\r
double my_time;\r
double opp_time;\r
+\r
+ int node_rate;\r
} xb_t;\r
\r
typedef enum { WAIT, THINK, PONDER, ANALYSE } dummy_state_t;\r
\r
XB->my_time = 300.0;\r
XB->opp_time = 300.0;\r
+\r
+ XB->node_rate = -1;\r
}\r
\r
// xboard2uci_gui_step()\r
XB->result = FALSE;\r
\r
XB->depth_limit = FALSE;\r
+ XB->node_rate=-1;\r
\r
XB->computer = FALSE;\r
my_string_set(&XB->name,"<empty>");\r
ASSERT(XB->ping==-1);\r
gui_send(GUI,"pong %s",Star[0]);\r
}\r
-\r
+ } else if (match(string,"nps *")) {\r
+ \r
+ // fake WB play-by-nodes mode\r
+ XB->node_rate = atoi(Star[0]);\r
} else if (match(string,"playother")) {\r
\r
State->computer[game_turn(Game)] = FALSE;\r
gui_send(GUI,"feature sigterm=0");\r
gui_send(GUI,"feature time=1");\r
gui_send(GUI,"feature usermove=1");\r
+ gui_send(GUI,"feature nps=1");\r
if (XB->has_feature_memory){\r
gui_send(GUI,"feature memory=1");\r
}else{\r
if (XB->time_limit) {\r
\r
// fixed time per move\r
-\r
- engine_send_queue(Engine," movetime %.0f",XB->time_max*1000.0);\r
+ \r
+ if(XB->node_rate > 0){\r
+ engine_send_queue(Engine,\r
+ " nodes %.0f",\r
+ XB->time_max*((double)XB->node_rate));\r
+ }else{\r
+ engine_send_queue(Engine,\r
+ " movetime %.0f",\r
+ XB->time_max*1000.0);\r
+ }\r
\r
} else {\r
\r
// time controls\r
\r
- if (colour_is_white(Uci->board->turn)) {\r
- engine_send_queue(Engine," wtime %.0f btime %.0f",XB->my_time*1000.0,XB->opp_time*1000.0);\r
- } else {\r
- engine_send_queue(Engine," wtime %.0f btime %.0f",XB->opp_time*1000.0,XB->my_time*1000.0);\r
- }\r
-\r
- if (XB->inc != 0.0) engine_send_queue(Engine," winc %.0f binc %.0f",XB->inc*1000.0,XB->inc*1000.0);\r
-\r
- if (XB->mps != 0) {\r
-\r
- move_nb = XB->mps - (Uci->board->move_nb % XB->mps);\r
- ASSERT(move_nb>=1&&move_nb<=XB->mps);\r
-\r
- engine_send_queue(Engine," movestogo %d",move_nb);\r
- }\r
+ if(XB->node_rate > 0) {\r
+ double time;\r
+ move_nb = 40;\r
+ if (XB->mps != 0){\r
+ move_nb = XB->mps - (Uci->board->move_nb % XB->mps);\r
+ }\r
+ time = XB->my_time / move_nb;\r
+ if(XB->inc != 0){\r
+ time += XB->inc;\r
+ }\r
+ if(time > XB->my_time){\r
+ time = XB->my_time;\r
+ }\r
+ engine_send_queue(Engine,\r
+ " nodes %.0f",\r
+ time*XB->node_rate);\r
+ } else {\r
+ \r
+ if (colour_is_white(Uci->board->turn)) {\r
+ engine_send_queue(Engine,\r
+ " wtime %.0f btime %.0f",\r
+ XB->my_time*1000.0,XB->opp_time*1000.0);\r
+ } else {\r
+ engine_send_queue(Engine,\r
+ " wtime %.0f btime %.0f",\r
+ XB->opp_time*1000.0,XB->my_time*1000.0);\r
+ }\r
+ \r
+ if (XB->inc != 0.0){\r
+ engine_send_queue(Engine,\r
+ " winc %.0f binc %.0f",\r
+ XB->inc*1000.0,XB->inc*1000.0);\r
+ }\r
+ if (XB->mps != 0) {\r
+\r
+ move_nb = XB->mps - (Uci->board->move_nb % XB->mps);\r
+ ASSERT(move_nb>=1&&move_nb<=XB->mps);\r
+ \r
+ engine_send_queue(Engine," movestogo %d",move_nb);\r
+ }\r
+ }\r
}\r
-\r
if (XB->depth_limit) engine_send_queue(Engine," depth %d",XB->depth_max);\r
\r
if (State->state == PONDER) engine_send_queue(Engine," ponder");\r