\r
// functions\r
\r
+void set_affinity(engine_t *engine, int affin){\r
+ if(affin==-1) return;\r
+ { typedef void (WINAPI *SPAM)(HANDLE, int);\r
+ SPAM pSPAM;\r
+\r
+ pSPAM = (SPAM) GetProcAddress(\r
+ GetModuleHandle(TEXT("kernel32.dll")), \r
+ "SetProcessAffinityMask");\r
+ if(NULL != pSPAM) // [HGM] avoid crash on Win95 by first checking if API call exists\r
+ pSPAM((engine->io).hProcess,affin);\r
+ }\r
+}\r
+\r
DWORD GetWin32Priority(int nice)\r
{\r
/*\r
return 0x00000040;\r
}\r
\r
-\r
-\r
-void set_affinity(engine_t *engine, int affin){\r
- if(affin==-1) return;\r
- SetProcessAffinityMask((engine->io).hProcess,affin);\r
-}\r
-\r
-// Eric Mullins!\r
-\r
void engine_set_nice_value(engine_t *engine, int value){\r
SetPriorityClass((engine->io).hProcess,\r
GetWin32Priority(value));\r
}\r
\r
-\r
void engine_send_queue(engine_t * engine,const char *szFormat, ...) {\r
nQueuePtr += vsprintf(szQueueString + nQueuePtr, szFormat, (va_list) (&szFormat + 1));\r
}\r
(engine->io).Kill();\r
}\r
\r
-\r
void engine_open(engine_t * engine){\r
int affinity;\r
char *my_dir;\r