void Curses_ExitShogi(void);
void Curses_GiveHint(void);
void Curses_Initialize(void);
+void Curses_ShowNodeCnt(long NodeCnt);
void Curses_OutputMove(void);
void Curses_SearchStartStuff(short side);
void Curses_SelectLevel(char *sx);
void ClearMessage(void);
void DrawPiece(short sq);
void ShowHeader(void);
-void ShowNodeCnt(long NodeCnt);
void ShowPlayers(void);
void ShowPrompt(void);
void ShowScore(short score);