\r
#define VERSION "0.19"\r
\r
-//define PATH level==0/* || path[0] == 0x1103a && (level==1 || path[1] == 0x6f0f6 && (level == 2 /*|| path[2] == 0x8710f && (level == 3 /*|| path[3] == 0x3e865 && (level == 4 || path[4] == 0x4b865 && (level == 5)))))*/\r
+//define PATH level==0 || path[0] == 0x590cb && (level==1 || path[1] == 0x4c0c9 && (level == 2 || path[2] == 0x8598ca && (level == 3 /*|| path[3] == 0x3e865 && (level == 4 || path[4] == 0x4b865 && (level == 5))*/)))\r
#define PATH 0\r
\r
#define HASH\r
// in-check test and TSUME filter\r
{\r
k = p[king=royal[stm]].pos;\r
- if( k == ABSENT) k = p[king + 2].pos;\r
- else if(p[king + 2].pos != ABSENT) k = ABSENT; // two kings is no king...\r
+ if( k == ABSENT) {\r
+ if((k = p[king + 2].pos) == ABSENT && (!tsume || tsume & stm+1))\r
+ return -INF; // lose when no King (in tsume only for side to be mated)\r
+ } else if(p[king + 2].pos != ABSENT) k = ABSENT; // two kings is no king...\r
if( k != ABSENT) { // check is possible\r
if(!attacks[2*k + xstm]) {\r
if(tsume && tsume & stm+1) {\r