int x = (ponder[0] != 0); // during ponder stm is the opponent\r
int black = (stm == BLACK ^ x ^ sc == 's'); // set if our color is what the engine calls black\r
int nr = moveNr + x; // we ponder for one move ahead!\r
+ int t = (flob ? inc + myTime/40 : 1000*byo*(byo>0)); // byoyomi time \r
if(sc == 'x') black = 1; else drawOffer = 0;// in UCCI 'black' refers to us and 'white' to opponent\r
if(!x && drawOffer) ponder = " draw", drawOffer = 0; //pass draw offer only when not pondering\r
- fprintf(toE, "\ngo%s %stime %d %stime %d", ponder, bTime, black ? myTime : hisTime, wTime, !black ? myTime : hisTime);\r
- DPRINT( "\n# go%s %stime %d %stime %d", ponder, bTime, black ? myTime : hisTime, wTime, !black ? myTime : hisTime);\r
+ fprintf(toE, "\ngo%s %stime %d %stime %d", ponder, bTime, (black ? myTime : hisTime) - t, wTime, (!black ? myTime : hisTime) - t);\r
+ DPRINT( "\n# go%s %stime %d %stime %d", ponder, bTime, (black ? myTime : hisTime) - t, wTime, (!black ? myTime : hisTime) - t);\r
if(sTime > 0) { fprintf(toE, " movetime %d", sTime); DPRINT(" movetime %d", sTime); } else\r
if(mps) { fprintf(toE, " movestogo %d", mps*(nr/(2*mps)+1)-nr/2); DPRINT(" movestogo %d", mps*(nr/(2*mps)+1)-nr/2); }\r
- if(flob || byo >= 0) sprintf(suffix, " byoyomi %d", byo >=0 ? 1000*byo : inc + myTime/40); // for engines running purely on byoyomi\r
+ if(flob || byo >= 0) sprintf(suffix, " byoyomi %d", t); // for engines running purely on byoyomi\r
if(inc && !*suffix) { fprintf(toE, " %s %d %s %d", wInc, inc, bInc, inc); DPRINT(" %s %d %s %d", wInc, inc, bInc, inc); }\r
if(depth > 0) { fprintf(toE, " depth %d", depth); DPRINT(" depth %d", depth); }\r
if(*suffix) { fprintf(toE, suffix, inc); DPRINT(suffix, inc); }\r
// move was a move to be played\r
if(p = strstr(line+8, " draw")) *p = 0, printf("offer draw\n"); // UCCI\r
if(strstr(line+9, "resign")) { printf("resign\n"); computer = NONE; }\r
+ if(strstr(line+9, "win")) { printf("%s {claim}\n", stm== WHITE ? "1-0" :"0-1"); computer = NONE; } // USI\r
if(strstr(line+9, "(none)") || strstr(line+9, "null") ||\r
strstr(line+9, "0000")) { printf("%s\n", lastScore < -99999 ? "resign" : "1/2-1/2 {stalemate}"); computer = NONE; }\r
sscanf(line, "bestmove %s", move[moveNr++]);\r
void\r
GUI2Engine()\r
{\r
- char line[256], command[256], *p, *q, *r;\r
+ char line[256], command[256], *p, *q, *r, mySide;\r
\r
while(1) {\r
int i, x;\r
DPRINT("# start search\n");\r
LoadPos(moveNr); fflush(stdout); // load position\r
// and set engine thinking (note USI swaps colors!)\r
- startTime = GetTickCount();\r
+ startTime = GetTickCount(); mySide = stm; // remember side we last played for\r
if(computer == ANALYZE) {\r
fprintf(toE, "\ngo infinite"); DPRINT("\n# go infinite");\r
if(sm & 1) { // some moves are disabled\r
else if(!strcmp(command, "sd")) sscanf(line, "sd %d", &depth);\r
else if(!strcmp(command, "st")) sscanf(line, "st %d", &sTime), sTime = 1000*sTime - 30, inc = 0, sTime /= unit;\r
else if(!strcmp(command, "offer")) drawOffer = 1;\r
+ else if(!strcmp(command, "result")) { if(sc == 's') fprintf(toE, "gameover %s\n", line[8] == '/' ? "draw" : (line[7] == '0') == mySide ? "win" : "lose"); }\r
else if(!strcmp(command, "quit")) fprintf(toE, "quit\n"), fflush(toE), exit(0);\r
}\r
}\r