ZeroTTable();
#endif
- if ((hint > 0) && !flag.easy && !flag.force)
+ if ((hint > 0) && !flag.easy && !flag.force && !command)
{
/*
* A hint move for the player is available. Compute a move for the
{
player = opponent;
- if (flag.analyze) {
+ if (flag.analyze && !command) {
SelectMove(opponent, BACKGROUND_MODE);
}