRank < 0 || mt->fromFile >= gs->files) &&
+ mt->fromFile != ALG_DROP && mt->fromFile != ALG_CASTLE\r
+ || mt->toRank < 0 || mt->toRank >= gs->ranks || mt->toFile >= gs->files)\r
+ return MOVE_ILLEGAL; // [HGM] make sure move stays on board
+\r
+ if (!(result = legal_move(gs, mt->fromFile, mt->fromRank, mt->toFile, mt->toRank)))
+ return MOVE_ILLEGAL;\r
+
+ if(result == 2) { // [HGM] castle: orthodox castling was given as King move; convert it to new format
+ if(mt->fromFile - mt->toFile > 1) { // Q-side
+ mt->fromRank = 0;
+ mt->toRank = mt->toFile+1;
+ } else if(mt->toFile - mt->fromFile > 1) { // K-side
+ mt->fromRank = gs->files-1;
+ mt->toRank = mt->toFile-1;
+ }
+ mt->fromFile = ALG_CASTLE;
+ }\r
+\r
+ if (mt->piecePromotionTo != NOPIECE) {\r
+ promote = piecetype(mt->piecePromotionTo);\r
+ }\r
+\r
+ return move_calculate(gs, mt, promote);\r
}
/* Returns MOVE_OK, MOVE_NOMATERIAL, MOVE_CHECKMATE, or MOVE_STALEMATE */
{
int movedPiece;
int tookPiece;
- int i, j, foobar;
+ int i, j, foobar, wCnt, bCnt, king, rook;
if (mt->fromFile == ALG_DROP) {
movedPiece = mt->fromRank;
gs->board[mt->toFile][mt->toRank] = movedPiece | gs->onMove;
if (gs->gameNum >= 0)
gs->lastIrreversable = game_globals.garray[gs->gameNum].numHalfMoves;
+ } else if(mt->fromFile == ALG_CASTLE) {
+ int backRank, fKing;
+ // [HGM] castle: perform castling
+ if(gs->onMove == WHITE) {
+ backRank = 0;
+ fKing = gs->wkmoved;
+ gs->wkmoved = -gs->wkmoved-2;
+ } else {
+ backRank = gs->ranks-1;
+ fKing = gs->bkmoved;
+ gs->bkmoved = -gs->bkmoved-2;
+ }
+ // move Rook & King, in a way that is resistant to ending where they started (for FRC!)
+ rook = gs->board[mt->fromRank][backRank]; // first remember\r
+ king = gs->board[fKing][backRank];\r
+ gs->board[mt->fromRank][backRank] = NOPIECE; // then erase\r gs->board[fKing][backRank] = NOPIECE;\r gs->board[mt->toRank][backRank] = rook; // then put back
+ gs->board[mt->toFile][backRank] = king;
} else {
movedPiece = gs->board[mt->fromFile][mt->fromRank];
tookPiece = gs->board[mt->toFile][mt->toRank];
gs->board[mt->toFile][mt->toRank] = gs->board[mt->fromFile][mt->fromRank];
} else {
gs->board[mt->toFile][mt->toRank] = mt->piecePromotionTo | gs->onMove;
+ if(gs->promoType == 2) gs->holding[gs->onMove][mt->piecePromotionTo-1]--;
}
gs->board[mt->fromFile][mt->fromRank] = NOPIECE;
/* Check if irreversable */
- if ((piecetype(movedPiece) == PAWN) || (tookPiece != NOPIECE)) {
+ if ((piecetype(movedPiece) == PAWN) && (mt->fromRank != mt->toRank) // [HGM] XQ: sideway Pawn move reversible!
+ || (tookPiece != NOPIECE)) {
if (gs->gameNum >= 0)
gs->lastIrreversable = game_globals.garray[gs->gameNum].numHalfMoves;
}
/* Check if this move is en-passant */
if ((piecetype(movedPiece) == PAWN) && (mt->fromFile != mt->toFile) &&
- (tookPiece == NOPIECE)) {
+ (tookPiece == NOPIECE) && !gs->palace) { // [HGM] XQ: no e.p. in sideway xiangqi moves
if (gs->onMove == WHITE) {
mt->pieceCaptured = B_PAWN;
} else {
}
gs->board[mt->toFile][mt->fromRank] = NOPIECE;
}
- /* Check en-passant flags for next moves */
- for (i = 0; i < 8; i++) {
- gs->ep_possible[0][i] = 0;
- gs->ep_possible[1][i] = 0;
- }
+ /* Check en-passant flags for next moves */\r
+ for (i = 0; i < gs->files; i++) {\r
+ gs->ep_possible[0][i] = 0;\r
+ gs->ep_possible[1][i] = 0;\r
+ }\r
/* Added by Sparky 3/16/95
From soso@Viktoria.drp.fmph.uniba.sk Thu Mar 16 13:08:51 1995
if ((mt->toFile+1 < 7 ) .... should be : (mt->toFile < 7 ) }
*/
- if ((piecetype(movedPiece) == PAWN) &&
- ((mt->fromRank == mt->toRank + 2) || (mt->fromRank + 2 == mt->toRank))) {
- /* Should turn on enpassent flag if possible */
- if (gs->onMove == WHITE) {
- if ((mt->toFile < 7) && gs->board[mt->toFile + 1][3] == B_PAWN) {
- gs->ep_possible[1][mt->toFile + 1] = -1;
- }
- if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][3] == B_PAWN) {
- gs->ep_possible[1][mt->toFile - 1] = 1;
- }
- } else {
- if ((mt->toFile < 7) && gs->board[mt->toFile + 1][4] == W_PAWN) {
- gs->ep_possible[0][mt->toFile + 1] = -1;
- }
- if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][4] == W_PAWN) {
- gs->ep_possible[0][mt->toFile - 1] = 1;
- }
- }
- }
- if ((piecetype(movedPiece) == ROOK) && (mt->fromFile == 0)) {
- if ((mt->fromRank == 0) && (gs->onMove == WHITE))
- gs->wqrmoved = 1;
- if ((mt->fromRank == 7) && (gs->onMove == BLACK))
- gs->bqrmoved = 1;
- }
- if ((piecetype(movedPiece) == ROOK) && (mt->fromFile == 7)) {
- if ((mt->fromRank == 0) && (gs->onMove == WHITE))
- gs->wkrmoved = 1;
- if ((mt->fromRank == 7) && (gs->onMove == BLACK))
- gs->bkrmoved = 1;
- }
- if (piecetype(movedPiece) == KING) {
- if (gs->onMove == WHITE)
- gs->wkmoved = 1;
- else
- gs->bkmoved = 1;
- }
- if ((piecetype(movedPiece) == KING) &&
- ((mt->fromFile == 4) && ((mt->toFile == 6)))) { /* Check for KS castling */
- gs->board[5][mt->toRank] = gs->board[7][mt->toRank];
- gs->board[7][mt->toRank] = NOPIECE;
+ if ((piecetype(movedPiece) == PAWN) &&\r
+ ((mt->fromRank == mt->toRank + 2) || (mt->fromRank + 2 == mt->toRank))) {\r
+ /* Should turn on enpassent flag if possible */\r
+ if (gs->onMove == WHITE) {\r
+ if ((mt->toFile < gs->files-1) && gs->board[mt->toFile + 1][mt->toRank] == B_PAWN) {\r
+ gs->ep_possible[1][mt->toFile + 1] = -1;\r
+ }\r
+ if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][mt->toRank] == B_PAWN) {\r
+ gs->ep_possible[1][mt->toFile - 1] = 1;\r
+ }\r
+ } else {\r
+ if ((mt->toFile < gs->files-1) && gs->board[mt->toFile + 1][mt->toRank] == W_PAWN) {\r
+ gs->ep_possible[0][mt->toFile + 1] = -1;\r
+ }\r
+ if ((mt->toFile - 1 >= 0) && gs->board[mt->toFile - 1][mt->toRank] == W_PAWN) {\r
+ gs->ep_possible[0][mt->toFile - 1] = 1;\r
+ }\r
+ }\r
+ }\r
+ if ((piecetype(movedPiece) == ROOK) && (mt->fromRank == 0) && (gs->onMove == WHITE)) {\r
+ if (mt->fromFile == gs->wqrmoved) // [HGM] castle: flip w.r.t. -1 to remember original\r
+ gs->wqrmoved = -gs->wqrmoved-2;\r
+ if (mt->fromFile == gs->wkrmoved)\r
+ gs->wkrmoved = -gs->wkrmoved-2;\r
+ }\r
+ if ((piecetype(movedPiece) == ROOK) && (mt->fromRank == gs->ranks-1) && (gs->onMove == BLACK)) {\r
+ if (mt->fromFile == gs->bqrmoved)\r
+ gs->bqrmoved = -gs->bqrmoved-2;\r
+ if (mt->fromFile == gs->bkrmoved)\r
+ gs->bkrmoved = -gs->bkrmoved-2;\r
+ }\r
+ if (piecetype(movedPiece) == KING) {\r
+ if ((gs->onMove == WHITE) && (mt->fromFile == gs->wkmoved))\r
+ gs->wkmoved = -gs->wkmoved-2;\r
+ if ((gs->onMove == BLACK) && (mt->fromFile == gs->bkmoved))\r
+ gs->bkmoved = -gs->bkmoved-2;\r
}
- if ((piecetype(movedPiece) == KING) &&
- ((mt->fromFile == 4) && ((mt->toFile == 2)))) { /* Check for QS castling */
- gs->board[3][mt->toRank] = gs->board[0][mt->toRank];
- gs->board[0][mt->toRank] = NOPIECE;
+#if 0\r
+ if ((piecetype(movedPiece) == KING) &&\r
+ ((mt->fromFile == gs->files/2) && (mt->toFile == gs->files-2)) &&
+ mt->fromRank == mt->toRank) { /* Check for KS castling */\r
+ gs->board[gs->files-3][mt->toRank] = gs->board[gs->files-1][mt->toRank];\r
+ gs->board[gs->files-1][mt->toRank] = NOPIECE;\r
+ }\r
+ if ((piecetype(movedPiece) == KING) &&\r
+ ((mt->fromFile == gs->files/2) && (mt->toFile == 2)) &&
+ mt->fromRank == mt->toRank) { /* Check for QS castling */\r
+ gs->board[3][mt->toRank] = gs->board[0][mt->toRank];\r
+ gs->board[0][mt->toRank] = NOPIECE;\r
}
- }
- if (gs->onMove == BLACK)
- gs->moveNum++;
-
- if (check_game_status) {
- /* Does this move result in check? */
- if (in_check(gs)) {
- /* Check for checkmate */
- gs->onMove = CToggle(gs->onMove);
- if (!has_legal_move(gs))
- return MOVE_CHECKMATE;
- } else {
- /* Check for stalemate */
- gs->onMove = CToggle(gs->onMove);
- if (!has_legal_move(gs))
- return MOVE_STALEMATE;
-/* loon: check for insufficient mating material, first try */
- foobar = 0;
- for (i=0; i<8; i++) {
- for (j=0; j<8; j++) {
- switch(piecetype(gs->board[i][j])) {
- case KNIGHT:
- case BISHOP:
- foobar++;
- break;
- case KING:
- case NOPIECE:
- break;
- default:
- foobar = 2;
- break;
+#endif\r
+ }\r
+ if (gs->onMove == BLACK)\r
+ gs->moveNum++;\r
+\r
+ if (check_game_status) {\r
+ /* Does this move result in check? */\r
+ if (in_check(gs)) {\r
+ /* Check for checkmate */\r
+ gs->onMove = CToggle(gs->onMove);\r
+ if (!has_legal_move(gs))\r
+ return MOVE_CHECKMATE;\r
+ } else {\r
+ /* Check for stalemate */\r
+ gs->onMove = CToggle(gs->onMove);\r
+ if (!has_legal_move(gs))\r
+ return gs->stalemate ? MOVE_STALEMATE : MOVE_CHECKMATE; // [HGM] in XQ and shatranj stalemate loses\r
+ }\r
+/* loon: check for insufficient mating material, first try */\r
+ foobar = wCnt = bCnt = 0;\r
+ for (i=0; i<gs->files; i++) {\r
+ for (j=0; j<gs->ranks; j++) {
+ int p = gs->board[i][j];\r
+ switch(piecetype(p)) {\r
+ case KNIGHT:\r
+ case BISHOP:\r
+ foobar++;\r
+ break;\r
+ case KING:\r
+ case NOPIECE:\r
+ break;\r
+ default:\r
+ foobar = 2;\r
+ break;\r
}
- }
+ if(p != NOPIECE && iscolor(p, WHITE)) wCnt++;
+ if(iscolor(p, BLACK)) bCnt++;\r
+ }\r
}
- if (foobar < 2)
- return MOVE_NOMATERIAL;
- }
- } else {
- gs->onMove = CToggle(gs->onMove);
- }
- return MOVE_OK;
+ if(gs->bareKingLoses) { // [HGM] with bare-King-loses rule only KK is insuff. material
+ if(gs->onMove == BLACK && wCnt == 1 && bCnt > 1) return MOVE_BARE;
+ if(gs->onMove == WHITE && bCnt == 1 && wCnt > 1) return MOVE_BARE;
+ if(bCnt == 1 && wCnt == 1) return MOVE_NOMATERIAL;
+ } else if (foobar < 2)\r
+ return MOVE_NOMATERIAL;\r
+ } else {\r
+ gs->onMove = CToggle(gs->onMove);\r
+ }\r
+ return MOVE_OK;\r
}
int backup_move(int g, int mode)
if (m->toFile < 0) {
return MOVE_ILLEGAL;
}
+ if(m->fromFile == ALG_CASTLE) {
+ // [HGM] castling in new format. Derive K and R moves
+ int rank, kingFromFile;
+ if(m->color == WHITE) {
+ rank = 0;
+ kingFromFile = -gs->wkmoved-2;
+ if(kingFromFile<0) kingFromFile = -kingFromFile-2; // safety catch; should never happen?
+ gs->wkmoved = kingFromFile;
+ if(m->toRank > m->toFile) gs->wqrmoved = m->fromRank;
+ else gs->wkrmoved = m->fromRank;
+ } else {
+ rank = gs->ranks-1;
+ kingFromFile = -gs->bkmoved-2;
+ if(kingFromFile<0) kingFromFile = -kingFromFile-2; // safety catch; should never happen?
+ gs->bkmoved = kingFromFile;
+ if(m->toRank > m->toFile) gs->bqrmoved = m->fromRank;
+ else gs->bkrmoved = m->fromRank;
+ }
+ // remove first, as one might come back to a square the other left
+ gs->board[m->toFile ][rank] = NOPIECE; // King toSqr
+ gs->board[m->toRank ][rank] = NOPIECE; // Rook toSqr
+ gs->board[m->fromRank][rank] = ROOK | m->color; // Rook fromSqr
+ gs->board[kingFromFile][rank] = KING | m->color; // King fromSquare
+ goto cleanupMove;
+ }
gs->board[m->fromFile][m->fromRank] = gs->board[m->toFile][m->toRank];
if (m->piecePromotionTo != NOPIECE) {
gs->board[m->fromFile][m->fromRank] = PAWN |
*******************/
if (piecetype(gs->board[m->fromFile][m->fromRank]) == ROOK) {
if (m->color == WHITE) {
- if ((m->fromFile == 0) && (m->fromRank == 0)) {
- for (i = 2; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {
- m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];
- if ((m1->fromFile == 0) && (m1->fromRank == 0))
- break;
- }
- if (i == game_globals.garray[g].numHalfMoves - 1)
- gs->wqrmoved = 0;
- }
- if ((m->fromFile == 7) && (m->fromRank == 0)) {
+ if ((m->fromFile == -gs->wqrmoved-2) && (m->fromRank == 0)) {
for (i = 2; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {
m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];
- if ((m1->fromFile == 7) && (m1->fromRank == 0))
- break;
- }
- if (i == game_globals.garray[g].numHalfMoves - 1)
- gs->wkrmoved = 0;
- }
- } else {
- if ((m->fromFile == 0) && (m->fromRank == 7)) {
- for (i = 3; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {
- m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];
- if ((m1->fromFile == 0) && (m1->fromRank == 0))
+ if ((m1->fromFile == -gs->wqrmoved-2) && (m1->fromRank == 0))
break;
}
if (i == game_globals.garray[g].numHalfMoves - 1)
- gs->bqrmoved = 0;
+ gs->wqrmoved = m->fromFile;
}
- if ((m->fromFile == 7) && (m->fromRank == 7)) {
- for (i = 3; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {
- m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];
- if ((m1->fromFile == 7) && (m1->fromRank == 0))
- break;
- }
- if (i == game_globals.garray[g].numHalfMoves - 1)
- gs->bkrmoved = 0;
- }
- }
- }
+ if ((m->fromFile == -gs->wkrmoved-2) && (m->fromRank == 0)) {\r
+ for (i = 2; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {\r
+ m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];\r
+ if ((m1->fromFile == -gs->wkrmoved-2) && (m1->fromRank == 0))\r
+ break;\r
+ }\r
+ if (i == game_globals.garray[g].numHalfMoves - 1)\r
+ gs->wkrmoved = m->fromFile;\r
+ }\r
+ } else {\r
+ if ((m->fromFile == -gs->bqrmoved-2) && (m->fromRank == gs->ranks-1)) {\r
+ for (i = 3; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {\r
+ m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];\r
+ if ((m1->fromFile == -gs->bkrmoved-2) && (m1->fromRank == gs->ranks-1))\r
+ break;\r
+ }\r
+ if (i == game_globals.garray[g].numHalfMoves - 1)\r
+ gs->bqrmoved = m->fromFile;\r
+ }\r
+ if ((m->fromFile == -gs->bkrmoved-2) && (m->fromRank == gs->ranks-1)) {\r
+ for (i = 3; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {\r
+ m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];\r
+ if ((m1->fromFile == -gs->wkrmoved-2) && (m1->fromRank == gs->ranks-1))\r
+ break;\r
+ }\r
+ if (i == game_globals.garray[g].numHalfMoves - 1)\r
+ gs->bkrmoved = m->fromFile;\r
+ }\r
+ }\r
+ }\r
if (piecetype(gs->board[m->fromFile][m->fromRank]) == KING) {
gs->board[m->toFile][m->toRank] = m->pieceCaptured;
-
+#if 0
+ /* [HGM] castlings are already intercepted due to new format; this code wrecks knightmate! */
if (m->toFile - m->fromFile == 2) {
gs->board[7][m->fromRank] = ROOK |
colorval(gs->board[m->fromFile][m->fromRank]);
}
goto cleanupMove;
}
+#endif
/******************
When takeback a _first_ move of king (not the castling),
the ?kmoved variable must be cleared . To check, if the move is first,
we should scan moveList.
*******************/
- if (m->color == WHITE) {
-
- if ((m->fromFile == 4) && (m->fromRank == 0)) {
- for (i = 2; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {
- m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];
- if ((m1->fromFile == 4) && (m1->fromRank == 0))
- break;
- }
- if (i == game_globals.garray[g].numHalfMoves - 1)
- gs->wkmoved = 0;
- }
- } else {
- if ((m->fromFile == 4) && (m->fromRank == 7)) {
- for (i = 3; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {
- m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];
- if ((m1->fromFile == 4) && (m1->fromRank == 7))
- break;
- }
- if (i == game_globals.garray[g].numHalfMoves - 1)
- gs->bkmoved = 0;
- }
- }
- }
+ if (m->color == WHITE) {\r
+\r
+ if ((m->fromFile == -gs->wkmoved-2) && (m->fromRank == 0)) {\r
+ for (i = 2; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {\r
+ m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];\r
+ if ((m1->fromFile == gs->wkmoved-2) && (m1->fromRank == 0))\r
+ break;\r
+ }\r
+ if (i == game_globals.garray[g].numHalfMoves - 1)\r
+ gs->wkmoved = m->fromFile;\r
+ }\r
+ } else {\r
+ if ((m->fromFile == -gs->bkmoved-2) && (m->fromRank == gs->ranks-1)) {\r
+ for (i = 3; i < game_globals.garray[g].numHalfMoves - 1; i += 2) {\r
+ m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[i] : &game_globals.garray[g].examMoveList[i];\r
+ if ((m1->fromFile == -gs->bkmoved-2) && (m1->fromRank == gs->ranks-1))\r
+ break;\r
+ }\r
+ if (i == game_globals.garray[g].numHalfMoves - 1)\r
+ gs->bkmoved = m->fromFile;\r
+ }\r
+ }\r
+ }\r
if (m->enPassant) { /* Do enPassant */
gs->board[m->toFile][m->fromRank] = PAWN |
(colorval(gs->board[m->fromFile][m->fromRank]) == WHITE ? BLACK : WHITE);
array. (patch from Soso, added by Sparky 3/17/95)
********/
- if (game_globals.garray[g].numHalfMoves > 0) {
- m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[game_globals.garray[g].numHalfMoves - 1] :
- &game_globals.garray[g].examMoveList[game_globals.garray[g].numHalfMoves - 1];
- if (piecetype(gs->board[m1->toFile][m1->toRank]) == PAWN) {
- if ((m1->toRank - m1->fromRank) == 2) {
- if ((m1->toFile < 7) && gs->board[m1->toFile + 1][3] == B_PAWN) {
- gs->ep_possible[1][m1->toFile + 1] = -1;
- }
- if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][3] == B_PAWN) {
- gs->ep_possible[1][m1->toFile - 1] = 1;
- }
- }
- if ((m1->toRank - m1->fromRank) == -2) {
- if ((m1->toFile < 7) && gs->board[m1->toFile + 1][4] == W_PAWN) {
- gs->ep_possible[0][m1->toFile + 1] = -1;
- }
- if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][4] == W_PAWN) {
- gs->ep_possible[0][m1->toFile - 1] = 1;
- }
- }
- }
- }
+ if (game_globals.garray[g].numHalfMoves > 0) {\r
+ m1 = (mode==REL_GAME) ? &game_globals.garray[g].moveList[game_globals.garray[g].numHalfMoves - 1] : \r
+ &game_globals.garray[g].examMoveList[game_globals.garray[g].numHalfMoves - 1];\r
+ if (piecetype(gs->board[m1->toFile][m1->toRank]) == PAWN) {\r
+ if ((m1->toRank - m1->fromRank) == 2) {\r
+ if ((m1->toFile < gs->files-1) && gs->board[m1->toFile + 1][m1->toRank] == B_PAWN) {\r
+ gs->ep_possible[1][m1->toFile + 1] = -1;\r
+ }\r
+ if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][m1->toRank] == B_PAWN) {\r
+ gs->ep_possible[1][m1->toFile - 1] = 1;\r
+ }\r
+ }\r
+ if ((m1->toRank - m1->fromRank) == -2) {\r
+ if ((m1->toFile < gs->files-1) && gs->board[m1->toFile + 1][m1->toRank] == W_PAWN) {\r
+ gs->ep_possible[0][m1->toFile + 1] = -1;\r
+ }\r
+ if ((m1->toFile - 1 >= 0) && gs->board[m1->toFile - 1][m1->toRank] == W_PAWN) {\r
+ gs->ep_possible[0][m1->toFile - 1] = 1;\r
+ }\r
+ }\r
+ }\r
+ }\r
/************** and here's the end **************/
return MOVE_OK;
}