From b5f6da5924abac2187d0aac1006c7ebd13eb4e9a Mon Sep 17 00:00:00 2001 From: H.G.Muller Date: Wed, 15 Oct 2014 14:41:24 +0200 Subject: [PATCH] Update remark on Makruk promotion zone in ini file --- data/fmax.ini | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/data/fmax.ini b/data/fmax.ini index 957db76..ca697be 100644 --- a/data/fmax.ini +++ b/data/fmax.ini @@ -141,6 +141,10 @@ Line 4-18: Description of piece types that can occur in the variant This can be followed by some optional info to be sent to GUI when it selects the variant, e.g. to tell it how some non-standard pieces move. +The board size can be suffixed with =n where the number n then indicates +the depth of the promotion zone (which normally is just the last rank). +Currently only n=3 is understood. + There can be upto 15 piece types per variant, numbered 1 to 15. Numbers 1 and 2 are considered Pawns for white and black, respectively, and the 2nd and 7th rank of the opening setup will be filled with them. @@ -197,9 +201,6 @@ With a value -1, however, loss of the first piece of that type loses the game. For royal piece types larger than 7 there is the special rule that it is not allowed to leave more than one of them under attack ('duple check'). -NOTE: piece value 181 for piece 7 is reserved for Makruk, and enables -promotion on the 6th rank. Do not use it in other variants. - The individual bits in the move-mode descriptor have the following meaning: In the last hexadecimal digit: 1 capture allowed (of enemy piece; own pieces always block a move) -- 1.7.0.4