allowe parsing / disambiguation of SAN moves like Xe4 in certain situations
[xboard.git] / backend.c
old mode 100644 (file)
new mode 100755 (executable)
index 1d03351..e608307
--- a/backend.c
+++ b/backend.c
@@ -77,6 +77,7 @@
 #if STDC_HEADERS
 # include <stdlib.h>
 # include <string.h>
+# include <stdarg.h>
 #else /* not STDC_HEADERS */
 # if HAVE_STRING_H
 #  include <string.h>
@@ -183,7 +184,6 @@ void FeedMovesToProgram P((ChessProgramState *cps, int upto));
 void ResurrectChessProgram P((void));
 void DisplayComment P((int moveNumber, char *text));
 void DisplayMove P((int moveNumber));
-void DisplayAnalysis P((void));
 
 void ParseGameHistory P((char *game));
 void ParseBoard12 P((char *string));
@@ -607,7 +607,7 @@ InitBackEnd1()
     ShowThinkingEvent(); // [HGM] thinking: make sure post/nopost state is set according to options
 
     GetTimeMark(&programStartTime);
-    srand(programStartTime.ms); // [HGM] book: makes sure random is unpredictabe to msec level
+    srandom(programStartTime.ms); // [HGM] book: makes sure random is unpredictabe to msec level
 
     ClearProgramStats();
     programStats.ok_to_send = 1;
@@ -1042,6 +1042,7 @@ InitBackEnd2()
        fprintf(debugFP, "%s\n", programVersion);
     }
 
+    set_cont_sequence(appData.wrapContSeq);
     if (appData.matchGames > 0) {
        appData.matchMode = TRUE;
     } else if (appData.matchMode) {
@@ -1423,12 +1424,14 @@ KeepAlive()
 /* added routine for printf style output to ics */
 void ics_printf(char *format, ...)
 {
-       char buffer[MSG_SIZ], *args;
-       
-       args = (char *)&format + sizeof(format);
-       vsnprintf(buffer, sizeof(buffer), format, args);
-       buffer[sizeof(buffer)-1] = '\0';
-       SendToICS(buffer);
+    char buffer[MSG_SIZ];
+    va_list args;
+
+    va_start(args, format);
+    vsnprintf(buffer, sizeof(buffer), format, args);
+    buffer[sizeof(buffer)-1] = '\0';
+    SendToICS(buffer);
+    va_end(args);
 }
 
 void
@@ -1549,6 +1552,10 @@ StringToVariant(e)
         while( *e++ != '_');
     }
 
+    if(StrCaseStr(e, "misc/")) { // [HGM] on FICS, misc/shogi is not shogi
+       v = VariantNormal;
+       found = TRUE;
+    } else
     for (i=0; i<sizeof(variantNames)/sizeof(char*); i++) {
       if (StrCaseStr(e, variantNames[i])) {
        v = (VariantClass) i;
@@ -1933,8 +1940,6 @@ void
 VariantSwitch(Board board, VariantClass newVariant)
 {
    int newHoldingsWidth, newWidth = 8, newHeight = 8, i, j;
-   int oldCurrentMove = currentMove, oldForwardMostMove = forwardMostMove, oldBackwardMostMove = backwardMostMove;
-//   Board tempBoard; int saveCastling[BOARD_SIZE], saveEP;
 
    startedFromPositionFile = FALSE;
    if(gameInfo.variant == newVariant) return;
@@ -1951,59 +1956,63 @@ VariantSwitch(Board board, VariantClass newVariant)
     * case we want to add those holdings to the already received position.
     */
 
-
-  if (appData.debugMode) {
-    fprintf(debugFP, "Switch board from %s to %s\n",
-               VariantName(gameInfo.variant), VariantName(newVariant));
-    setbuf(debugFP, NULL);
-  }
-    shuffleOpenings = 0;       /* [HGM] shuffle */
-    gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
-    switch(newVariant) {
-            case VariantShogi:
-              newWidth = 9;  newHeight = 9;
-              gameInfo.holdingsSize = 7;
-            case VariantBughouse:
-            case VariantCrazyhouse:
-              newHoldingsWidth = 2; break;
-            default:
-              newHoldingsWidth = gameInfo.holdingsSize = 0;
-    }
-
-    if(newWidth  != gameInfo.boardWidth  ||
-       newHeight != gameInfo.boardHeight ||
-       newHoldingsWidth != gameInfo.holdingsWidth ) {
-
-        /* shift position to new playing area, if needed */
-        if(newHoldingsWidth > gameInfo.holdingsWidth) {
-           for(i=0; i<BOARD_HEIGHT; i++) 
-               for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
-                   board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
-                                                     board[i][j];
-           for(i=0; i<newHeight; i++) {
-               board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
-               board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
-           }
-        } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
-           for(i=0; i<BOARD_HEIGHT; i++)
-               for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
-                   board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
-                                                 board[i][j];
-        }
-
-        gameInfo.boardWidth  = newWidth;
-        gameInfo.boardHeight = newHeight;
-        gameInfo.holdingsWidth = newHoldingsWidth;
-        gameInfo.variant = newVariant;
-        InitDrawingSizes(-2, 0);
-
-        /* [HGM] The following should definitely be solved in a better way */
-        InitPosition(FALSE);          /* this sets up board[0], but also other stuff        */
-    } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
-
-    forwardMostMove = oldForwardMostMove;
-    backwardMostMove = oldBackwardMostMove;
-    currentMove = oldCurrentMove; /* InitPos reset these, but we need still to redraw the position */
+   
+   if (appData.debugMode) {
+     fprintf(debugFP, "Switch board from %s to %s\n",
+            VariantName(gameInfo.variant), VariantName(newVariant));
+     setbuf(debugFP, NULL);
+   }
+   shuffleOpenings = 0;       /* [HGM] shuffle */
+   gameInfo.holdingsSize = 5; /* [HGM] prepare holdings */
+   switch(newVariant) 
+     {
+     case VariantShogi:
+       newWidth = 9;  newHeight = 9;
+       gameInfo.holdingsSize = 7;
+     case VariantBughouse:
+     case VariantCrazyhouse:
+       newHoldingsWidth = 2; break;
+     case VariantGreat:
+       newWidth = 10;
+     case VariantSuper:
+       newHoldingsWidth = 2;
+       gameInfo.holdingsSize = 8;
+       break;
+     case VariantGothic:
+     case VariantCapablanca:
+     case VariantCapaRandom:
+       newWidth = 10;
+     default:
+       newHoldingsWidth = gameInfo.holdingsSize = 0;
+     };
+   
+   if(newWidth  != gameInfo.boardWidth  ||
+      newHeight != gameInfo.boardHeight ||
+      newHoldingsWidth != gameInfo.holdingsWidth ) {
+     
+     /* shift position to new playing area, if needed */
+     if(newHoldingsWidth > gameInfo.holdingsWidth) {
+       for(i=0; i<BOARD_HEIGHT; i++) 
+        for(j=BOARD_RGHT-1; j>=BOARD_LEFT; j--)
+          board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
+            board[i][j];
+       for(i=0; i<newHeight; i++) {
+        board[i][0] = board[i][newWidth+2*newHoldingsWidth-1] = EmptySquare;
+        board[i][1] = board[i][newWidth+2*newHoldingsWidth-2] = (ChessSquare) 0;
+       }
+     } else if(newHoldingsWidth < gameInfo.holdingsWidth) {
+       for(i=0; i<BOARD_HEIGHT; i++)
+        for(j=BOARD_LEFT; j<BOARD_RGHT; j++)
+          board[i][j+newHoldingsWidth-gameInfo.holdingsWidth] =
+            board[i][j];
+     }
+     gameInfo.boardWidth  = newWidth;
+     gameInfo.boardHeight = newHeight;
+     gameInfo.holdingsWidth = newHoldingsWidth;
+     gameInfo.variant = newVariant;
+     InitDrawingSizes(-2, 0);
+     InitPosition(TRUE);          /* this sets up board[0], but also other stuff        */
+   } else { gameInfo.variant = newVariant; InitPosition(TRUE); }
 }
 
 static int loggedOn = FALSE;
@@ -2013,6 +2022,7 @@ int gs_gamenum;
 char gs_kind[MSG_SIZ];
 static char player1Name[128] = "";
 static char player2Name[128] = "";
+static char cont_seq[] = "\n\\   ";
 static int player1Rating = -1;
 static int player2Rating = -1;
 /*----------------------------*/
@@ -2045,6 +2055,8 @@ read_from_ics(isr, closure, data, count, error)
     static int firstTime = TRUE, intfSet = FALSE;
     static ColorClass prevColor = ColorNormal;
     static int savingComment = FALSE;
+    static int cmatch = 0; // continuation sequence match
+    char *bp;
     char str[500];
     int i, oldi;
     int buf_len;
@@ -2075,18 +2087,66 @@ read_from_ics(isr, closure, data, count, error)
              buf[i] = buf[leftover_start + i];
        }
 
-       /* Copy in new characters, removing nulls and \r's */
-       buf_len = leftover_len;
-       for (i = 0; i < count; i++) {
-           if (data[i] != NULLCHAR && data[i] != '\r')
-             buf[buf_len++] = data[i];
-           if(!appData.noJoin && buf_len >= 5 && buf[buf_len-5]=='\n' && buf[buf_len-4]=='\\' && 
-                               buf[buf_len-3]==' '  && buf[buf_len-2]==' '  && buf[buf_len-1]==' ') {
-               buf_len -= 5; // [HGM] ICS: join continuation line of Lasker 2.2.3 server with previous
-               if(buf_len == 0 || buf[buf_len-1] != ' ')
-                  buf[buf_len++] = ' '; // add space (assumes ICS does not break lines within word)
-           }
-       }
+    /* copy new characters into the buffer */
+    bp = buf + leftover_len;
+    buf_len=leftover_len;
+    for (i=0; i<count; i++)
+    {
+        // ignore these
+        if (data[i] == '\r')
+            continue;
+
+        // join lines split by ICS?
+        if (!appData.noJoin)
+        {
+            /*
+                Joining just consists of finding matches against the
+                continuation sequence, and discarding that sequence
+                if found instead of copying it.  So, until a match
+                fails, there's nothing to do since it might be the
+                complete sequence, and thus, something we don't want
+                copied.
+            */
+            if (data[i] == cont_seq[cmatch])
+            {
+                cmatch++;
+                if (cmatch == strlen(cont_seq))
+                {
+                    cmatch = 0; // complete match.  just reset the counter
+
+                    /*
+                        it's possible for the ICS to not include the space
+                        at the end of the last word, making our [correct]
+                        join operation fuse two separate words.  the server
+                        does this when the space occurs at the width setting.
+                    */
+                    if (!buf_len || buf[buf_len-1] != ' ')
+                    {
+                        *bp++ = ' ';
+                        buf_len++;
+                    }
+                }
+                continue;
+            }
+            else if (cmatch)
+            {
+                /*
+                    match failed, so we have to copy what matched before
+                    falling through and copying this character.  In reality,
+                    this will only ever be just the newline character, but
+                    it doesn't hurt to be precise.
+                */
+                strncpy(bp, cont_seq, cmatch);
+                bp += cmatch;
+                buf_len += cmatch;
+                cmatch = 0;
+            }
+        }
+
+        // copy this char
+        *bp++ = data[i];
+        buf_len++;
+    }
 
        buf[buf_len] = NULLCHAR;
        next_out = leftover_len;
@@ -2214,8 +2274,6 @@ read_from_ics(isr, closure, data, count, error)
                  sprintf(str,
                          "/set-quietly interface %s\n/set-quietly style 12\n",
                          programVersion);
-                 strcat(str, "/set-quietly wrap 0\n");
-
                } else if (ics_type == ICS_CHESSNET) {
                  sprintf(str, "/style 12\n");
                } else {
@@ -2225,7 +2283,6 @@ read_from_ics(isr, closure, data, count, error)
 #ifdef WIN32
                  strcat(str, "$iset nohighlight 1\n");
 #endif
-                 strcat(str, "$iset nowrap 1\n");
                  strcat(str, "$iset lock 1\n$style 12\n");
                }
                SendToICS(str);
@@ -2672,7 +2729,7 @@ read_from_ics(isr, closure, data, count, error)
                           moves and soak them up so user can step
                           through them and/or save them.
                           */
-                       Reset(FALSE, TRUE);
+                       Reset(TRUE, TRUE);
                        gameMode = IcsObserving;
                        ModeHighlight();
                        ics_gamenum = -1;
@@ -3222,7 +3279,13 @@ read_from_ics(isr, closure, data, count, error)
                            * to move the position two files to the right to
                            * create room for them!
                            */
-                          VariantSwitch(boards[currentMove], VariantCrazyhouse); /* temp guess */
+                         VariantClass newVariant;
+                         switch(gameInfo.boardWidth) { // base guess on board width
+                               case 9:  newVariant = VariantShogi; break;
+                               case 10: newVariant = VariantGreat; break;
+                               default: newVariant = VariantCrazyhouse; break;
+                         }
+                          VariantSwitch(boards[currentMove], newVariant); /* temp guess */
                          /* Get a move list just to see the header, which
                             will tell us whether this is really bug or zh */
                          if (ics_getting_history == H_FALSE) {
@@ -3332,6 +3395,7 @@ ParseBoard12(string)
     char promoChar;
     int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
     char *bookHit = NULL; // [HGM] book
+    Boolean weird = FALSE;
 
     fromX = fromY = toX = toY = -1;
     
@@ -3347,6 +3411,7 @@ ParseBoard12(string)
         while(i < 199 && (string[i] != ' ' || string[i+2] != ' ')) {
            if(string[i] == ' ') { ranks++; files = 0; }
             else files++;
+           if(!strchr(" -pnbrqkPNBRQK" , string[i])) weird = TRUE; // test for fairies
            i++;
        }
        for(j = 0; j <i; j++) board_chars[j] = string[j];
@@ -3360,6 +3425,27 @@ ParseBoard12(string)
               &moveNum, str, elapsed_time, move_str, &ics_flip,
               &ticking);
 
+   if (gameInfo.boardHeight != ranks || gameInfo.boardWidth != files || 
+                                       weird && (int)gameInfo.variant <= (int)VariantShogi) {
+     /* [HGM] We seem to switch variant during a game!
+      * Try to guess new variant from board size
+      */
+         VariantClass newVariant = VariantFairy; // if 8x8, but fairies present
+         if(ranks == 8 && files == 10) newVariant = VariantCapablanca; else
+         if(ranks == 10 && files == 9) newVariant = VariantXiangqi; else
+         if(ranks == 8 && files == 12) newVariant = VariantCourier; else
+         if(ranks == 9 && files == 9)  newVariant = VariantShogi; else
+         if(!weird) newVariant = VariantNormal;
+          VariantSwitch(boards[currentMove], newVariant); /* temp guess */
+         /* Get a move list just to see the header, which
+            will tell us whether this is really bug or zh */
+         if (ics_getting_history == H_FALSE) {
+           ics_getting_history = H_REQUESTED;
+           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
+           SendToICS(str);
+         }
+    }
+
     if (n < 21) {
         snprintf(str, sizeof(str), _("Failed to parse board string:\n\"%s\""), string);
        DisplayError(str, 0);
@@ -3444,7 +3530,7 @@ ParseBoard12(string)
        
        /* Forget the old game and get the history (if any) of the new one */
        if (gameMode != BeginningOfGame) {
-         Reset(FALSE, TRUE);
+         Reset(TRUE, TRUE);
        }
        newGame = TRUE;
        if (appData.autoRaiseBoard) BoardToTop();
@@ -4825,24 +4911,29 @@ SendBoard(cps, moveNum)
 }
 
 int
-IsPromotion(fromX, fromY, toX, toY)
-     int fromX, fromY, toX, toY;
+HasPromotionChoice(int fromX, int fromY, int toX, int toY, char *promoChoice)
 {
+    /* [HGM] rewritten IsPromotion to only flag promotions that offer a choice */
     /* [HGM] add Shogi promotions */
     int promotionZoneSize=1, highestPromotingPiece = (int)WhitePawn;
     ChessSquare piece;
+    ChessMove moveType;
+    Boolean premove;
+
+    if(fromX < BOARD_LEFT || fromX >= BOARD_RGHT) return FALSE; // drop
+    if(toX   < BOARD_LEFT || toX   >= BOARD_RGHT) return FALSE; // move into holdings
+
+    if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi || // no promotions
+      !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) // invalid move
+       return FALSE;
 
-    if(gameMode == EditPosition || gameInfo.variant == VariantXiangqi ||
-      !(fromX >=0 && fromY >= 0 && toX >= 0 && toY >= 0) ) return FALSE;
-   /* [HGM] Note to self: line above also weeds out drops */
     piece = boards[currentMove][fromY][fromX];
     if(gameInfo.variant == VariantShogi) {
         promotionZoneSize = 3;
-        highestPromotingPiece = (int)WhiteKing;
-        /* [HGM] Should be Silver = Ferz, really, but legality testing is off,
-           and if in normal chess we then allow promotion to King, why not
-           allow promotion of other piece in Shogi?                         */
+        highestPromotingPiece = (int)WhiteFerz;
     }
+
+    // next weed out all moves that do not touch the promotion zone at all
     if((int)piece >= BlackPawn) {
         if(toY >= promotionZoneSize && fromY >= promotionZoneSize)
              return FALSE;
@@ -4851,7 +4942,62 @@ IsPromotion(fromX, fromY, toX, toY)
         if(  toY < BOARD_HEIGHT - promotionZoneSize &&
            fromY < BOARD_HEIGHT - promotionZoneSize) return FALSE;
     }
-    return ( (int)piece <= highestPromotingPiece );
+
+    if( (int)piece > highestPromotingPiece ) return FALSE; // non-promoting piece
+
+    // weed out mandatory Shogi promotions
+    if(gameInfo.variant == VariantShogi) {
+       if(piece >= BlackPawn) {
+           if(toY == 0 && piece == BlackPawn ||
+              toY == 0 && piece == BlackQueen ||
+              toY <= 1 && piece == BlackKnight) {
+               *promoChoice = '+';
+               return FALSE;
+           }
+       } else {
+           if(toY == BOARD_HEIGHT-1 && piece == WhitePawn ||
+              toY == BOARD_HEIGHT-1 && piece == WhiteQueen ||
+              toY >= BOARD_HEIGHT-2 && piece == WhiteKnight) {
+               *promoChoice = '+';
+               return FALSE;
+           }
+       }
+    }
+
+    // weed out obviously illegal Pawn moves
+    if(appData.testLegality  && (piece == WhitePawn || piece == BlackPawn) ) {
+       if(toX > fromX+1 || toX < fromX-1) return FALSE; // wide
+       if(piece == WhitePawn && toY != fromY+1) return FALSE; // deep
+       if(piece == BlackPawn && toY != fromY-1) return FALSE; // deep
+       if(fromX != toX && gameInfo.variant == VariantShogi) return FALSE;
+       // note we are not allowed to test for valid (non-)capture, due to premove
+    }
+
+    // we either have a choice what to promote to, or (in Shogi) whether to promote
+    if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier) {
+       *promoChoice = PieceToChar(BlackFerz);  // no choice
+       return FALSE;
+    }
+    if(appData.alwaysPromoteToQueen) { // predetermined
+       if(gameInfo.variant == VariantSuicide || gameInfo.variant == VariantLosers)
+            *promoChoice = PieceToChar(BlackKing); // in Suicide Q is the last thing we want
+       else *promoChoice = PieceToChar(BlackQueen);
+       return FALSE;
+    }
+
+    // suppress promotion popup on illegal moves that are not premoves
+    premove = gameMode == IcsPlayingWhite && !WhiteOnMove(currentMove) ||
+             gameMode == IcsPlayingBlack &&  WhiteOnMove(currentMove);
+    if(appData.testLegality && !premove) {
+       moveType = LegalityTest(boards[currentMove], PosFlags(currentMove),
+                       epStatus[currentMove], castlingRights[currentMove],
+                       fromY, fromX, toY, toX, NULLCHAR);
+       if(moveType != WhitePromotionQueen && moveType  != BlackPromotionQueen &&
+          moveType != WhitePromotionKnight && moveType != BlackPromotionKnight)
+           return FALSE;
+    }
+
+    return TRUE;
 }
 
 int
@@ -4994,29 +5140,6 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn)
     ChessMove moveType;
     ChessSquare pdown, pup;
 
-    if (fromX < 0 || fromY < 0) return ImpossibleMove;
-
-    /* [HGM] suppress all moves into holdings area and guard band */
-    if( toX < BOARD_LEFT || toX >= BOARD_RGHT || toY < 0 )
-            return ImpossibleMove;
-
-    /* [HGM] <sameColor> moved to here from winboard.c */
-    /* note: capture of own piece can be legal as drag-drop premove. For click-click it is selection of new piece. */
-    pdown = boards[currentMove][fromY][fromX];
-    pup = boards[currentMove][toY][toX];
-    if (    gameMode != EditPosition && !captureOwn &&
-            (WhitePawn <= pdown && pdown < BlackPawn &&
-             WhitePawn <= pup && pup < BlackPawn  ||
-             BlackPawn <= pdown && pdown < EmptySquare &&
-             BlackPawn <= pup && pup < EmptySquare 
-            ) && !((gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom) &&
-                    (pup == WhiteRook && pdown == WhiteKing && fromY == 0 && toY == 0||
-                     pup == BlackRook && pdown == BlackKing && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1 ||
-                     pup == WhiteKing && pdown == WhiteRook && fromY == 0 && toY == 0|| // also allow RxK
-                     pup == BlackKing && pdown == BlackRook && fromY == BOARD_HEIGHT-1 && toY == BOARD_HEIGHT-1  ) 
-        )           )
-         return Comment;
-
     /* Check if the user is playing in turn.  This is complicated because we
        let the user "pick up" a piece before it is his turn.  So the piece he
        tried to pick up may have been captured by the time he puts it down!
@@ -5135,6 +5258,9 @@ UserMoveTest(fromX, fromY, toX, toY, promoChar, captureOwn)
         return ImpossibleMove;
     }
 
+    pdown = boards[currentMove][fromY][fromX];
+    pup = boards[currentMove][toY][toX];
+
     /* [HGM] If move started in holdings, it means a drop */
     if( fromX == BOARD_LEFT-2 || fromX == BOARD_RGHT+1) { 
          if( pup != EmptySquare ) return ImpossibleMove;
@@ -5379,6 +5505,184 @@ if(appData.debugMode) fprintf(debugFP, "moveType 4 = %d, promochar = %x\n", move
         FinishMove(moveType, fromX, fromY, toX, toY, promoChar);
 }
 
+void LeftClick(ClickType clickType, int xPix, int yPix)
+{
+    int x, y;
+    Boolean saveAnimate;
+    static int second = 0, promotionChoice = 0;
+    char promoChoice = NULLCHAR;
+
+    if (clickType == Press) ErrorPopDown();
+
+    x = EventToSquare(xPix, BOARD_WIDTH);
+    y = EventToSquare(yPix, BOARD_HEIGHT);
+    if (!flipView && y >= 0) {
+       y = BOARD_HEIGHT - 1 - y;
+    }
+    if (flipView && x >= 0) {
+       x = BOARD_WIDTH - 1 - x;
+    }
+
+    if(promotionChoice) { // we are waiting for a click to indicate promotion piece
+       if(clickType == Release) return; // ignore upclick of click-click destination
+       promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel
+       if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y);
+       if(gameInfo.holdingsWidth && 
+               (WhiteOnMove(currentMove) 
+                       ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y > 0
+                       : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT-1) ) {
+           // click in right holdings, for determining promotion piece
+           ChessSquare p = boards[currentMove][y][x];
+           if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p);
+           if(p != EmptySquare) {
+               FinishMove(NormalMove, fromX, fromY, toX, toY, ToLower(PieceToChar(p)));
+               fromX = fromY = -1;
+               return;
+           }
+       }
+       DrawPosition(FALSE, boards[currentMove]);
+       return;
+    }
+
+    /* [HGM] holdings: next 5 lines: ignore all clicks between board and holdings */
+    if(clickType == Press
+            && ( x == BOARD_LEFT-1 || x == BOARD_RGHT
+              || x == BOARD_LEFT-2 && y < BOARD_HEIGHT-gameInfo.holdingsSize
+              || x == BOARD_RGHT+1 && y >= gameInfo.holdingsSize) )
+       return;
+
+    if (fromX == -1) {
+       if (clickType == Press) {
+           /* First square */
+           if (OKToStartUserMove(x, y)) {
+               fromX = x;
+               fromY = y;
+               second = 0;
+               DragPieceBegin(xPix, yPix);
+               if (appData.highlightDragging) {
+                   SetHighlights(x, y, -1, -1);
+               }
+           }
+       }
+       return;
+    }
+
+    /* fromX != -1 */
+    if (clickType == Press && gameMode != EditPosition) {
+       ChessSquare fromP;
+       ChessSquare toP;
+       int frc;
+
+       // ignore off-board to clicks
+       if(y < 0 || x < 0) return;
+
+       /* Check if clicking again on the same color piece */
+       fromP = boards[currentMove][fromY][fromX];
+       toP = boards[currentMove][y][x];
+       frc = gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom;
+       if ((WhitePawn <= fromP && fromP <= WhiteKing &&
+            WhitePawn <= toP && toP <= WhiteKing &&
+            !(fromP == WhiteKing && toP == WhiteRook && frc) &&
+            !(fromP == WhiteRook && toP == WhiteKing && frc)) ||
+           (BlackPawn <= fromP && fromP <= BlackKing && 
+            BlackPawn <= toP && toP <= BlackKing &&
+            !(fromP == BlackRook && toP == BlackKing && frc) && // allow also RxK as FRC castling
+            !(fromP == BlackKing && toP == BlackRook && frc))) {
+           /* Clicked again on same color piece -- changed his mind */
+           second = (x == fromX && y == fromY);
+           if (appData.highlightDragging) {
+               SetHighlights(x, y, -1, -1);
+           } else {
+               ClearHighlights();
+           }
+           if (OKToStartUserMove(x, y)) {
+               fromX = x;
+               fromY = y;
+               DragPieceBegin(xPix, yPix);
+           }
+           return;
+       }
+       // ignore to-clicks in holdings
+       if(x < BOARD_LEFT || x >= BOARD_RGHT) return;
+    }
+
+    if (clickType == Release && (x == fromX && y == fromY ||
+       x < BOARD_LEFT || x >= BOARD_RGHT)) {
+
+       // treat drags into holding as click on start square
+       x = fromX; y = fromY;
+
+       DragPieceEnd(xPix, yPix);
+       if (appData.animateDragging) {
+           /* Undo animation damage if any */
+           DrawPosition(FALSE, NULL);
+       }
+       if (second) {
+           /* Second up/down in same square; just abort move */
+           second = 0;
+           fromX = fromY = -1;
+           ClearHighlights();
+           gotPremove = 0;
+           ClearPremoveHighlights();
+       } else {
+           /* First upclick in same square; start click-click mode */
+           SetHighlights(x, y, -1, -1);
+       }
+       return;
+    }
+
+    /* we now have a different from- and to-square */
+    /* Completed move */
+    toX = x;
+    toY = y;
+    saveAnimate = appData.animate;
+    if (clickType == Press) {
+       /* Finish clickclick move */
+       if (appData.animate || appData.highlightLastMove) {
+           SetHighlights(fromX, fromY, toX, toY);
+       } else {
+           ClearHighlights();
+       }
+    } else {
+       /* Finish drag move */
+       if (appData.highlightLastMove) {
+           SetHighlights(fromX, fromY, toX, toY);
+       } else {
+           ClearHighlights();
+       }
+       DragPieceEnd(xPix, yPix);
+       /* Don't animate move and drag both */
+       appData.animate = FALSE;
+    }
+    if (HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice)) {
+       SetHighlights(fromX, fromY, toX, toY);
+       if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) {
+           // [HGM] super: promotion to captured piece selected from holdings
+           ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX];
+           promotionChoice = TRUE;
+           // kludge follows to temporarily execute move on display, without promoting yet
+           boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank
+           boards[currentMove][toY][toX] = p;
+           DrawPosition(FALSE, boards[currentMove]);
+           boards[currentMove][fromY][fromX] = p; // take back, but display stays
+           boards[currentMove][toY][toX] = q;
+           DisplayMessage("Click in holdings to choose piece", "");
+           return;
+       }
+       PromotionPopUp();
+    } else {
+       UserMoveEvent(fromX, fromY, toX, toY, promoChoice);
+       if (!appData.highlightLastMove || gotPremove) ClearHighlights();
+       if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);
+       fromX = fromY = -1;
+    }
+    appData.animate = saveAnimate;
+    if (appData.animate || appData.animateDragging) {
+       /* Undo animation damage if needed */
+       DrawPosition(FALSE, NULL);
+    }
+}
+
 void SendProgramStatsToFrontend( ChessProgramState * cps, ChessProgramStats * cpstats )
 {
 //    char * hint = lastHint;
@@ -6118,7 +6422,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.
             DisplayError(_("Bad FEN received from engine"), 0);
             return ;
         } else {
-           Reset(FALSE, FALSE);
+           Reset(TRUE, FALSE);
            CopyBoard(boards[0], initial_position);
            initialRulePlies = FENrulePlies;
            epStatus[0] = FENepStatus;
@@ -6680,7 +6984,6 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.
                 if (currentMove == forwardMostMove || gameMode == AnalyzeMode
                         || gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
                    DisplayMove(currentMove - 1);
-                   DisplayAnalysis();
                }
                return;
 
@@ -6708,7 +7011,6 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.
                if (currentMove == forwardMostMove || gameMode==AnalyzeMode || 
                            gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
                    DisplayMove(currentMove - 1);
-                   DisplayAnalysis();
                }
                return;
            } else if (sscanf(message,"stat01: %d " u64Display " %d %d %d %s",
@@ -6733,7 +7035,6 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.
 
                 SendProgramStatsToFrontend( cps, &programStats );
 
-               DisplayAnalysis();
                return;
 
            } else if (strncmp(message,"++",2) == 0) {
@@ -6769,7 +7070,6 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.
                if (currentMove == forwardMostMove || gameMode==AnalyzeMode ||
                            gameMode == AnalyzeFile || appData.icsEngineAnalyze) {
                    DisplayMove(currentMove - 1);
-                   DisplayAnalysis();
                }
                return;
            }
@@ -7241,14 +7541,20 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board, castling, ep)
         p = (int) fromX;
         if(p < (int) BlackPawn) { /* white drop */
              p -= (int)WhitePawn;
+                p = PieceToNumber((ChessSquare)p);
              if(p >= gameInfo.holdingsSize) p = 0;
-             if(--board[p][BOARD_WIDTH-2] == 0)
+             if(--board[p][BOARD_WIDTH-2] <= 0)
                   board[p][BOARD_WIDTH-1] = EmptySquare;
+             if((int)board[p][BOARD_WIDTH-2] < 0)
+                       board[p][BOARD_WIDTH-2] = 0;
         } else {                  /* black drop */
              p -= (int)BlackPawn;
+                p = PieceToNumber((ChessSquare)p);
              if(p >= gameInfo.holdingsSize) p = 0;
-             if(--board[BOARD_HEIGHT-1-p][1] == 0)
+             if(--board[BOARD_HEIGHT-1-p][1] <= 0)
                   board[BOARD_HEIGHT-1-p][0] = EmptySquare;
+             if((int)board[BOARD_HEIGHT-1-p][1] < 0)
+                       board[BOARD_HEIGHT-1-p][1] = 0;
         }
       }
       if (captured != EmptySquare && gameInfo.holdingsSize > 0
@@ -7282,7 +7588,6 @@ ApplyMove(fromX, fromY, toX, toY, promoChar, board, castling, ep)
           board[BOARD_HEIGHT-1-p][0] = WHITE_TO_BLACK captured;
        }
       }
-
     } else if (gameInfo.variant == VariantAtomic) {
       if (captured != EmptySquare) {
        int y, x;
@@ -7660,7 +7965,7 @@ TwoMachinesEventIfReady P((void))
 void
 NextMatchGame P((void))
 {
-    int index; /* [HGM] autoinc: step lod index during match */
+    int index; /* [HGM] autoinc: step load index during match */
     Reset(FALSE, TRUE);
     if (*appData.loadGameFile != NULLCHAR) {
        index = appData.loadGameIndex;
@@ -9591,7 +9896,7 @@ SaveGamePGN(f)
            fprintf(f, " ");
            linelen++;
        }
-       fprintf(f, numtext);
+       fprintf(f, "%s", numtext);
        linelen += numlen;
 
        /* Get move */
@@ -9609,7 +9914,7 @@ SaveGamePGN(f)
            fprintf(f, " ");
            linelen++;
        }
-       fprintf(f, move_buffer);
+       fprintf(f, "%s", move_buffer);
        linelen += movelen;
 
         /* [AS] Add PV info if present */
@@ -9653,7 +9958,7 @@ SaveGamePGN(f)
                fprintf(f, " ");
                linelen++;
            }
-           fprintf(f, move_buffer);
+           fprintf(f, "%s", move_buffer);
            linelen += movelen;
         }
 
@@ -10316,8 +10621,7 @@ AnalyzeModeEvent()
        first.analyzing = TRUE;
        /*first.maybeThinking = TRUE;*/
        first.maybeThinking = FALSE; /* avoid killing GNU Chess */
-       AnalysisPopUp(_("Analysis"),
-                     _("Starting analysis mode...\nIf this message stays up, your chess program does not support analysis."));
+       EngineOutputPopUp();
     }
     if (!appData.icsEngineAnalyze) gameMode = AnalyzeMode;
     pausing = FALSE;
@@ -10343,8 +10647,7 @@ AnalyzeFileEvent()
        first.analyzing = TRUE;
        /*first.maybeThinking = TRUE;*/
        first.maybeThinking = FALSE; /* avoid killing GNU Chess */
-       AnalysisPopUp(_("Analysis"),
-                     _("Starting analysis mode...\nIf this message stays up, your chess program does not support analysis."));
+       EngineOutputPopUp();
     }
     gameMode = AnalyzeFile;
     pausing = FALSE;
@@ -10654,7 +10957,9 @@ TwoMachinesEvent P((void))
 
        strcpy(bookMove, "move ");
        strcat(bookMove, bookHit);
-       HandleMachineMove(bookMove, &first);
+       savedMessage = bookMove; // args for deferred call
+       savedState = onmove;
+       ScheduleDelayedEvent(DeferredBookMove, 1);
     }
 }
 
@@ -10842,7 +11147,6 @@ ExitAnalyzeMode()
       SendToProgram("exit\n", &first);
       first.analyzing = FALSE;
     }
-    AnalysisPopDown();
     thinkOutput[0] = NULLCHAR;
 }
 
@@ -12543,7 +12847,7 @@ PeriodicUpdatesEvent(newState)
     appData.periodicUpdates=newState;
 
     /* Display type changes, so update it now */
-    DisplayAnalysis();
+//    DisplayAnalysis();
 
     /* Get the ball rolling again... */
     if (newState) {
@@ -12683,92 +12987,6 @@ DisplayMove(moveNumber)
 }
 
 void
-DisplayAnalysisText(text)
-     char *text;
-{
-    char buf[MSG_SIZ];
-
-    if (gameMode == AnalyzeMode || gameMode == AnalyzeFile 
-               || appData.icsEngineAnalyze) {
-       sprintf(buf, "Analysis (%s)", first.tidy);
-       AnalysisPopUp(buf, text);
-    }
-}
-
-static int
-only_one_move(str)
-     char *str;
-{
-    while (*str && isspace(*str)) ++str;
-    while (*str && !isspace(*str)) ++str;
-    if (!*str) return 1;
-    while (*str && isspace(*str)) ++str;
-    if (!*str) return 1;
-    return 0;
-}
-
-void
-DisplayAnalysis()
-{
-    char buf[MSG_SIZ];
-    char lst[MSG_SIZ / 2];
-    double nps;
-    static char *xtra[] = { "", " (--)", " (++)" };
-    int h, m, s, cs;
-  
-    if (programStats.time == 0) {
-       programStats.time = 1;
-    }
-  
-    if (programStats.got_only_move) {
-       safeStrCpy(buf, programStats.movelist, sizeof(buf));
-    } else {
-        safeStrCpy( lst, programStats.movelist, sizeof(lst));
-
-        nps = (u64ToDouble(programStats.nodes) /
-             ((double)programStats.time /100.0));
-
-       cs = programStats.time % 100;
-       s = programStats.time / 100;
-       h = (s / (60*60));
-       s = s - h*60*60;
-       m = (s/60);
-       s = s - m*60;
-
-       if (programStats.moves_left > 0 && appData.periodicUpdates) {
-         if (programStats.move_name[0] != NULLCHAR) {
-           sprintf(buf, "depth=%d %d/%d(%s) %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
-                   programStats.depth,
-                   programStats.nr_moves-programStats.moves_left,
-                   programStats.nr_moves, programStats.move_name,
-                   ((float)programStats.score)/100.0, lst,
-                   only_one_move(lst)?
-                   xtra[programStats.got_fail] : "",
-                   (u64)programStats.nodes, (int)nps, h, m, s, cs);
-         } else {
-           sprintf(buf, "depth=%d %d/%d %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
-                   programStats.depth,
-                   programStats.nr_moves-programStats.moves_left,
-                   programStats.nr_moves, ((float)programStats.score)/100.0,
-                   lst,
-                   only_one_move(lst)?
-                   xtra[programStats.got_fail] : "",
-                   (u64)programStats.nodes, (int)nps, h, m, s, cs);
-         }
-       } else {
-           sprintf(buf, "depth=%d %+.2f %s%s\nNodes: " u64Display " NPS: %d\nTime: %02d:%02d:%02d.%02d",
-                   programStats.depth,
-                   ((float)programStats.score)/100.0,
-                   lst,
-                   only_one_move(lst)?
-                   xtra[programStats.got_fail] : "",
-                   (u64)programStats.nodes, (int)nps, h, m, s, cs);
-       }
-    }
-    DisplayAnalysisText(buf);
-}
-
-void
 DisplayComment(moveNumber, text)
      int moveNumber;
      char *text;
@@ -13494,6 +13712,14 @@ PositionToFEN(move, overrideCastling)
        } else {
            *p++ = '-';
        }
+    } else if(move == backwardMostMove) {
+       // [HGM] perhaps we should always do it like this, and forget the above?
+       if(epStatus[move] >= 0) {
+           *p++ = epStatus[move] + AAA;
+           *p++ = whiteToPlay ? '6'+BOARD_HEIGHT-8 : '3';
+       } else {
+           *p++ = '-';
+       }
     } else {
        *p++ = '-';
     }
@@ -13777,3 +14003,110 @@ EditPositionPasteFEN(char *fen)
     }
   }
 }
+
+static char cseq[12] = "\\   ";
+
+Boolean set_cont_sequence(char *new_seq)
+{
+    int len;
+    Boolean ret;
+
+    // handle bad attempts to set the sequence
+       if (!new_seq)
+               return 0; // acceptable error - no debug
+
+    len = strlen(new_seq);
+    ret = (len > 0) && (len < sizeof(cseq));
+    if (ret)
+        strcpy(cseq, new_seq);
+    else if (appData.debugMode)
+        fprintf(debugFP, "Invalid continuation sequence \"%s\"  (maximum length is: %d)\n", new_seq, sizeof(cseq)-1);
+    return ret;
+}
+
+/*
+    reformat a source message so words don't cross the width boundary.  internal
+    newlines are not removed.  returns the wrapped size (no null character unless
+    included in source message).  If dest is NULL, only calculate the size required
+    for the dest buffer.  lp argument indicats line position upon entry, and it's
+    passed back upon exit.
+*/
+int wrap(char *dest, char *src, int count, int width, int *lp)
+{
+    int len, i, ansi, cseq_len, line, old_line, old_i, old_len, clen;
+
+    cseq_len = strlen(cseq);
+    old_line = line = *lp;
+    ansi = len = clen = 0;
+
+    for (i=0; i < count; i++)
+    {
+        if (src[i] == '\033')
+            ansi = 1;
+
+        // if we hit the width, back up
+        if (!ansi && (line >= width) && src[i] != '\n' && src[i] != ' ')
+        {
+            // store i & len in case the word is too long
+            old_i = i, old_len = len;
+
+            // find the end of the last word
+            while (i && src[i] != ' ' && src[i] != '\n')
+            {
+                i--;
+                len--;
+            }
+
+            // word too long?  restore i & len before splitting it
+            if ((old_i-i+clen) >= width)
+            {
+                i = old_i;
+                len = old_len;
+            }
+
+            // extra space?
+            if (i && src[i-1] == ' ')
+                len--;
+
+            if (src[i] != ' ' && src[i] != '\n')
+            {
+                i--;
+                if (len)
+                    len--;
+            }
+
+            // now append the newline and continuation sequence
+            if (dest)
+                dest[len] = '\n';
+            len++;
+            if (dest)
+                strncpy(dest+len, cseq, cseq_len);
+            len += cseq_len;
+            line = cseq_len;
+            clen = cseq_len;
+            continue;
+        }
+
+        if (dest)
+            dest[len] = src[i];
+        len++;
+        if (!ansi)
+            line++;
+        if (src[i] == '\n')
+            line = 0;
+        if (src[i] == 'm')
+            ansi = 0;
+    }
+    if (dest && appData.debugMode)
+    {
+        fprintf(debugFP, "wrap(count:%d,width:%d,line:%d,len:%d,*lp:%d,src: ",
+            count, width, line, len, *lp);
+        show_bytes(debugFP, src, count);
+        fprintf(debugFP, "\ndest: ");
+        show_bytes(debugFP, dest, len);
+        fprintf(debugFP, "\n");
+    }
+    *lp = dest ? line : old_line;
+
+    return len;
+}