engine->io->out_fd = to_engine[1];\r
engine->io->name = "Engine";\r
engine->pid=pid;\r
+ engine->state|=ENGINE_ACTIVE; // can we test if this really true?\r
\r
io_init(engine->io);\r
}\r
}\r
\r
+// engine_active\r
+\r
+bool engine_active(engine_t *engine){\r
+ return (engine->state & ENGINE_ACTIVE)!=0;\r
+}\r
+\r
+// engine_eof\r
+\r
+bool engine_eof(engine_t *engine){\r
+ return (engine->state & ENGINE_EOF)!=0;\r
+}\r
+\r
// engine_set_nice_value()\r
\r
void engine_set_nice_value(engine_t * engine, int value){\r
\r
ASSERT(engine_is_ok(engine));\r
\r
+ char string[StringSize];\r
io_close(engine->io);\r
+ // TODO: timeout\r
+ while (!engine_eof(engine)) {\r
+ engine_get(engine,string,StringSize); \r
+ }\r
+\r
}\r
\r
// engine_get()\r
}\r
\r
if (!io_get_line(engine->io,string,size)) { // EOF\r
- my_log("POLYGLOT *** EOF from Engine ***\n");\r
- exit(EXIT_SUCCESS);\r
+ engine->state|=ENGINE_EOF;\r
}\r
}\r
\r
}\r
\r
void engine_close(engine_t * engine){\r
+ char string[StringSize];\r
(engine->pipeEngine).Close();\r
+ // TODO: Timeout\r
+ while (!engine_eof(Engine)) {\r
+ engine_get(Engine,string,StringSize); \r
+ }\r
+ (engine->pipeEngine).Kill();\r
}\r
\r
\r
void engine_open(engine_t * engine){\r
int affinity;\r
char *my_dir;\r
+ engine->state=0;\r
if( (my_dir = _getcwd( NULL, 0 )) == NULL )\r
my_fatal("Can't build path: %s\n",strerror(errno));\r
SetCurrentDirectory(option_get_string("EngineDir"));\r
(engine->pipeEngine).Open(option_get_string("EngineCommand"));\r
- //play with affinity (bad idea) \r
- affinity=option_get_int("Affinity");\r
- if(affinity!=-1) set_affinity(engine,affinity); //AAA\r
- //lets go back\r
- SetCurrentDirectory(my_dir);\r
- // set a low priority\r
- if (option_get_bool("UseNice")){\r
- my_log("POLYGLOT Adjust Engine Piority\n");\r
- engine_set_nice_value(engine, option_get_int("NiceValue"));\r
+ if((engine->pipeEngine).Active()){\r
+ engine->state|=ENGINE_ACTIVE;\r
+ //play with affinity (bad idea)\r
+ affinity=option_get_int("Affinity");\r
+ if(affinity!=-1) set_affinity(engine,affinity); //AAA\r
+ //lets go back\r
+ SetCurrentDirectory(my_dir);\r
+ // set a low priority\r
+ if (option_get_bool("UseNice")){\r
+ my_log("POLYGLOT Adjust Engine Piority\n");\r
+ engine_set_nice_value(engine, option_get_int("NiceValue"));\r
+ }\r
}\r
\r
}\r
\r
+bool engine_active(engine_t *engine){\r
+ return (engine->state & ENGINE_ACTIVE)!=0;\r
+}\r
+\r
+bool engine_eof(engine_t *engine){\r
+ return (engine->state & ENGINE_EOF)!=0;\r
+}\r
+\r
bool engine_get_non_blocking(engine_t * engine, char *szLineStr, int size){\r
+ if(engine_eof(engine)){ return false;}\r
if ((engine->pipeEngine).LineInput(szLineStr)) {\r
my_log("Engine->Adapter: %s\n",szLineStr);\r
return true;\r
} else {\r
szLineStr[0]='\0';\r
+ if(engine->pipeEngine.EOF_()){\r
+ my_log("POLYGLOT EOF received from engine\n");\r
+ engine->state|=ENGINE_EOF;\r
+ }\r
return false;\r
}\r
}\r
\r
void engine_get(engine_t * engine, char *szLineStr, int size){\r
bool data_available;\r
+ if(engine_eof(engine))return;\r
while(true){\r
data_available=engine_get_non_blocking(engine,szLineStr,size);\r
- if(!data_available){\r
+ if(!data_available && !engine_eof(engine)){\r
Idle();\r
}else{\r
break;\r