Avoid looking at the game type to determine minishogi piece values.
authorYann Dirson <ydirson@free.fr>
Wed, 28 Sep 2011 22:12:07 +0000 (00:12 +0200)
committerYann Dirson <ydirson@free.fr>
Mon, 4 Nov 2013 21:55:37 +0000 (22:55 +0100)
commit4e43501cd68d5bea128c89a615d716512b48c08e
tree34abcc41b9433bd2db18a52f9d48e616240f8525
parentc39fb1a68b51ce883759aff86ac93643ccd6d902
Avoid looking at the game type to determine minishogi piece values.

We don't know how to determine the game type anyway, and a previous
patch disables its computation, but no need to compile dead code in this
case.

Another problem to look at is that "in_opening_stage" is surely
badly tuned for MiniShogi, but the program seems to score better with
current code that by telling there is opening stage.

Flag FIXME's where applicable so some willing soul would know where to
find things to improve for MiniShogi.
gnushogi/eval.c