X-Git-Url: http://winboard.nl/cgi-bin?p=uci2wb.git;a=blobdiff_plain;f=UCI2WB.c;h=1cb0a1656b06c9d06064fd3377e2047176a8d966;hp=b901bbcbcba92bb1b9b6ae82c0a0b2a487756ade;hb=8d90214e278c27dbf72b24383ac9e3ad24d54a27;hpb=1788d5e3e95e8b959a382171f31da23cc10d5ee3 diff --git a/UCI2WB.c b/UCI2WB.c index b901bbc..1cb0a16 100644 --- a/UCI2WB.c +++ b/UCI2WB.c @@ -160,9 +160,10 @@ StartSearch(char *ponder) } void -StopPonder(int pondering) +StopSearch(int discard) { - if(!pondering) return; + if(!searching) return; + if(discard) searching = 0; // this causes bestmove to be ignored EPRINT((f, "# stop\n")) fflush(toE); // note: 'pondering' remains set until engine acknowledges 'stop' with 'bestmove' } @@ -259,9 +260,9 @@ HandleEngineOutput() if(strstr(line+9, "(none)") || strstr(line+9, "null") || strstr(line+9, "0000")) { printf("%s\n", lastScore < -99999 ? "resign" : "1/2-1/2 {stalemate}"); computer = NONE; } sscanf(line, "bestmove %s", move[moveNr++]); - myTime -= (GetTickCount() - startTime)*1.02 + inc; // update own clock, so we can give correct wtime, btime with ponder + myTime -= (GetTickCount() - startTime)*1.02 - inc; // update own clock, so we can give correct wtime, btime with ponder if(mps && ((moveNr+1)/2) % mps == 0) myTime += tc; if(sTime) myTime = sTime; // new session or move starts - stm = WHITE+BLACK - stm; + stm = WHITE+BLACK - stm; searching = 0; // first start a new ponder search, if pondering is on and we have a move to ponder on if(p = strstr(line+9, "ponder")) { sscanf(p+7, "%s", move[moveNr]); @@ -275,7 +276,7 @@ HandleEngineOutput() printf("move %s\n", line+9); // send move to GUI if(move[moveNr][0]) printf("Hint: %s\n", move[moveNr]); if(lastScore == 100001 && iniPos[0] != 'f') { printf("%s {mate}\n", stm == BLACK ? "1-0" : "0-1"); computer = NONE; } - return; + fflush(stdout); return; } else if(!strcmp(command, "info")) { int d=0, s=0, t=(GetTickCount() - startTime)/10, n=1; @@ -387,11 +388,12 @@ HandleEngineOutput() else if(!strncmp(q-1, " chess ", 7)) strcpy(p, "normal"), p += 6, q += 5; // 'chess' is called 'normal' in CECP else *p++ = *q++; // copy other variant names unmodified if(frc) sprintf(p, ",normal,fischerandom"), printf("feature oocastle=%d\n", frc<0); // unannounced FRC uses O-O castling - if(*varList) printf("feature variants=\"%s\"\n", varList+1); // from UCI_Variant combo and/or UCI_Chess960 check options + if(!*varList) strcpy(varList, sc=='s' ? ",shogi,5x5+5_shogi" : VARIANTS); // without clue guess liberally + printf("feature variants=\"%s\"\n", varList+1); // from UCI_Variant combo and/or UCI_Chess960 check options if(*egts) printf("feature egt=\"%s\"\n", egts+1); printf("feature smp=1 memory=%d done=1\n", hasHash); if(unit == 2) { unit = 1; EPRINT((f, "# setoption usemillisec true\n")) } - return; // done with options + fflush(stdout); return; // done with options } } } @@ -414,7 +416,7 @@ Move4Engine(char *m) } } -int DoCommand (); +void DoCommand (); char mySide; volatile char queue[10000], *qStart, *qEnd; @@ -423,7 +425,7 @@ LaunchSearch() { int i; - if((computer == stm || computer == ANALYZE && !searching) && !suspended) { + if((computer == stm || computer == ANALYZE && !searching && sm != 1) && !suspended) { DPRINT("# start search\n"); LoadPos(moveNr); fflush(stdout); // load position // and set engine thinking (note USI swaps colors!) @@ -457,11 +459,18 @@ GUI2Engine() else if(!strcmp(command, "offer")) drawOffer = 1; // backlogged anyway, so this can be done instantly else if(!strcmp(command, "post")) post = 1; else if(!strcmp(command, "nopost"))post = 0; + else if(!strcmp(command, ".")) { + printf("stat01: %d %d %d %d 100 %s\n", statTime, statNodes, statDepth, 100-currNr, currMove); + } else if(!strcmp(command, "pause")) { if(computer == stm) myTime -= GetTickCount() - startTime; suspended = 1 + (searching == 1); // remember if we were pondering, and stop search ignoring bestmove - if(searching) searching = 0, StopPonder(1); + StopSearch(1); } + else if(!strcmp(command, "xboard")) ; + else if(!strcmp(command, "accepted")) ; + else if(!strcmp(command, "rejected")) ; + else if(!strcmp(command, "computer")) comp = 1; else { //convert easy & hard to "option" after treating their effect on the adapter if(!strcmp(command, "easy")) { if(*canPonder) ponder = 0, sprintf(command, "option"), sprintf(line, "option %s=0\n", canPonder); else continue; @@ -469,7 +478,7 @@ GUI2Engine() else if(!strcmp(command, "hard")) { if(*canPonder) ponder = 1, sprintf(command, "option"), sprintf(line, "option %s=1\n", canPonder); else continue; } - else if(!strcmp(command, "option")) { + if(!strcmp(command, "option")) { if(sscanf(line+7, "UCI2WB debug output=%d", &debug) == 1) ; else if(sscanf(line+7, "ponder always=%d", &ponderAlways) == 1) ; else if(sscanf(line+7, "Floating Byoyomi=%d", &flob) == 1) ; else @@ -493,7 +502,7 @@ GUI2Engine() EPRINT((f, "# ponderhit%s\n", draw)) fflush(toE); fflush(stdout); continue; } - searching = 0; StopPonder(1); + StopSearch(1); } strcpy(move[moveNr++], command); // possibly overwrites ponder move *qEnd++ = '\n'; Sync(WAKEUP); // make sure engine thread considers starting a search @@ -503,10 +512,11 @@ GUI2Engine() suspended = 0; *qEnd++ = '\n'; Sync(WAKEUP); // causes search to start in normal way if on move or analyzing } else { + DPRINT("# queue '%s', searching=%d\n", command, searching); if(searching == 3) { // command arrived during thinking; order abort for 'instant commands' if(!strcmp(command, "?") || !strcmp(command, "quit") || - !strcmp(command, "force") || !strcmp(command, "result")) StopPonder(1); - } else if(searching) searching = 0, StopPonder(1); // always abort pondering or analysis + !strcmp(command, "force") || !strcmp(command, "result")) StopSearch(0); + } else StopSearch(1); // always abort pondering or analysis // queue command for execution by engine thread if(qStart == qEnd) qStart = qEnd = queue; @@ -516,15 +526,15 @@ GUI2Engine() } } -int +void DoCommand () { char line[1024], command[256], *p, *q, *r, type[99]; int i; p=line; while(qStart < qEnd && (*p++ = *qStart++) != '\n') {} *p = 0; - if(line[0] == '\n') return 0; - sscanf(line, "%s", command); + if(line[0] == '\n') return; + sscanf(line, "%s", command); DPRINT("# command %s\n", command), fflush(stdout); if(!strcmp(command, "new")) { computer = BLACK; moveNr = 0; depth = -1; move[0][0] = 0; @@ -532,10 +542,10 @@ DoCommand () if(memory != oldMem && hasHash) EPRINT((f, "# setoption %s%s %s%d\n", nameWord, hashOpt, valueWord, memory)) oldMem = memory; // we can set other options here - if(sc == 'x') { if(newGame) EPRINT((f, "# setoption newgame\n")) } else // optional in UCCI if(varOpt) EPRINT((f, "# setoption name UCI_Variant value chess\n")) EPRINT((f, "# isready\n")) fflush(toE); HandleEngineOutput(); // wait for readyok + if(sc == 'x') { if(newGame) EPRINT((f, "# setoption newgame\n")) } else // optional in UCCI EPRINT((f, "# u%cinewgame\n", sc)) fflush(toE); } else if(!strcmp(command, "option")) { @@ -553,7 +563,6 @@ DoCommand () tc = (60*tc + sec)*1000; inc *= 1000; sTime = 0; tc /= unit; inc /= unit; } else if(!strcmp(command, "protover")) { - if(!varList[0]) strcpy(varList, sc=='s' ? ",shogi,5x5+5_shogi" : VARIANTS); printf("feature setboard=1 usermove=1 debug=1 ping=1 name=1 reuse=0 exclude=1 pause=1 sigint=0 sigterm=0 done=0\n"); printf("feature option=\"UCI2WB debug output -check %d\"\n", debug); printf("feature option=\"ponder always -check %d\"\n", ponderAlways); @@ -586,17 +595,11 @@ DoCommand () else if(!strcmp(command, "undo") && (i=1) || !strcmp(command, "remove") && (i=2)) { moveNr = moveNr > i ? moveNr - i : 0; collect = (computer == ANALYZE); sm = 0; } - else if(!strcmp(command, ".")) { - printf("stat01: %d %d %d %d 100 %s\n", statTime, statNodes, statDepth, 100-currNr, currMove); - return 1; - } else if(!strcmp(command+2, "clude") && collect > 2) { // include or exclude int all = !strcmp(line+8, "all"), in = command[1] == 'n'; inex = 1; line[strlen(line)-1] = sm = 0; // strip LF and clear sm flag for(i=1; i 1) HandleEngineOutput(); // this could leave us (or fall through) pondering while(qStart == qEnd && searching) HandleEngineOutput(); // relay ponder output until command arrives Sync(PAUSE); // possibly wait for command silently if engine is idle - if(!DoCommand()) LaunchSearch(); + DoCommand(); LaunchSearch(); } }