if(lg->position >= 0) { // selected?
LoadGame(f, nItem, "", TRUE);
SaveGamePGN2(g); // leaves g open
- cnt++;
+ cnt++; DoEvents();
}
lg = (ListGame *) lg->node.succ;
}
if(lg->position >= 0) {
LoadGame(f, nItem, "", TRUE);
AddGameToBook(TRUE);
+ DoEvents();
}
lg = (ListGame *) lg->node.succ;
}