Fix disappearance of premoved piece
[xboard.git] / backend.c
index bc6ec28..7243ee7 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -4162,6 +4162,7 @@ read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int
                          fprintf(debugFP, "Sending premove:\n");
                        SendToICS(str);
                      } else if (gotPremove) {
+                       int oldFMM = forwardMostMove;
                        gotPremove = 0;
                        ClearPremoveHighlights();
                        if (appData.debugMode)
@@ -4169,6 +4170,13 @@ read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int
                           UserMoveEvent(premoveFromX, premoveFromY,
                                        premoveToX, premoveToY,
                                         premovePromoChar);
+                       if(forwardMostMove == oldFMM) { // premove was rejected, highlight last opponent move
+                         if(moveList[oldFMM-1][1] != '@')
+                           SetHighlights(moveList[oldFMM-1][0]-AAA, moveList[oldFMM-1][1]-ONE,
+                                         moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE);
+                         else // (drop)
+                           SetHighlights(-1, -1, moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE);
+                       }
                      }
                    }
 
@@ -6742,7 +6750,7 @@ HasPromotionChoice (int fromX, int fromY, int toX, int toY, char *promoChoice, i
            *promoChoice = PieceToChar(p++);
            if(*promoChoice != '.') break;
        }
-       return FALSE;
+       if(!*engineVariant) return FALSE; // if used as parent variant there might be promotion choice
     }
     // no sense asking what we must promote to if it is going to explode...
     if(gameInfo.variant == VariantAtomic && boards[currentMove][toY][toX] != EmptySquare) {
@@ -6959,7 +6967,7 @@ int doubleClick;
 Boolean addToBookFlag;
 
 void
-UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
+UserMoveEvent (int fromX, int fromY, int toX, int toY, int promoChar)
 {
     ChessMove moveType;
     ChessSquare pup;
@@ -7043,6 +7051,7 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
                            "fromY %d, toX %d, toY %d\n",
                            fromX, fromY, toX, toY);
            }
+            DrawPosition(TRUE, boards[currentMove]); // [HGM] repair animation damage done by premove (in particular emptying from-square)
             return;
        }
        break;
@@ -7064,6 +7073,7 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar)
                            "fromY %d, toX %d, toY %d\n",
                            fromX, fromY, toX, toY);
            }
+            DrawPosition(TRUE, boards[currentMove]);
             return;
        }
        break;
@@ -7449,8 +7459,8 @@ CanPromote (ChessSquare piece, int y)
        // some variants have fixed promotion piece, no promotion at all, or another selection mechanism
        if(IS_SHOGI(gameInfo.variant)          || gameInfo.variant == VariantXiangqi ||
           gameInfo.variant == VariantSuper    || gameInfo.variant == VariantGreat   ||
-          gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
-         gameInfo.variant == VariantMakruk) return FALSE;
+         (gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier ||
+           gameInfo.variant == VariantMakruk) && !*engineVariant) return FALSE;
        return (piece == BlackPawn && y <= zone ||
                piece == WhitePawn && y >= BOARD_HEIGHT-1-zone ||
                piece == BlackLance && y <= zone ||
@@ -7981,6 +7991,23 @@ RightClick (ClickType action, int x, int y, int *fromX, int *fromY)
 }
 
 void
+Wheel (int dir, int x, int y)
+{
+    if(gameMode == EditPosition) {
+       int xSqr = EventToSquare(x, BOARD_WIDTH);
+       int ySqr = EventToSquare(y, BOARD_HEIGHT);
+       if(ySqr < 0 || xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return;
+       if(flipView) xSqr = BOARD_WIDTH - 1 - xSqr; else ySqr = BOARD_HEIGHT - 1 - ySqr;
+       do {
+           boards[currentMove][ySqr][xSqr] += dir;
+           if((int) boards[currentMove][ySqr][xSqr] < WhitePawn) boards[currentMove][ySqr][xSqr] = BlackKing;
+           if((int) boards[currentMove][ySqr][xSqr] > BlackKing) boards[currentMove][ySqr][xSqr] = WhitePawn;
+       } while(PieceToChar(boards[currentMove][ySqr][xSqr]) == '.');
+       DrawPosition(FALSE, boards[currentMove]);
+    } else if(dir > 0) ForwardEvent(); else BackwardEvent();
+}
+
+void
 SendProgramStatsToFrontend (ChessProgramState * cps, ChessProgramStats * cpstats)
 {
 //    char * hint = lastHint;