Send ping in EditGameEvent
[xboard.git] / backend.c
index a7be826..233fb8d 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -2127,7 +2127,7 @@ StringToVariant (char *e)
     } else
     for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
       if (p = StrCaseStr(e, variantNames[i])) {
-       if(p && i >= VariantShogi && (p != e || isalpha(p[strlen(variantNames[i])]))) continue;
+       if(p && i >= VariantShogi && (p != e && !appData.icsActive || isalpha(p[strlen(variantNames[i])]))) continue;
        v = (VariantClass) i;
        found = TRUE;
        break;
@@ -14974,6 +14974,11 @@ EditGameEvent ()
       case MachinePlaysBlack:
       case BeginningOfGame:
        SendToProgram("force\n", &first);
+       if (first.usePing) { // [HGM] always send ping when we might interrupt machine thinking
+         char buf[MSG_SIZ];
+         snprintf(buf, MSG_SIZ, "ping %d\n", initPing = ++first.lastPing);
+         SendToProgram(buf, &first);
+       }
        SetUserThinkingEnables();
        break;
       case PlayFromGameFile: