allowe parsing / disambiguation of SAN moves like Xe4 in certain situations
[xboard.git] / backend.c
index bf1a32c..e608307 100755 (executable)
--- a/backend.c
+++ b/backend.c
@@ -607,7 +607,7 @@ InitBackEnd1()
     ShowThinkingEvent(); // [HGM] thinking: make sure post/nopost state is set according to options
 
     GetTimeMark(&programStartTime);
-    srand(programStartTime.ms); // [HGM] book: makes sure random is unpredictabe to msec level
+    srandom(programStartTime.ms); // [HGM] book: makes sure random is unpredictabe to msec level
 
     ClearProgramStats();
     programStats.ok_to_send = 1;
@@ -1977,7 +1977,7 @@ VariantSwitch(Board board, VariantClass newVariant)
      case VariantSuper:
        newHoldingsWidth = 2;
        gameInfo.holdingsSize = 8;
-       return;
+       break;
      case VariantGothic:
      case VariantCapablanca:
      case VariantCapaRandom:
@@ -2011,10 +2011,8 @@ VariantSwitch(Board board, VariantClass newVariant)
      gameInfo.holdingsWidth = newHoldingsWidth;
      gameInfo.variant = newVariant;
      InitDrawingSizes(-2, 0);
-     InitPosition(FALSE);          /* this sets up board[0], but also other stuff        */
-   } else { gameInfo.variant = newVariant; InitPosition(FALSE); }
-   
-   DrawPosition(TRUE, boards[currentMove]);
+     InitPosition(TRUE);          /* this sets up board[0], but also other stuff        */
+   } else { gameInfo.variant = newVariant; InitPosition(TRUE); }
 }
 
 static int loggedOn = FALSE;
@@ -2731,7 +2729,7 @@ read_from_ics(isr, closure, data, count, error)
                           moves and soak them up so user can step
                           through them and/or save them.
                           */
-                       Reset(FALSE, TRUE);
+                       Reset(TRUE, TRUE);
                        gameMode = IcsObserving;
                        ModeHighlight();
                        ics_gamenum = -1;
@@ -3281,7 +3279,13 @@ read_from_ics(isr, closure, data, count, error)
                            * to move the position two files to the right to
                            * create room for them!
                            */
-                          VariantSwitch(boards[currentMove], VariantCrazyhouse); /* temp guess */
+                         VariantClass newVariant;
+                         switch(gameInfo.boardWidth) { // base guess on board width
+                               case 9:  newVariant = VariantShogi; break;
+                               case 10: newVariant = VariantGreat; break;
+                               default: newVariant = VariantCrazyhouse; break;
+                         }
+                          VariantSwitch(boards[currentMove], newVariant); /* temp guess */
                          /* Get a move list just to see the header, which
                             will tell us whether this is really bug or zh */
                          if (ics_getting_history == H_FALSE) {
@@ -3391,6 +3395,7 @@ ParseBoard12(string)
     char promoChar;
     int ranks=1, files=0; /* [HGM] ICS80: allow variable board size */
     char *bookHit = NULL; // [HGM] book
+    Boolean weird = FALSE;
 
     fromX = fromY = toX = toY = -1;
     
@@ -3406,6 +3411,7 @@ ParseBoard12(string)
         while(i < 199 && (string[i] != ' ' || string[i+2] != ' ')) {
            if(string[i] == ' ') { ranks++; files = 0; }
             else files++;
+           if(!strchr(" -pnbrqkPNBRQK" , string[i])) weird = TRUE; // test for fairies
            i++;
        }
        for(j = 0; j <i; j++) board_chars[j] = string[j];
@@ -3419,6 +3425,27 @@ ParseBoard12(string)
               &moveNum, str, elapsed_time, move_str, &ics_flip,
               &ticking);
 
+   if (gameInfo.boardHeight != ranks || gameInfo.boardWidth != files || 
+                                       weird && (int)gameInfo.variant <= (int)VariantShogi) {
+     /* [HGM] We seem to switch variant during a game!
+      * Try to guess new variant from board size
+      */
+         VariantClass newVariant = VariantFairy; // if 8x8, but fairies present
+         if(ranks == 8 && files == 10) newVariant = VariantCapablanca; else
+         if(ranks == 10 && files == 9) newVariant = VariantXiangqi; else
+         if(ranks == 8 && files == 12) newVariant = VariantCourier; else
+         if(ranks == 9 && files == 9)  newVariant = VariantShogi; else
+         if(!weird) newVariant = VariantNormal;
+          VariantSwitch(boards[currentMove], newVariant); /* temp guess */
+         /* Get a move list just to see the header, which
+            will tell us whether this is really bug or zh */
+         if (ics_getting_history == H_FALSE) {
+           ics_getting_history = H_REQUESTED;
+           sprintf(str, "%smoves %d\n", ics_prefix, gamenum);
+           SendToICS(str);
+         }
+    }
+
     if (n < 21) {
         snprintf(str, sizeof(str), _("Failed to parse board string:\n\"%s\""), string);
        DisplayError(str, 0);
@@ -3503,7 +3530,7 @@ ParseBoard12(string)
        
        /* Forget the old game and get the history (if any) of the new one */
        if (gameMode != BeginningOfGame) {
-         Reset(FALSE, TRUE);
+         Reset(TRUE, TRUE);
        }
        newGame = TRUE;
        if (appData.autoRaiseBoard) BoardToTop();
@@ -6395,7 +6422,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats.
             DisplayError(_("Bad FEN received from engine"), 0);
             return ;
         } else {
-           Reset(FALSE, FALSE);
+           Reset(TRUE, FALSE);
            CopyBoard(boards[0], initial_position);
            initialRulePlies = FENrulePlies;
            epStatus[0] = FENepStatus;
@@ -7938,7 +7965,7 @@ TwoMachinesEventIfReady P((void))
 void
 NextMatchGame P((void))
 {
-    int index; /* [HGM] autoinc: step lod index during match */
+    int index; /* [HGM] autoinc: step load index during match */
     Reset(FALSE, TRUE);
     if (*appData.loadGameFile != NULLCHAR) {
        index = appData.loadGameIndex;
@@ -10930,7 +10957,9 @@ TwoMachinesEvent P((void))
 
        strcpy(bookMove, "move ");
        strcat(bookMove, bookHit);
-       HandleMachineMove(bookMove, &first);
+       savedMessage = bookMove; // args for deferred call
+       savedState = onmove;
+       ScheduleDelayedEvent(DeferredBookMove, 1);
     }
 }