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-<H3> 2.1.1 The moves of the pieces </H3>
-<!--docid::SEC7::-->
-<P>
-
-Each player at the beginning of a shogi game has a total of 20 pieces of
-eight different types. The moves of the shogi pieces can be divided
-into three classes: "stepping" pieces, that only move one square at a
-time; "ranging" pieces that move any number of unobstructed squares in
-a line, and "jumping" pieces that can jump over obstructing pieces to
-reach their destination squares. Most pieces can also promote to
-different (usually stronger) pieces under certain circumstances (see the
-next section). All pieces capture the same way that they move (even
-pawns). The piece moves and promotions are as follows; each piece name
-is followed by the standard piece abbreviation:
-</P><P>
-
-<OL>
-
-<LI>
-The king (K). The king can move one square in any horizontal, vertical,
-or diagonal direction, just like the king in international chess. The
-king does not promote.
-<P>
-
-<LI>
-The rook (R). The rook can move any number of squares in a horizontal
-or vertical direction. The rook is the same as the rook in
-international chess (except that it can promote). A rook promotes to a
-"dragon king" or "dragon" for short (often just referred to as a
-"promoted rook"), which can move as a rook or can move one square in
-any diagonal direction.
-<P>
-
-<LI>
-The bishop (B). The bishop can move any number of squares in a diagonal
-direction. The bishop is the same as the bishop in international chess
-(except that it can promote). A bishop promotes to a "dragon horse"
-or "horse" for short (often just referred to as a "promoted
-bishop"), which can move as a bishop or can move one square in any
-horizontal or vertical direction. Note: the horse should not be
-confused with a knight (see below), as they are two completely different
-pieces.
-<P>
-
-<LI>
-The gold general (G). A gold general can move one square in any
-horizontal or vertical direction, or one square in a forward diagonal
-direction. Gold generals do not promote.
-<P>
-
-<LI>
-The silver general (S). A silver general can move one square in any
-diagonal direction, or one square straight forward. A silver general
-promotes to a gold general.
-<P>
-
-<LI>
-The knight (N). A knight can move one square straight forward followed
-by one square to either forward diagonal, jumping over intervening
-pieces if any. In other words, a knight moves like its international
-chess counterpart, but forward only. A knight promotes to a gold
-general. The knight is the only jumping piece, as in chess.
-<P>
-
-<LI>
-The lance (L). A lance can move any number of squares straight forward.
-A lance promotes to a gold general.
-<P>
-
-<LI>
-The pawn (P). A pawn can move one square straight forward. The pawn
-captures the same way that it moves, in contrast to international chess.
-There is also no initial two-space move for pawns and no
-<EM>en-passant</EM> capture. A pawn promotes to a gold general; a
-promoted pawn is usually known as a "Tokin".
-<P>
-
-</OL>
-<P>
-
-<A NAME="The opening setup"></A>
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