void EditBookEvent P((void));
Boolean DisplayBook P((int moveNr));
void SaveToBook P((char *text));
+void PlayBookMove P((char *text, int index));
void HoverEvent P((int hiX, int hiY, int x, int y));
int PackGame P((Board board));
Boolean ParseFEN P((Board board, int *blackPlaysFirst, char *fen, Boolean autoSize));