{ "xtitle", ArgFalse, (void *) &appData.titleInWindow, FALSE, INVALID },
{ "flashCount", ArgInt, (void *) &appData.flashCount, XBOARD, INVALID }, // let X handle this
{ "flashRate", ArgInt, (void *) &appData.flashRate, XBOARD, (ArgIniType) FLASH_RATE },
- { "pieceImageDirectory", ArgFilename, (void *) &appData.pieceDirectory, XBOARD, (ArgIniType) "" },
+ { "pieceImageDirectory", ArgFilename, (void *) &appData.pieceDirectory, TRUE, (ArgIniType) "" },
{ "pid", ArgFilename, (void *) &appData.pieceDirectory, FALSE, INVALID },
{ "trueColors", ArgBoolean, (void *) &appData.trueColors, TRUE, (ArgIniType) FALSE },
{ "soundDirectory", ArgFilename, (void *) &appData.soundDirectory, XBOARD, (ArgIniType) "" },
{ "userFileDirectory", ArgFilename, (void *) &homeDir, FALSE, (ArgIniType) installDir },
{ "usePieceFont", ArgBoolean, (void *) &appData.useFont, TRUE, (ArgIniType) FALSE },
{ "useBoardTexture", ArgBoolean, (void *) &appData.useBitmaps, TRUE, (ArgIniType) FALSE },
+ { "useBorder", ArgBoolean, (void *) &appData.useBorder, TRUE, (ArgIniType) FALSE },
+ { "border", ArgFilename, (void *) &appData.border, TRUE, (ArgIniType) "" },
// [HGM] tournament options
{ "tourneyFile", ArgFilename, (void *) &appData.tourneyFile, FALSE, (ArgIniType) "" },