}
piece = board[toY][toX] = (ChessSquare) fromX;
} else {
- ChessSquare victim;
+// ChessSquare victim;
int i;
if( killX >= 0 && killY >= 0 ) // [HGM] lion: Lion trampled over something
- victim = board[killY][killX],
+// victim = board[killY][killX],
board[killY][killX] = EmptySquare,
board[EP_STATUS] = EP_CAPTURE;