X-Git-Url: http://winboard.nl/cgi-bin?p=fairymax.git;a=blobdiff_plain;f=changelog;h=889a2a11f1567ed629b0f6b5cacae56ae1b30fbf;hp=3c4f32ab51d5c0afdbd794ae00218c1b6f4cdc53;hb=HEAD;hpb=01c98981a223a4534f0fc1e7fceefd522a3b74db diff --git a/changelog b/changelog index 3c4f32a..889a2a1 100644 --- a/changelog +++ b/changelog @@ -47,6 +47,8 @@ /* K) o[] and oo[] made int to make fairymax work on big-endian machines */ /* L) added Resign option feature (using new WB protocol) */ /* M) char -> signed char for better portability */ +/* N) add PV printing and multi-PV support */ +/* O) non-Rook castling, 6th-rank promotion, independent B/W piece naming */ /***************************************************************************/ 4/6/2009 Unified source of ShaMax and Fairy-Max into single fmax.c file, and @@ -58,4 +60,107 @@ and added some option features to make Fairy-Max useful as test engine for GUIs that want to implement the WB protocol extensions. -9/16/2009 made signedness of char in AI explicit +9/16/2009 Made signedness of char in AI explicit + +27/12/2009 Added PV updating through the triangular-array method. Also added + a multi-PV option to print lines within a certain sccore margin. + +15/1/2010 Improved Makefile, updated docs + Implement independent naming of white and black pieces. (So mirror- + image pieces can use same letter.) + Change castling code to allow castling with any corner piece type. + Implement 6th-rank promotion based on 'Queen' value. + Makruk added as new variant to the fmax.ini file. + +16/1/2010 Fixed bug in Shatranj result claims. + Flip eval sign when side-to-move changes through WB color command. + +17/1/2010 Removed Shatranj stalemate claim again, as it was never triggered. + +1/11/2010 Implement counting of pieces, and extinction win condition. + Add engine option to allow subdivision of variant fairy. + Add FIDE vs Nutty Knights as variant fairy/FIDE-Nutters + Allow white and black to promote to a different piece type. + +2/11/2010 Implement duple-check rule. + Add Spartan Chess as variant to fmax.ini. + Update docs. + +1/12/2010 Version 4.8Q, implementing a reverse setup command for sending + pieceToCharTable and initial position to the GUI, sub-specification + of variant fairy through an engine-defined option, allowing Seirawan- + type gating moves in search. Seirawan Chess is added as new variant, + plus several new combinations of Chess with different armies + +7/10/2011 Version 4.8R, keeping better track of which pieces are virgin in a + setup position, and have a better distinction between use of the '4' + move-rights code between an initial double-step jump without e.p. + rights (as could so far only be used for Pawns, as the Spartan + Hoplite), and castlings. As a result even royal pieces can now get + an initial double-step other than castling, which has been used to + implement Cambodian Chess as a sub-variant of Makruk (selected + through a new option). Falcon Chess was added as a new variant. + +12/2/2013 Version 4.8S. Fixes a lot of bugs: + * Setting up Seirawan positions with ungated pieces + * Making Seirawan gating with already gated pieces illegal + * Fix undo in Seirawan (by remembering gatings) + * Recognizing drop moves as illegal moves + * Hash-table was only half used + * Spurious result claims after under-promotion + * False mate claims in Spartan when promotion to K was possible + * Fix bug in Berolina e.p. capture that is actually non-capture + * Fix conditions for check extension on capture of checker + * Fix Clear Hash option, which did not work at all + * Fix addition of 6th & 7th-rank Pawn bonus when setting up position + * Adapt score by true piece value in case of (under-)promotion + In addition it prints msec-accurate timing info, + and can implement limited range sliders of range up to 5. + Some game definitions using the Remarkable Rookies army (which + uses a range-4 Rook) have been added as sub-variants of fairy. + +8/9/2014 Version 4.8T. Three bug fixes, some enhancements, two new variants: + * mark Rook non-virgin after castling, so it cannot gate in Seirawan + * Fix printing of variants feature in MaxQi + * Sending the setup command now also works with 3rd-rank Pawns + * Allow sending a parent variant with 'setup' + * Implement new method for indicating promo-zone width = 3 + * Implement new variant nocastle + * Implement new variant ASEAN Chess + * Add option to play Makruk with Ai-Wok in stead of Met + +17/10/2014 Version 4.8U. Four new variants were added: + * Charge of the Light Brigade + * King of the Hill + * Bifurcator Chess + * Team-Mate Chess + General game-playing enhancements: + * Hoppers can now be specified as hopping over friendly pieces + only, and the point where the second move leg starts can be + moved to the step just before hitting the platform. + * Sliders will now toggle to their secondary move only once, + allowing bent riders at the expense of crooked ones. + * Code is added to recognize the situation 'bare King', and + give higher award for cornering it in that case, to make mating + with many weak pieces (as regularly occurs in Makruk) easier. + * When a mate of the bare King in one corner cannot be found, + points will be awarded to drive the King out of that corner to + another one, allowing it to successfully perform KBNK-like mates. + * Make it possible to mark pieces as invalid promotion choice + Embracement of new standards: + * Add logo, and install it according to new 'plugin standard' + * Install a (new) .eng file to comply with the plugin standard + * Issue the (new) XBoard 'piece' command for all non-standard pieces + New options: + * Fifty-move claiming can be adapted to the need of the variant + * A comment line can now be displayed with each variant through + an 'Info' button in the engine options + Bugfixes, two of fatal bugs: + * Fix printing of Seirawan gating moves + * Correct the moves of the Marshal in the Rookies army of CWDA + * suppress emission of a spurious (garbled) setup command at startup + * Fix positioning of Pawns in ASEAN Chess in setup command + +22/10/2014 Version 4.8V. Bugfix release for 4.8U: + * Fixes null move, which was broken by the bare King patch, as that + always set material (R) to 4, not just when bare King was detected.