fix for bug #27642: Clock jumps strangely in engine mode
[xboard.git] / backend.c
index ddd4ef2..3605468 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -5050,7 +5050,6 @@ int lastLoadGameUseList = FALSE;
 char lastLoadGameTitle[MSG_SIZ], lastLoadPositionTitle[MSG_SIZ];
 ChessMove lastLoadGameStart = (ChessMove) 0;
 
-
 ChessMove
 UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn)
      int fromX, fromY, toX, toY;
@@ -5158,12 +5157,6 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn)
                    fprintf(debugFP, "Got premove: fromX %d,"
                            "fromY %d, toX %d, toY %d\n",
                            fromX, fromY, toX, toY);
-               if(!WhiteOnMove(currentMove) && gotPremove == 1) {
-                   // [HGM] race: we must have been hit by an opponent move from the ICS while preparing the premove
-                   if (appData.debugMode) 
-                       fprintf(debugFP, "Execute as normal move\n");
-                   gotPremove = 0; break;
-               }
            }
             return ImpossibleMove;
        }
@@ -5185,12 +5178,6 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn)
                    fprintf(debugFP, "Got premove: fromX %d,"
                            "fromY %d, toX %d, toY %d\n",
                            fromX, fromY, toX, toY);
-               if(WhiteOnMove(currentMove) && gotPremove == 1) {
-                   // [HGM] race: we must have been hit by an opponent move from the ICS while preparing the premove
-                   if (appData.debugMode) 
-                       fprintf(debugFP, "Execute as normal move\n");
-                   gotPremove = 0; break;
-               }
            }
             return ImpossibleMove;
        }
@@ -7487,9 +7474,6 @@ MakeMove(fromX, fromY, toX, toY, promoChar)
                        0, 1);
       return;
     }
-    SwitchClocks();
-    timeRemaining[0][forwardMostMove+1] = whiteTimeRemaining;
-    timeRemaining[1][forwardMostMove+1] = blackTimeRemaining;
     if (commentList[forwardMostMove+1] != NULL) {
        free(commentList[forwardMostMove+1]);
        commentList[forwardMostMove+1] = NULL;
@@ -7499,6 +7483,9 @@ MakeMove(fromX, fromY, toX, toY, promoChar)
     ApplyMove(fromX, fromY, toX, toY, promoChar, boards[forwardMostMove+1], 
                                castlingRights[forwardMostMove+1], &epStatus[forwardMostMove+1]);
     forwardMostMove++; // [HGM] bare: moved to after ApplyMove, to make sure clock interrupt finds complete board
+    SwitchClocks(); // uses forwardMostMove, so must be done after incrementing it !
+    timeRemaining[0][forwardMostMove] = whiteTimeRemaining;
+    timeRemaining[1][forwardMostMove] = blackTimeRemaining;
     gameInfo.result = GameUnfinished;
     if (gameInfo.resultDetails != NULL) {
        free(gameInfo.resultDetails);