X-Git-Url: http://winboard.nl/cgi-bin?p=fairymax.git;a=blobdiff_plain;f=data%2Ffmax.ini;h=4f7e2974d78657699417bdbf8bc9ce719cc6c950;hp=1c28c204c7087290c9a9141d6f7772e327d416ff;hb=53922e6c4e1aec25ccd20e4e46483846c93fd775;hpb=bd8330e2a96caf8c610df5b22ca5ff67ab3a699b diff --git a/data/fmax.ini b/data/fmax.ini index 1c28c20..4f7e297 100644 --- a/data/fmax.ini +++ b/data/fmax.ini @@ -108,8 +108,6 @@ Canvasser: C:900 1,3 16,3 -1,3 -16,3 13,7 47,7 49,7 19,7 -13,7 -47,7 -49,7 -19,7 Amazon: A:1150 1,3 16,3 15,3 17,3 -1,3 -16,3 -15,3 -17,3 14,7 31,7 33,7 18,7 -14,7 -31,7 -33,7 -18,7 -Crooked Bishop: -B:900 15,1E003 17,1E003 -15,1E003 -17,1E003 15,FFFE0003 -17,FFFE0003 -15,FFFE0003 17,FFFE0003 HOPPERS GrassHopper: @@ -210,7 +208,7 @@ In the last hexadecimal digit: 8 hop over non-empty square (normally occupied squares terminate a move) Bits set in the forelast digits TOGGLE the corresponding bits in the last digit. For hoppers when they hop over something, for the other pieces after -every step (so for normal pieces, better not set those bits!). +one to four steps (so for normal pieces, better not set those bits!). The digit before that indicates some special things; a 1 indicates the board should be treated as a cylinder, pieces crossing the right edge @@ -239,17 +237,16 @@ Useful bit combinations for the last digit are: C must hop immediately For example, if the initial step vector equals 1, and the descriptor -is 11003, the piece is an alternator (as no hop bit is set), and alternates +is 11003, the piece is a bent one (as no hop bit is set), and switches the mode from 3 to 3 (as the toggle digit is 0), i.e. all steps are moves that can both capture and non-capture, and only captures terminate the ray. -The step vector is toggled by 11, though, and thus alternates between 1 -and 10 (hex) = 16. So the piece zig-zags over the board, right, forward, right, -forward, etc. Had the move attributes been 11032, captures would only -be allowed on the odd steps (after moving right), while the even steps could -only be non-captures (both the 1 and 2 bit are toggled). With 11030 the -odd steps can only be skipped (if empty), and the even steps can both capture -and non-capture, meaning the piece moves like a Bishop that can be blocked -by a piece just next to the diagonal. +The step vector is toggled by 11, though, and thus switches from 1 +to 10 (hex) = 16. So the piece turns a 90-degree corner, from right to +forward. Had the move attributes been 11032, captures would only be +allowed before the bend (after moving right), while thereafter it can +only non-capture (both the 1 and 2 bit are toggled). With 11030 the +first step can only be skipped (if empty), and thereafter it can both capture +and non-capture. If the first step is a slider, a second step is made (if the square was empty), but if the mode toggles to leaper, the move stops there (e.g. Horse).