ChessMove lastLoadGameStart = EndOfFile;
int doubleClick;
Boolean addToBookFlag;
+static Board rightsBoard, nullBoard;
void
UserMoveEvent (int fromX, int fromY, int toX, int toY, int promoChar)
if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) {
ChessSquare p = boards[0][rf][ff];
if(PieceToChar(p) == '+') gatingPiece = CHUDEMOTED(p); else
- if(PieceToChar(CHUPROMOTED(p)) =='+') gatingPiece = CHUPROMOTED(p);
+ if(PieceToChar(CHUPROMOTED(p)) =='+') gatingPiece = CHUPROMOTED(p); else
+ if(p == WhiteKing || p == BlackKing || p == WhiteRook || p == BlackRook) {
+ int n = rightsBoard[toY][toX] ^= 1; // toggle virginity of K or R
+ DisplayMessage("", n ? _("rights granted") : _("rights revoked"));
+ gatingPiece = p;
+ }
}
boards[0][toY][toX] = boards[0][fromY][fromX];
+ rightsBoard[toY][toX] = 0; // revoke rights on moving
if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings
if(boards[0][fromY][0] != EmptySquare) {
if(boards[0][fromY][1]) boards[0][fromY][1]--;
if(ExcludeOneMove(fromY, fromX, toY, toX, promoChar, '*')) // toggle
ClearPremoveHighlights(); // was included
else ClearHighlights(), SetPremoveHighlights(ff, rf, ft, rt); // exclusion indicated by premove highlights
+ DrawPosition(FALSE, NULL);
return;
}
flashing = 1; // prevent recursive calling (by release of to-click) while flashing piece
UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
if (!appData.highlightLastMove || gotPremove) ClearHighlights();
- if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
+ if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY), DrawPosition(FALSE, NULL);
if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed
Explode(boards[currentMove-1], fromX, fromY, toX, toY))
DrawPosition(TRUE, boards[currentMove]);
ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
return;
}
+ if(!appData.epd) {
if(WaitForEngine(&second, TwoMachinesEventIfReady)) return; // (if needed:) started up second engine, so wait for features
if(!SupportedVariant(second.variants, gameInfo.variant, gameInfo.boardWidth,
ScheduleDelayedEvent(TwoMachinesEventIfReady, 10);
return;
}
+ }
GetTimeMark(&now); // [HGM] matchpause: implement match pause after engine load
if(appData.matchPause>10000 || appData.matchPause<10)
appData.matchPause = 10000; /* [HGM] make pause adjustable */
// we are now committed to starting the game
stalling = 0;
DisplayMessage("", "");
+ if(!appData.epd) {
if (startedFromSetupPosition) {
SendBoard(&second, backwardMostMove);
if (appData.debugMode) {
for (i = backwardMostMove; i < forwardMostMove; i++) {
SendMoveToProgram(i, &second);
}
+ }
gameMode = TwoMachinesPlay;
pausing = startingEngine = FALSE;
snprintf(buf, MSG_SIZ, "name %s\n", second.tidy);
SendToProgram(buf, &first);
}
+ if(!appData.epd) {
SendToProgram(second.computerString, &second);
if (second.sendName) {
snprintf(buf, MSG_SIZ, "name %s\n", first.tidy);
SendToProgram(buf, &second);
}
+ }
ResetClocks();
if (!first.sendTime || !second.sendTime) {
SetGameInfo();
}
-
void
EditPositionEvent ()
{
+ int i;
if (gameMode == EditPosition) {
EditGameEvent();
return;
gameMode = EditPosition;
ModeHighlight();
SetGameInfo();
+ CopyBoard(rightsBoard, nullBoard);
if (currentMove > 0)
CopyBoard(boards[0], boards[currentMove]);
+ for(i=0; i<nrCastlingRights; i++) if(boards[0][CASTLING][i] != NoRights)
+ rightsBoard[castlingRank[i]][boards[0][CASTLING][i]] = 1; // copy remaining rights
blackPlaysFirst = !WhiteOnMove(currentMove);
ResetClocks();
ChessSquare piece = boards[0][y][x];
static Board erasedBoard, currentBoard, menuBoard, nullBoard;
static int lastVariant;
+ int baseRank = BOARD_HEIGHT-1, hasRights = 0;
if (gameMode != EditPosition && gameMode != IcsExamining) return;
selection = (ChessSquare)((int)selection - (int)WhiteQueen + (int)WhiteFerz);
goto defaultlabel;
+ case WhiteRook:
+ baseRank = 0;
+ case BlackRook:
+ if(y == baseRank && (x == BOARD_LEFT || x == BOARD_RGHT-1 || appData.fischerCastling)) hasRights = 1;
+ goto defaultlabel;
+
case WhiteKing:
+ baseRank = 0;
case BlackKing:
if(gameInfo.variant == VariantXiangqi)
selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteWazir);
if(gameInfo.variant == VariantKnightmate)
selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteUnicorn);
+ if(y == baseRank && (x == BOARD_WIDTH>>1 || appData.fischerCastling)) hasRights = 1;
default:
defaultlabel:
if (gameMode == IcsExamining) {
PieceToChar(selection), AAA + x, ONE + y);
SendToICS(buf);
} else {
+ rightsBoard[y][x] = hasRights;
if(x < BOARD_LEFT || x >= BOARD_RGHT) {
int n;
if(x == BOARD_LEFT-2 && selection >= BlackPawn) {