extern short hard_time_limit; /* If you exceed time limit, you lose. */
extern short nolist; /* Don't list game after exit. */
+extern short xboard; /* Use XBoard instead of xShogi protocol */
/*
#endif
#define NO_SQUARES (NO_COLS*NO_ROWS)
-#define ROW_NAME(n) ('a' + NO_ROWS - 1 - n)
-#define COL_NAME(n) ('1' + NO_COLS - 1 - n)
+#define ROW_NAME(n) ( xboard ? '1' + n : ('a' + NO_ROWS - 1 - n) )
+#define COL_NAME(n) ( xboard ? 'a' + n : ('1' + NO_COLS - 1 - n) )
+#define ROW_NUM(c) ( xboard ? c - '1' : ('a' + NO_ROWS - 1 - c) )
+#define COL_NUM(c) ( xboard ? c - 'a' : ('1' + NO_COLS - 1 - c) )
+
#if defined HASHFILE || defined CACHE
# define PTBLBDSIZE (NO_SQUARES + NO_PIECES)
short bothsides; /* computer plays both sides */
short hash; /* enable/disable transposition table */
short force; /* enter moves */
+ short analyze; /* search during move entry */
short easy; /* disable thinking on opponents time */
short beep; /* enable/disable beep */
short timeout; /* time to make a move */
extern int InitMain(void);
extern void ExitMain(void);
extern void Initialize(void);
-extern void InputCommand(char *command);
+extern int InputCommand(char *command, int root);
extern void ExitShogi(void);
extern void ClearScreen(void);
extern void SetTimeControl(void);
extern void OutputMove(void);
extern void ShowCurrentMove(short pnt, short f, short t);
extern void ListGame(void);
-extern void ShowMessage(char *s);
+extern void ShowMessage(char *s, ...);
extern void ClearScreen(void);
extern void DoDebug(void);
extern void DoTable(short table[NO_SQUARES]);
extern int VerifyMove(char *s, VerifyMove_mode iop, unsigned short *mv);
extern unsigned short TTage;
+extern short movesLeft, currentMove;
/* display driver framework */
void (*ShowDepth)(char ch);
void (*ShowGameType)(void);
void (*ShowLine)(unsigned short *bstline);
- void (*ShowMessage)(char *s);
+ void (*ShowMessage)(char *s, ...);
void (*AlwaysShowMessage)(const char *format, ...);
void (*Printf)(const char *format, ...);
void (*doRequestInputString)(const char* fmt, char* buffer);