struct engine_t {\r
#ifndef _WIN32\r
io_t io[1];\r
+ pid_t pid;\r
#else\r
PipeStruct pipeEngine;\r
#endif\r
extern void engine_send_queue (engine_t * engine, const char format[], ...);\r
extern bool engine_get_non_blocking(engine_t * engine, char string[], int size);\r
extern void engine_get (engine_t * engine, char string[], int size);\r
-\r
+extern void engine_set_nice_value(engine_t * engine, int value);\r
\r
#endif // !defined ENGINE_H\r