Merge branch 'v4.7.x' into master
[xboard.git] / common.h
index 861eefa..f8a521a 100644 (file)
--- a/common.h
+++ b/common.h
@@ -172,7 +172,7 @@ typedef char *String;
    outside world in ASCII. In a similar way, the different rank numbering
    systems (starting at rank 0 or 1) are implemented by redefining '1'.
 */
-#define BOARD_RANKS             11             /* [HGM] for in declarations  */
+#define BOARD_RANKS             17            /* [HGM] for in declarations  */
 #define BOARD_FILES             16             /* [HGM] for in declarations  */
 #define BOARD_HEIGHT (gameInfo.boardHeight)    /* [HGM] made user adjustable */
 #define BOARD_WIDTH  (gameInfo.boardWidth + 2*gameInfo.holdingsWidth)
@@ -182,7 +182,7 @@ typedef char *String;
 #define VIRGIN       (BOARD_RANKS-2)           /* [HGM] pieces not moved     */
 #define EP_STATUS    CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank        */
 #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/
-#define ONE          ('1'-(BOARD_HEIGHT>9))    /* [HGM] foremost board rank  */
+#define ONE          ('1'-(BOARD_HEIGHT==10))  /* [HGM] foremost board rank  */
 #define AAA          ('a'-BOARD_LEFT)          /* [HGM] leftmost board file  */
 #define VIRGIN_W                 1             /* [HGM] flags in Board[VIRGIN][X] */
 #define VIRGIN_B                 2
@@ -288,12 +288,20 @@ typedef enum {
     WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen,
     WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan,
     WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper,
-    WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing,
+    WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion,
+    WhiteTokin, WhiteDagger, WhitePCardinal, WhitePDragon, WhiteCat,
+    WhitePSword, WhiteMonarch, WhiteMother, WhiteNothing, WhitePRook, WhitePDagger,
+    WhiteDolphin, WhiteStag, WhiteHorned, WhiteEagle, WhiteSword,
+    WhiteCrown, WhiteHCrown, WhiteHorse, WhiteDrunk, WhitePBishop, WhiteKing,
     BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen,
     BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan,
     BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper,
-    BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing,
-    EmptySquare,
+    BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion,
+    BlackTokin, BlackDagger, BlackPCardinal, BlackPDragon, BlackCat,
+    BlackPSword, BlackMonarch, BlackMother, BlackNothing, BlackPRook, BlackPDagger,
+    BlackDolphin, BlackStag, BlackHorned, BlackEagle, BlackSword,
+    BlackCrown, BlackHCrown, BlackHorse, BlackDrunk, BlackPBishop, BlackKing,
+    EmptySquare, DarkSquare,
     NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING]
     ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/
   } ChessSquare;
@@ -304,6 +312,9 @@ typedef enum {
 #define PROMOTED       (int)WhiteDragon - (int)WhiteRook + (int)
 #define DEMOTED        (int)WhiteRook - (int)WhiteDragon + (int)
 #define SHOGI          (int)EmptySquare + (int)
+#define CHUPROMOTED    ((int)WhitePDragon - (int)WhiteDragon)*(gameInfo.variant == VariantChu) + PROMOTED
+#define IS_SHOGI(V)    ((V) == VariantShogi || (V) == VariantChu)
+#define IS_LION(V)     ((V) == WhiteLion || (V) == BlackLion)
 
 
 typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES];
@@ -319,7 +330,7 @@ typedef enum {
     WhitePromotion, WhiteNonPromotion,
     BlackPromotion, BlackNonPromotion,
     WhiteCapturesEnPassant, BlackCapturesEnPassant,
-    WhiteDrop, BlackDrop,
+    WhiteDrop, BlackDrop, FirstLeg,
     NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove,
     WhiteWins, BlackWins, GameIsDrawn, GameUnfinished,
     GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing,
@@ -333,7 +344,7 @@ typedef enum {
 } ColorClass;
 
 typedef enum {
-    SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss,
+    SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss,
     SoundIcsDraw, SoundIcsUnfinished, NSoundClasses
 } SoundClass;
 
@@ -363,6 +374,7 @@ typedef enum {
     Variant35,           /* Temporary name for possible future ICC wild 35 */
     Variant36,           /* Temporary name for possible future ICC wild 36 */
     VariantShogi,        /* [HGM] added variants */
+    VariantChu,
     VariantXiangqi,
     VariantCourier,
     VariantGothic,
@@ -378,9 +390,12 @@ typedef enum {
     VariantGreat,
     VariantTwilight,
     VariantMakruk,
+    VariantASEAN,
     VariantSChess,
     VariantGrand,
     VariantSpartan,
+    VariantLion,
+    VariantChuChess,
     VariantUnknown       /* Catchall for other unknown variants */
 } VariantClass;
 
@@ -409,6 +424,7 @@ typedef enum {
   "wild35", \
   "wild36", \
   "shogi", \
+  "chu", \
   "xiangqi", \
   "courier", \
   "gothic", \
@@ -424,9 +440,12 @@ typedef enum {
   "great",\
   "twilight",\
   "makruk",\
+  "asean",\
   "seirawan",\
   "grand",\
   "spartan",\
+  "lion",\
+  "chuchess",\
   "unknown" \
 }
 
@@ -562,6 +581,7 @@ typedef struct {
     char *soundSeek;
     char *soundMove;     // [HGM] IMPORTANT: order must be as in SoundClass
     char *soundBell;
+    char *soundRoar;
     char *soundIcsAlarm;
     char *soundIcsWin;
     char *soundIcsLoss;
@@ -691,13 +711,16 @@ typedef struct {
     int zippyShortGame; /* [HGM] aborter   */
 #endif
     Boolean lowTimeWarning; /* [HGM] low time */
+    Boolean quitNext;
     char *lowTimeWarningColor;
 
     char *serverFileName;
     char *serverMovesName;
+    char *finger;
     Boolean suppressLoadMoves;
     int serverPause;
     int timeOdds[ENGINES];
+    int drawDepth[ENGINES];
     int timeOddsMode;
     int accumulateTC[ENGINES];
     int NPS[ENGINES];