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-<H1> 4. xshogi </H1>
-<!--docid::SEC20::-->
-<P>
-
-This section describes how to run the "xshogi" program.
-</P><P>
-
-SYNOPSIS
-</P><P>
-
-xshogi [ options ]
-</P><P>
-
-DESCRIPTION
-</P><P>
-
-xshogi provides an X11/Xt/Athena Widgets user interface for gnushogi.
-With xshogi you can play gnushogi, set up arbitrary positions, force
-variations, or watch xshogi manage a game between two shogi programs.
-Furthermore, it can be used as an interface between two players on
-different displays.
-</P><P>
-
-xshogi can also be used as a shogi board to play out games. It will
-read through a game file or allow a player to play through a variation
-manually (force mode). This is useful for keeping track of email postal
-games or browsing games off the net.
-</P><P>
-
-After starting xshogi, you can make moves by pressing mouse button 1
-while the cursor is over a square with your piece on it and dragging the
-mouse to another square. If the move is illegal, gnushogi will not
-allow it. xshogi will then retract the move.
-</P><P>
-
-COMMAND-LINE OPTIONS
-</P><P>
-
-The following command line options also correspond to X resources that
-you can set in your .Xdefaults file.
-</P><P>
-
-<DL COMPACT>
-
-<DT><SAMP>`[standard Xt options]'</SAMP>
-<DD>xshogi accepts standard Xt options like -display, -geometry, and
--iconic.
-<P>
-
-<DT><SAMP>`-tc or -timeControl minutes[:seconds]'</SAMP>
-<DD>Amount of time for a set of moves determined by movesPerSession. If
-this number of moves is played within the time control period, xshogi
-resets the time clocks. Default: 5 minutes.
-<P>
-
-<DT><SAMP>`-mps or -movesPerSession moves'</SAMP>
-<DD>Number of moves in a time control period. Default: 40 moves.
-<P>
-
-<DT><SAMP>`-st or -searchTime minutes[:seconds]'</SAMP>
-<DD>Tell gnushogi to spend at most the given amount of time searching for
-each of its moves. Without this option, gnushogi chooses its search
-time based on the number of moves and amount of time remaining until the
-next time control. Setting this option also sets -clockMode to False.
-<P>
-
-<DT><SAMP>`-sd or -searchDepth number'</SAMP>
-<DD>Tell gnushogi to look ahead at most the given number of moves when
-searching for a move to make. Without this option, gnushogi chooses
-its search depth based on the number of moves and amount of time
-remaining until the next time control. Setting this option also sets
--clockMode to False.
-<P>
-
-<DT><SAMP>`-clock or -clockMode (True | False)'</SAMP>
-<DD>Determines whether or not to use the clock. If clockMode is False, the
-clock does not run, but the side that is to play next is still
-highlighted.
-<P>
-
-<DT><SAMP>`-td or -timeDelay seconds'</SAMP>
-<DD>Time delay between moves during "Load Game". This doesn't have to be
-a round number. Try -td 0.4. Default: 1 second.
-<P>
-
-<DT><SAMP>`-nsp or -noShogiProgram (True | False)'</SAMP>
-<DD>If this option is True, xshogi acts as a passive shogi board; it does
-not try to start a shogi program, not even to check whether moves made
-in Force mode are legal. It also sets -clockMode to False. Default:
-False.
-<P>
-
-<DT><SAMP>`-fsp or -firstShogiProgram program'</SAMP>
-<DD>Name of first shogi program. In matches between two machines, this
-program plays white. Default: "gnushogi".
-<P>
-
-<DT><SAMP>`-ssp or -secondShogiProgram program'</SAMP>
-<DD>Name of second shogi program, if needed. In matches between two
-machines, this program plays black; otherwise it is not started.
-Default: "gnushogi".
-<P>
-
-<DT><SAMP>`-fh or -firstHost host'</SAMP>
-<DD>Name of host the first shogi program plays on. Default: "localhost".
-<P>
-
-<DT><SAMP>`-sh or -secondHost host'</SAMP>
-<DD>Name of host the second shogi program plays on. Default: "localhost".
-<P>
-
-<DT><SAMP>`-rsh or -remoteShell shell_name'</SAMP>
-<DD>Some systems do not use rsh as the remote shell. This option allows a
-user to name the remote shell command. This should be done in the
-resource file.
-<P>
-
-<DT><SAMP>`-mm or -matchMode (False | Init | Position | Opening)'</SAMP>
-<DD>Automatically run a game between firstShogiProgram and
-secondShogiProgram. If matchMode is set to Init, xshogi will start the
-game with the initial shogi position. If matchMode is set to Position,
-xshogi will start the game with the position specified by the
-loadPositionFile resource. If matchMode is set to Opening, xshogi will
-play out the opening moves specified by the -loadGameFile resource. If
-the -saveGameFile resource is set, a move record for the match will be
-saved in the specified file. Default: "False".
-<P>
-
-<DT><SAMP>`-lgf or -loadGameFile file'</SAMP>
-<DD>Name of file to read a game record from. Game files are found in the
-directory named by the SHOGIDIR environment variable. If this variable
-is not set, the current directory is used unless the file name starts
-with a /.
-<P>
-
-<DT><SAMP>`-lpf or -loadPositionFile file'</SAMP>
-<DD>Name of file to read a game position from. Position files are found in
-the directory named by the SHOGIDIR environment variable. If this
-variable is not set, the current directory is used unless the file name
-starts with a /.
-<P>
-
-<DT><SAMP>`-sgf or -saveGameFile file'</SAMP>
-<DD>Name of file to save a game record to. Game files are saved in the
-directory named by the SHOGIDIR environment variable. If this variable
-is not set, the current directory is used unless the file name starts
-with a /.
-<P>
-
-<DT><SAMP>`-spf or -savePositionFile file'</SAMP>
-<DD>Name of file to save a game position to. Position files are saved in
-the directory named by the SHOGIDIR environment variable. If this
-variable is not set, the current directory is used unless the file name
-starts with a /.
-<P>
-
-<DT><SAMP>`-coords or -showCoords (True | False)'</SAMP>
-<DD>If this option is True, xshogi displays algebraic coordinates along the
-board's left and bottom edges. The default is False. The coordFont
-resource specifies what font to use.
-<P>
-
-<DT><SAMP>`-mono or -monoMode (True | False)'</SAMP>
-<DD>Determines whether xshogi displays its pieces and squares with two
-colors or four. You shouldn't have to specify monochrome. xshogi will
-determine if this is necessary.
-<P>
-
-<DT><SAMP>`-pc or -pieceColor color'</SAMP>
-<DD>Color specification for pieces suitable for XParseColor().
-Default: #FFFFD7.
-<P>
-
-<DT><SAMP>`-sc or -squareColor color'</SAMP>
-<DD>Same for squares. Default: #EBDFB0.
-<P>
-
-<DT><SAMP>`-wps or -westernPieceSet (True | False)'</SAMP>
-<DD>Choose the Western style piece set.
-<P>
-
-<DT><SAMP>`-npb or -normalPawnBitmap file'</SAMP>
-<DD><DT><SAMP>`-nnb or -normalKnightBitmap file'</SAMP>
-<DD><DT><SAMP>`-nbb or -normalBishopBitmap file'</SAMP>
-<DD><DT><SAMP>`-nrb or -normalRookBitmap file'</SAMP>
-<DD><DT><SAMP>`-nkb or -normalKingBitmap file'</SAMP>
-<DD>Names of the bitmap files for the bitmap piece icons.
-<P>
-
-<DT><SAMP>`-rpb or -reversePawnBitmap file'</SAMP>
-<DD><DT><SAMP>`-rnb or -reverseKnightBitmap file'</SAMP>
-<DD><DT><SAMP>`-rbb or -reverseBishopBitmap file'</SAMP>
-<DD><DT><SAMP>`-rrb or -reverseRookBitmap file'</SAMP>
-<DD><DT><SAMP>`-rkb or -reverseKingBitmap file'</SAMP>
-<DD>Names of the bitmap files for the outline piece icons.
-<P>
-
-<DT><SAMP>`-debug or -debugMode (True | False)'</SAMP>
-<DD>Turns on debugging printout.
-<P>
-
-</DL>
-<P>
-
-OTHER X RESOURCES
-</P><P>
-
-<DL COMPACT>
-
-<DT><SAMP>`initString'</SAMP>
-<DD>The actual string that is sent to initialize the shogi program can be
-set from .Xdefaults. It can't be set from the command line because of
-syntax problems. The default value is "new\nbeep\nrandom\neasy\n".
-The "new" and "beep" commands are required. You can remove the
-"random" command if you like; including it causes gnushogi to
-randomize its move selection slightly so that it doesn't play the same
-moves in every game. Even without "random", gnushogi randomizes its
-choice of moves from its opening book. You can also remove "easy" if
-you like; including it toggles easy mode off, causing gnushogi to think
-on your time. That is, if "easy" is included in the initString, GNU
-Shogi thinks on your time; if not, it does not. (Yes, this does seem
-backwards, doesn't it.) You can also try adding other commands to the
-initString; see the gnushogi documentation (see section <A HREF="gnushogi_19.html#SEC19">3. gnushogi</A>) for
-details.
-<P>
-
-<DT><SAMP>`blackString and whiteString'</SAMP>
-<DD>These resources control what is sent when the Machine Black and Machine
-White buttons are selected. This is mostly for compatibility with
-obsolete versions of gnushogi.
-<P>
-
-Alternate bitmaps for piece icons can be specified either by choosing
-one of the built-in sets or with the file name resources described
-above. There are three built-in sets of piece bitmaps available, large
-(the default), medium, or small. It is easiest to select the set you
-prefer in the .Xdefaults file:
-</P><P>
-
- XShogi*boardSize: Medium
-</P><P>
-
-The font used for button labels and comments can be changed in the
-.Xdefaults file. You may want to choose a smaller font if you are using
-the small pieces:
-</P><P>
-
- XShogi*font: helvetica_oblique12
-</P><P>
-
-The font used for coordinates (when the showCoords option is True) can
-be set similarly:
-</P><P>
-
- XShogi*coordFont: helvetica_10
-</P><P>
-
-If you are using a grayscale monitor, try setting the colors to:
-</P><P>
-
- XShogi*pieceColor: gray100 <BR>
- XShogi*squareColor: gray60 <BR>
-</P><P>
-
-</DL>
-<P>
-
-COMMAND BUTTONS AND KEYS
-</P><P>
-
-<DL COMPACT>
-
-<DT><SAMP>`Quit'</SAMP>
-<DD>Quits xshogi. Q or q is a keyboard equivalent.
-<P>
-
-<DT><SAMP>`Reset'</SAMP>
-<DD>Resets xshogi to the beginning of a shogi game. It also deselects any
-game or position files.
-<P>
-
-<DT><SAMP>`Flip View'</SAMP>
-<DD>inverts the view of the shogi board.
-<P>
-
-<DT><SAMP>`Hint'</SAMP>
-<DD>displays a move hint from gnushogi.
-<P>
-
-<DT><SAMP>`Load Game'</SAMP>
-<DD>plays a game from a record file. If no file is specified a popup dialog
-asks for a filename. Game files are found in the directory named by the
-SHOGIDIR environment variable. If this variable is not declared then
-the current directory is used unless the file name starts with a /. G
-or g is a keyboard equivalent. The game file parser will accept almost
-any file that contains moves in algebraic notation. If the first line
-begins with `#', it is assumed to be a title and is displayed. Text
-enclosed in parentheses or square brackets is assumed to be commentary
-and is displayed in a pop-up window. Any other text in the file is
-ignored.
-<P>
-
-<DT><SAMP>`Load Position'</SAMP>
-<DD>sets up a position from a position file. If no file is specified a
-popup dialog asks for a filename. Position files are found in the
-directory named by the SHOGIDIR environment variable. If this variable
-is not declared then the current directory is used unless the file name
-starts with a /. Position files must be in the format that the Save
-Position command writes.
-<P>
-
-<DT><SAMP>`Save Game'</SAMP>
-<DD>saves a game to a record file. If no file is specified a popup dialog
-asks for a filename. If the filename exists, the user is asked whether
-the current game record is be appended to this file or if the file
-should be replaced. Game files are saved in the directory named by the
-SHOGIDIR environment variable. If this variable is not declared then
-the current directory is used unless the file name starts with a /.
-Game files are human-readable, and can also be read back by the Load
-Game command. Furthermore, they are accepted as gnushogi text bookfiles.
-<P>
-
-<DT><SAMP>`Save Position'</SAMP>
-<DD>saves a position to a position file. If no file is specified a popup
-dialog asks for a filename. Position files are saved in the directory
-named by the SHOGIDIR environment variable. If this variable is not
-declared then the current directory is used unless the file name starts
-with a /. Position files are human-readable, and can also be read back
-by the Load Position command.
-<P>
-
-<DT><SAMP>`Machine White'</SAMP>
-<DD>forces gnushogi to play white.
-<P>
-
-<DT><SAMP>`Machine Black'</SAMP>
-<DD>forces gnushogi to play black.
-<P>
-
-<DT><SAMP>`Force Moves'</SAMP>
-<DD>forces a series of moves. That is, gnushogi stops playing and xshogi
-allows you to make moves for both white and black.
-<P>
-
-<DT><SAMP>`Two Machines'</SAMP>
-<DD>plays a game between two computer programs.
-<P>
-
-<DT><SAMP>`Forward'</SAMP>
-<DD>moves forward through a series of remembered moves. F or f is a
-keyboard equivalent.
-<P>
-
-<DT><SAMP>`Backward'</SAMP>
-<DD>moves backward through a series of remembered moves. As a side effect,
-puts xshogi into Force Moves mode. B or b is a keyboard equivalent.
-<P>
-
-<DT><SAMP>`Pause'</SAMP>
-<DD>pauses the clocks or (in Load Game mode) pauses the game being loaded.
-Press Pause again to continue. P or p is a keyboard equivalent.
-<P>
-
-<DT><SAMP>`Edit Position'</SAMP>
-<DD>lets you set up an arbitrary board position. Use mouse button 1 to drag
-pieces to new squares, or to delete a piece by dragging it off the board
-or dragging an empty square on top of it. To drop a new piece on a
-square, press mouse button 2 or 3 over the square. This brings up a
-menu of black pieces (button 2) or white pieces (button 3). Additional
-menu choices let you empty the square or clear the board. You can set
-the side to play next by clicking on the Black or White indicator at the
-top of the screen.
-<P>
-
-<DT><SAMP>`Challenge'</SAMP>
-<DD>allows you to make a two display game between two human players. Enter
-the display you want to connect to. If you are allowed to connect, a
-new board is displayed at the remote display. Challenge mode can only
-be stopped by pressing "quit".
-<P>
-
-<DT><SAMP>`Select Level'</SAMP>
-<DD>allows you to reset the clocks for both players. Enter the number of
-moves and the number of minutes in which the moves should be done.
-<P>
-
-<DT><SAMP>`Move NOW'</SAMP>
-<DD>force computer to stop thinking and to make the current best move.
-<P>
-
-<DT><SAMP>`Iconify I, i, C or c'</SAMP>
-<DD>iconifies xshogi.
-<P>
-
-</DL>
-<P>
-
-LIMITATIONS
-</P><P>
-
-If you press the Pause button during GNU Shogi's turn,
-xshogi will stop the clocks, but gnushogi will still make a
-move.
-</P><P>
-
-After a mate or draw when playing against gnushogi, if you
-back up with the Backward button, the clocks are reset
-(because gnushogi has exited and must be restarted).
-</P><P>
-
-The game parser recognizes only algebraic notation.
-</P><P>
-
-AUTHORS
-</P><P>
-
-Original authors of XBoard: Chris Sears and Dan Sears.
-</P><P>
-
-Enhancements for XBoard (Version 2.0): Tim Mann.
-</P><P>
-
-Conversion to XShogi (Version 1.1): Matthias Mutz.
-</P><P>
-
-Current maintainer: Mike Vanier.
-</P><P>
-
-COPYRIGHT INFORMATION
-</P><P>
-
-XShogi borrows its piece bitmaps from CRANES Shogi.
-</P><P>
-
-Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts.
-Enhancements Copyright 1992 Free Software Foundation, Inc. Enhancements
-Copyright 1993 Matthias Mutz. Further enhancements copyright 1999 by
-Michael Vanier and the Free Software Foundation, Inc.
-</P><P>
-
-The following terms apply to Digital Equipment Corporation's copyright
-interest in XBoard:
-</P><P>
-
-All Rights Reserved
-</P><P>
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be used in
-advertising or publicity pertaining to distribution of the software
-without specific, written prior permission.
-</P><P>
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-</P><P>
-
-The following terms apply to the enhanced version of XShogi distributed
-by the Free Software Foundation:
-</P><P>
-
-This file is part of XSHOGI.
-</P><P>
-
-XSHOGI is distributed in the hope that it will be useful, but WITHOUT
-ANY WARRANTY. No author or distributor accepts responsibility to anyone
-for the consequences of using it or for whether it serves any particular
-purpose or works at all, unless he says so in writing. Refer to the
-XSHOGI General Public License for full details.
-</P><P>
-
-Everyone is granted permission to copy, modify and redistribute XSHOGI,
-but only under the conditions described in the XSHOGI General Public
-License. A copy of this license is supposed to have been given to you
-along with XSHOGI so you can know your rights and responsibilities. It
-should be in a file named COPYING. Among other things, the copyright
-notice and this notice must be preserved on all copies.
-</P><P>
-
-<A NAME="References and links"></A>
-<HR SIZE=1>
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-<TD VALIGN="MIDDLE" ALIGN="LEFT">[<A HREF="gnushogi_toc.html#SEC_Contents">Contents</A>]</TD>
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-</TR></TABLE>
-<BR>
-<FONT SIZE="-1">
-This document was generated
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