# # Makefile for WinBoard, using Microsoft Visual C++ and nmake # Command line: nmake /f msvc.mak # OS=NT ENV=WIN32 CPU=i386 !include <$(OS)$(ENV).MAK> # Use up to date help compiler hc=hcrtf.exe -xn # Comment out both to turn on debugging symbols ####### cdebug= linkdebug= ####################################################### proj = winboard allobj = winboard.obj backend.obj parser.obj moves.obj lists.obj \ gamelist.obj pgntags.obj wedittags.obj wgamelist.obj zippy.obj \ wsockerr.obj wclipbrd.obj woptions.obj cvars = $(cvars) -I. -I.. -DWINVER=0x0400 #cflags = $(cflags) /FR cflags = $(cflags) all: $(proj).exe clean: del /f *.obj *~ $(proj).exe $(proj).err $(proj).rbj $(proj).res \ $(proj).ini *.sbr *.bsc *.o *.plg *.opt *.ncb *.debug *.bak *.gid # Update the help file if necessary $(proj).hlp : $(proj).rtf $(hc) $(proj).hpj type $(proj).err # Update the resource if necessary $(proj).rbj: $(proj).rc $(proj).h $(proj).res resource.h $(rc) $(rcvars) -r -fo $(proj).res $(proj).rc cvtres /machine:X86 /out:$(proj).rbj $(proj).res # Update the object files if necessary winboard.obj: winboard.c config.h winboard.h ../common.h ../frontend.h \ ../backend.h ../moves.h wgamelist.h defaults.h resource.h wclipbrd.h \ wedittags.h wsockerr.h ../lists.h $(cc) $(cflags) $(cvars) $(cdebug) winboard.c backend.obj: ../backend.c config.h ../common.h ../frontend.h ../backend.h \ ../parser.h ../moves.h ../zippy.h ../backendz.h ../lists.h $(cc) $(cflags) $(cvars) $(cdebug) ../backend.c parser.obj: parser.c config.h ../common.h ../backend.h ../parser.h \ ../frontend.h ../moves.h ../lists.h $(cc) $(cflags) $(cvars) $(cdebug) parser.c parser.c: ../parser.l flex -oparser.c -L ../parser.l moves.obj: ../moves.c config.h ../backend.h ../common.h ../parser.h \ ../moves.h ../lists.h ../frontend.h $(cc) $(cflags) $(cvars) $(cdebug) ../moves.c lists.obj: ../lists.c config.h ../lists.h ../common.h $(cc) $(cflags) $(cvars) $(cdebug) ../lists.c gamelist.obj: ../gamelist.c config.h ../lists.h ../common.h ../frontend.h \ ../backend.h ../parser.h ../lists.h $(cc) $(cflags) $(cvars) $(cdebug) ../gamelist.c pgntags.obj: ../pgntags.c config.h ../common.h ../frontend.h ../backend.h \ ../parser.h ../lists.h $(cc) $(cflags) $(cvars) $(cdebug) ../pgntags.c wclipbrd.obj: wclipbrd.c config.h ../common.h ../frontend.h ../backend.h \ winboard.h wclipbrd.h ../lists.h resource.h $(cc) $(cflags) $(cvars) $(cdebug) wclipbrd.c wedittags.obj: wedittags.c config.h ../common.h winboard.h ../frontend.h \ ../backend.h ../lists.h resource.h $(cc) $(cflags) $(cvars) $(cdebug) wedittags.c wgamelist.obj: wgamelist.c config.h. ../common.h winboard.h ../frontend.h \ ../backend.h wgamelist.h ../lists.h resource.h $(cc) $(cflags) $(cvars) $(cdebug) wgamelist.c woptions.obj: woptions.c config.h ../common.h ../frontend.h ../backend.h \ ../lists.h defaults.h $(cc) $(cflags) $(cvars) $(cdebug) woptions.c wsockerr.obj: wsockerr.c wsockerr.h $(cc) $(cflags) $(cvars) $(cdebug) wsockerr.c zippy.obj: ../zippy.c config.h ../common.h ../zippy.h ../frontend.h \ ../backend.h ../backendz.h ../lists.h $(cc) $(cflags) $(cvars) $(cdebug) ../zippy.c $(proj).exe: $(allobj) $(proj).rbj $(proj).hlp $(proj).rc $(link) $(linkdebug) /NODEFAULTLIB:LIBCD $(guiflags) $(allobj) \ wsock32.lib comctl32.lib winmm.lib libc.lib oldnames.lib kernel32.lib \ advapi32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib \ ws2_32.lib \ $(proj).rbj -out:$(proj).exe # I don't use the .sbr, but it can be reenabled. Also turn /FR back on above. # bscmake *.sbr test.exe: test.c $(cc) $(cflags) $(cvars) $(cdebug) test.c $(link) $(linkdebug) $(conflags) test.obj $(conlibs) -out:test.exe