return;
}
+/*
+ * File menu
+ */
+
void LoadNextGameProc(object, user_data)
GtkObject *object;
gpointer user_data;
return;
}
+
+void LoadNextPositionProc(object, user_data)
+ GtkObject *object;
+ gpointer user_data;
+{
+ ReloadPosition(1);
+ return;
+}
+
+void LoadPrevPositionProc(object, user_data)
+ GtkObject *object;
+ gpointer user_data;
+{
+ ReloadPosition(-1);
+ return;
+}
+
+void ReloadPositionProc(object, user_data)
+ GtkObject *object;
+ gpointer user_data;
+{
+ ReloadPosition(0);
+ return;
+}
+
+
+/* End File Menu */
+
void MachineWhiteProc(object, user_data)
GtkObject *object;
gpointer user_data;