X-Git-Url: http://winboard.nl/cgi-bin?p=capablanca.git;a=blobdiff_plain;f=lasker-2.2.3%2Fsrc%2Fgameproc.c;h=52f42e2d7ebde1da964dfbc5ae137c862da452e7;hp=ec6918cd4aa1d02737de7df72c5f9b273ff4bafa;hb=ec7b6bb32ba9632cda17b308808ce9ba1e27c090;hpb=d047d3cf2718e831b4cb81aba3c4111c041fc22d diff --git a/lasker-2.2.3/src/gameproc.c b/lasker-2.2.3/src/gameproc.c index ec6918c..52f42e2 100644 --- a/lasker-2.2.3/src/gameproc.c +++ b/lasker-2.2.3/src/gameproc.c @@ -416,7 +416,7 @@ static int was_promoted(struct game *g, int f, int r) if (g->moveList[i].piecePromotionTo) { switch(g->moveList[i].moveString[0]) { // [HGM] return original piece type rather than just TRUE case 'P': return PAWN; - case 'N': return KNIGHT; + case 'N': return HONORABLEHORSE; // !!! this is Shogi, so no KNIGHT !!! case 'B': return BISHOP; case 'R': return ROOK; case 'L': return LANCE; @@ -434,6 +434,18 @@ static int was_promoted(struct game *g, int f, int r) return 0; } +static int is_virgin(struct game *g, int f, int r) +{ + int i; + + for (i = g->numHalfMoves-2; i > 0; i -= 2) { + if (g->moveList[i].toFile == f && g->moveList[i].toRank == r) { + return 0; + } + } + return 1; +} + int pIsPlaying (int p) { struct player *pp = &player_globals.parray[p]; @@ -561,7 +573,7 @@ void process_move(int p, char *command) } pp->promote = NOPIECE; // [HGM] this seemed to be uninitialized, which caused spurious promotion in Shogi if ((len = strlen(command)) > 1) { - if (command[len - 2] == '=') { + if (command[len - 2] == '=' || gg->gameState.drops == 2 && command[len - 2] == '/') { // [HGM] encode gating as promotion printf("promo '%s'\n", command); switch (tolower(command[strlen(command) - 1])) { case 'n': @@ -609,6 +621,12 @@ printf("promo '%s'\n", command); pp->promote = MASTODON; break; // Shogi promotions + case 'h': + pp->promote = DRAGONHORSE; + break; + case 'd': + pp->promote = DRAGONKING; + break; case '^': case '+': pp->promote = GOLD; @@ -890,13 +908,14 @@ static int CheckRepetition (int p, int g) if (game_globals.garray[g].numHalfMoves < 8) /* can't have three repeats any quicker. */ return 0; - for (move_num = game_globals.garray[g].game_state.lastIrreversable; + for (move_num = game_globals.garray[g].game_state.lastIrreversable - 1; // [HGM] FEN stored in moveList[numHalfMoves-1] ! move_num < game_globals.garray[g].numHalfMoves - 1; move_num++) { pos = GetFENpos (g, move_num); if (strlen(pos1) == strlen(pos) && !strcmp(pos1, pos)) flag1++; if (strlen(pos2) == strlen(pos) && !strcmp(pos2, pos)) flag2++; +printf("%2d. %d-%d %s %s %s\n", move_num, flag1, flag2, pos1,pos2,pos); } if (flag1 >= 3 || flag2 >= 3) { if ((pend = find_pend(pp->opponent, p, PEND_DRAW)) != NULL) {