worked on premove bug
[xboard.git] / backend.c
index 9e70440..304acc2 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -4557,7 +4557,6 @@ InitPosition(redraw)
     oldh = gameInfo.holdingsWidth,
     oldv = gameInfo.variant;
 
-    currentMove = forwardMostMove = backwardMostMove = 0;
     if(appData.icsActive) shuffleOpenings = FALSE; // [HGM] shuffle: in ICS mode, only shuffle on ICS request
 
     /* [AS] Initialize pv info list [HGM] and game status */
@@ -5159,6 +5158,12 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar)
                    fprintf(debugFP, "Got premove: fromX %d,"
                            "fromY %d, toX %d, toY %d\n",
                            fromX, fromY, toX, toY);
+               if(!WhiteOnMove(currentMove) && gotPremove == 1) {
+                   // [HGM] race: we must have been hit by an opponent move from the ICS while preparing the premove
+                   if (appData.debugMode) 
+                       fprintf(debugFP, "Execute as normal move\n");
+                   gotPremove = 0; break;
+               }
            }
             return ImpossibleMove;
        }
@@ -5180,6 +5185,12 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar)
                    fprintf(debugFP, "Got premove: fromX %d,"
                            "fromY %d, toX %d, toY %d\n",
                            fromX, fromY, toX, toY);
+               if(WhiteOnMove(currentMove) && gotPremove == 1) {
+                   // [HGM] race: we must have been hit by an opponent move from the ICS while preparing the premove
+                   if (appData.debugMode) 
+                       fprintf(debugFP, "Execute as normal move\n");
+                   gotPremove = 0; break;
+               }
            }
             return ImpossibleMove;
        }
@@ -8281,6 +8292,7 @@ Reset(redraw, init)
     gameMode = BeginningOfGame;
     ModeHighlight();
     if(appData.icsActive) gameInfo.variant = VariantNormal;
+    currentMove = forwardMostMove = backwardMostMove = 0;
     InitPosition(redraw);
     for (i = 0; i < MAX_MOVES; i++) {
        if (commentList[i] != NULL) {