if ((int) *bp < (int) BlackPawn) {
if(j == BOARD_RGHT+1)
snprintf(message, MSG_SIZ, "%c@%d\n", PieceToChar(*bp), bp[-1]);
- else snprintf(message, MSG_SIZ, "%c%c%c\n", PieceToChar(*bp), AAA + j, ONE + i);
+ else snprintf(message, MSG_SIZ, "%c%c%d\n", PieceToChar(*bp), AAA + j, ONE + i - '0');
if(message[0] == '+' || message[0] == '~') {
- snprintf(message, MSG_SIZ,"%c%c%c+\n",
+ snprintf(message, MSG_SIZ,"%c%c%d+\n",
PieceToChar((ChessSquare)(DEMOTED *bp)),
- AAA + j, ONE + i);
+ AAA + j, ONE + i - '0');
}
if(cps->alphaRank) { /* [HGM] shogi: translate coords */
message[1] = BOARD_RGHT - 1 - j + '1';
&& ((int) *bp >= (int) BlackPawn)) {
if(j == BOARD_LEFT-2)
snprintf(message, MSG_SIZ, "%c@%d\n", ToUpper(PieceToChar(*bp)), bp[1]);
- else snprintf(message,MSG_SIZ, "%c%c%c\n", ToUpper(PieceToChar(*bp)),
- AAA + j, ONE + i);
+ else snprintf(message,MSG_SIZ, "%c%c%d\n", ToUpper(PieceToChar(*bp)),
+ AAA + j, ONE + i - '0');
if(message[0] == '+' || message[0] == '~') {
- snprintf(message, MSG_SIZ,"%c%c%c+\n",
+ snprintf(message, MSG_SIZ,"%c%c%d+\n",
PieceToChar((ChessSquare)(DEMOTED *bp)),
- AAA + j, ONE + i);
+ AAA + j, ONE + i - '0');
}
if(cps->alphaRank) { /* [HGM] shogi: translate coords */
message[1] = BOARD_RGHT - 1 - j + '1';
}
/* End of code added by Tord */
+ } else if (pieceDesc[piece] && piece == king && !strchr(pieceDesc[piece], 'O') && strchr(pieceDesc[piece], 'i')) {
+ board[fromY][fromX] = EmptySquare; // never castle if King has virgin moves defined on it other than castling
+ board[toY][toX] = piece;
} else if (board[fromY][fromX] == king
&& fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */
&& toY == fromY && toX > fromX+1) {
case BlackASideCastleFR:
/* POP Fabien */
if (appData.debugMode)
- fprintf(debugFP, "Parsed %s into %s\n", yy_text, currentMoveString);
+ fprintf(debugFP, "Parsed %s into %s virgin=%x,%x\n", yy_text, currentMoveString, boards[forwardMostMove][TOUCHED_W], boards[forwardMostMove][TOUCHED_B]);
fromX = currentMoveString[0] - AAA;
fromY = currentMoveString[1] - ONE;
toX = currentMoveString[2] - AAA;
/* [HGM] write true castling rights */
if( nrCastlingRights == 6 ) {
int q, k=0;
- if(boards[move][CASTLING][0] == BOARD_RGHT-1 &&
+ if(boards[move][CASTLING][0] != NoRights &&
boards[move][CASTLING][2] != NoRights ) k = 1, *p++ = 'K';
- q = (boards[move][CASTLING][1] == BOARD_LEFT &&
+ q = (boards[move][CASTLING][1] != NoRights &&
boards[move][CASTLING][2] != NoRights );
if(handW) { // for S-Chess with pieces in hand, list virgin pieces between K and Q
for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
}
if(q) *p++ = 'Q';
k = 0;
- if(boards[move][CASTLING][3] == BOARD_RGHT-1 &&
+ if(boards[move][CASTLING][3] != NoRights &&
boards[move][CASTLING][5] != NoRights ) k = 1, *p++ = 'k';
- q = (boards[move][CASTLING][4] == BOARD_LEFT &&
+ q = (boards[move][CASTLING][4] != NoRights &&
boards[move][CASTLING][5] != NoRights );
if(handB) {
for(i=BOARD_RGHT-1-k; i>=BOARD_LEFT+q; i--)
int i, j, k, w=0, subst=0, shuffle=0, wKingRank = -1, bKingRank = -1;
char *p, c;
int emptycount, virgin[BOARD_FILES];
- ChessSquare piece;
+ ChessSquare piece, king = (gameInfo.variant == VariantKnightmate ? WhiteUnicorn : WhiteKing);
p = fen;
p++;
}
board[i][(j++)+gameInfo.holdingsWidth] = piece;
- if(piece == WhiteKing) wKingRank = i;
- if(piece == BlackKing) bKingRank = i;
+ if(piece == king) wKingRank = i;
+ if(piece == WHITE_TO_BLACK king) bKingRank = i;
} else {
return FALSE;
}
/* set defaults in case FEN is incomplete */
board[EP_STATUS] = EP_UNKNOWN;
+ board[TOUCHED_W] = board[TOUCHED_B] = 0;
for(i=0; i<nrCastlingRights; i++ ) {
board[CASTLING][i] =
appData.fischerCastling ? NoRights : initialRights[i];
}
if(gameInfo.variant == VariantTwoKings || gameInfo.variant == VariantKnightmate)
whiteKingFile = blackKingFile = BOARD_WIDTH >> 1; // for these variant scanning fails
- if(whiteKingFile == NoRights || board[0][whiteKingFile] != WhiteUnicorn
- && board[0][whiteKingFile] != WhiteKing) whiteKingFile = NoRights;
- if(blackKingFile == NoRights || board[BOARD_HEIGHT-1][blackKingFile] != BlackUnicorn
- && board[BOARD_HEIGHT-1][blackKingFile] != BlackKing) blackKingFile = NoRights;
+ if(whiteKingFile == NoRights || board[castlingRank[2]][whiteKingFile] != WhiteUnicorn
+ && board[castlingRank[2]][whiteKingFile] != WhiteKing) whiteKingFile = NoRights;
+ if(blackKingFile == NoRights || board[castlingRank[5]][blackKingFile] != BlackUnicorn
+ && board[castlingRank[5]][blackKingFile] != BlackKing) blackKingFile = NoRights;
switch(c) {
case'K':
for(i=BOARD_RGHT-1; board[castlingRank[2]][i]!=WhiteRook && i>whiteKingFile; i--);