for(x=0; x<BOARD_WIDTH; x++) for(y=0; y<BOARD_HEIGHT; y++) if(marker[y][x] == 1) marker[y][x] = 0;
}
}
- DrawPosition(TRUE, NULL);
+ DrawPosition(FALSE, NULL);
}
int
}
if (appData.highlightDragging) {
SetHighlights(fromX, fromY, -1, -1);
+ } else {
+ ClearHighlights();
}
} else fromX = fromY = -1;
return;
toX = x;
toY = y;
saveAnimate = appData.animate;
- MarkTargetSquares(1);
if (clickType == Press) {
if(gameMode == EditPosition && boards[currentMove][fromY][fromX] == EmptySquare) {
// must be Edit Position mode with empty-square selected
if(x >= BOARD_LEFT && x < BOARD_RGHT) clearFlag = 1; // and defer click-click move of empty-square to up-click
return;
}
- if(appData.sweepSelect && HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
+ if(HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) {
+ if(appData.sweepSelect) {
ChessSquare piece = boards[currentMove][fromY][fromX];
+ ChessSquare victim = boards[currentMove][toY][toX];
+ boards[currentMove][toY][toX] = piece; // kludge: make sure there is something to grab for drag
DragPieceBegin(xPix, yPix, TRUE); dragging = 1;
+ boards[currentMove][toY][toX] = victim;
promoSweep = defaultPromoChoice;
if(PieceToChar(PROMOTED piece) == '+') promoSweep = PROMOTED piece;
selectFlag = 0; lastX = xPix; lastY = yPix;
Sweep(0); // Pawn that is going to promote: preview promotion piece
DisplayMessage("", _("Pull pawn backwards to under-promote"));
DrawPosition(FALSE, boards[currentMove]);
- return;
+ }
+ return; // promo popup appears on up-click
}
/* Finish clickclick move */
if (appData.animate || appData.highlightLastMove) {
/* Don't animate move and drag both */
appData.animate = FALSE;
}
+ MarkTargetSquares(1);
// moves into holding are invalid for now (except in EditPosition, adapting to-square)
if(x >= 0 && x < BOARD_LEFT || x >= BOARD_RGHT) {