#include <cstring>\r
\r
#include <sys/types.h>\r
+#include <sys/resource.h>\r
#include <unistd.h>\r
\r
#include "engine.h"\r
\r
// set a low priority\r
\r
- if (option_get_bool("UseNice"))\r
- {\r
+ if (option_get_bool("UseNice")) {\r
my_log("POLYGLOT Adjust Engine Piority");\r
- nice(+option_get_int("NiceValue"));\r
+ nice(option_get_int("NiceValue"));\r
}\r
\r
// change the current directory\r
engine->io->in_fd = from_engine[0];\r
engine->io->out_fd = to_engine[1];\r
engine->io->name = "Engine";\r
+ engine->pid=pid;\r
\r
io_init(engine->io);\r
}\r
}\r
\r
+// engine_set_nice_value()\r
+\r
+void engine_set_nice_value(engine_t * engine, int value){\r
+ setpriority(PRIO_PROCESS,engine->pid,value);\r
+}\r
+\r
+\r
// engine_close()\r
\r
void engine_close(engine_t * engine) {\r
SetProcessAffinityMask((engine->pipeEngine).hProcess,affin);\r
}\r
\r
+// Eric Mullins!\r
+\r
+void engine_set_nice_value(engine_t *engine, int value){\r
+ SetPriorityClass((engine->pipeEngine).hProcess,\r
+ GetWin32Priority(value));\r
+}\r
\r
\r
void engine_send_queue(engine_t * engine,const char *szFormat, ...) {\r
// set a low priority\r
if (option_get_bool("UseNice")){\r
my_log("POLYGLOT Adjust Engine Piority\n");\r
- SetPriorityClass((engine->pipeEngine).hProcess,\r
- GetWin32Priority(option_get_int("NiceValue")));\r
+ engine_set_nice_value(engine, option_get_int("NiceValue"));\r
}\r
\r
}\r