Expand numer of new piece types to 2 x 11
[xboard.git] / common.h
index 5c7b6d2..81f2553 100644 (file)
--- a/common.h
+++ b/common.h
@@ -226,6 +226,7 @@ typedef char *String;
 #define BELLCHAR                '\007'
 #define NULLCHAR                '\000'
 #define FEATURE_TIMEOUT         10000 /*ms*/
+#define MATE_SCORE              100000
 
 #define CLOCK_FONT 0
 #define MESSAGE_FONT 1
@@ -293,23 +294,27 @@ typedef enum {
     WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
     WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
     WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
-    WhiteWolf, WhiteOx, WhiteBoar, WhiteHelmet, WhiteViking,
+    WhiteButterfly, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf,
+    WhiteFlying, WhiteDuck, WhiteAxe, WhiteHat, WhiteGnu, WhiteCub,
     WhiteTokin, WhiteClaw, WhitePCardinal, WhitePDragon, WhiteCat,
     WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
     WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
     WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop,
-    WhiteP1, WhiteP2, WhiteP3, WhiteP4, WhiteP5, 
+    WhiteWheel, WhitePKnight, WhiteWizard, WhiteCopper, WhiteIron, WhiteViking,
+    WhiteFlag, WhiteAmazon, WhiteWheer, WhiteShield, WhiteShierd,
     WhiteKing,
     BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
     BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
     BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
     BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
-    BlackWolf, BlackOx, BlackBoar, BlackHelmet, BlackViking,
+    BlackButterfly, BlackZebra, BlackCamel, BlackTower, BlackWolf,
+    BlackFlying, BlackDuck, BlackAxe, BlackHat, BlackGnu, BlackCub,
     BlackTokin, BlackClaw, BlackPCardinal, BlackPDragon, BlackCat,
     BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
     BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
     BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop,
-    BlackP1, BlackP2, BlackP3, BlackP4, BlackP5,
+    BlackWheel, BlackPKnight, BlackWizard, BlackCopper, BlackIron, BlackViking,
+    BlackFlag, BlackAmazon, BlackWheer, BlackShield, BlackShierd,
     BlackKing,
     EmptySquare, DarkSquare,
     NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
@@ -319,11 +324,12 @@ typedef enum {
 /* [HGM] some macros that can be used as prefixes to convert piece types */
 #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int)
 #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int)
-#define PROMOTED       (int)WhiteDragon - (int)WhiteRook + (int)
-#define DEMOTED        (int)WhiteRook - (int)WhiteDragon + (int)
+#define PROMO          (int)WhiteDragon - (int)WhiteRook + (int)
+#define PROMOTED(X)    (promoPartner[X])
+#define DEMOTED(X)     (promoPartner[X])
 #define SHOGI          (int)EmptySquare + (int)
-#define CHUPROMOTED    ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
-#define CHUDEMOTED     ((int)WhiteDragon - (int)WhitePDragon)*(gameInfo.variant == VariantChu) + DEMOTED
+#define CHUPROMOTED(X) (promoPartner[X])
+#define CHUDEMOTED(X)  (promoPartner[X])
 #define IS_SHOGI(V)    ((V) == VariantShogi || (V) == VariantChu)
 #define IS_LION(V)     ((V) == WhiteLion || (V) == BlackLion)