et = 0;
ElapsedTime(COMPUTE_AND_INIT_MODE);
}
+
+void
+RenewTimeControl(int side, int TCadd)
+{
+ if (flag.gamein || TCadd)
+ {
+ TimeCalc();
+ }
+ else if (TimeControl.moves[side] == 0)
+ {
+ if (XC)
+ {
+ if (XCmore < XC)
+ {
+ TCmoves = XCmoves[XCmore];
+ TCminutes = XCminutes[XCmore];
+ TCseconds = XCseconds[XCmore];
+ XCmore++;
+ }
+ }
+
+ SetTimeControl();
+ }
+}