}
gameInfo.variant = v;
- appData.variant = VariantName(v);
+ ASSIGN(appData.variant, VariantName(v));
shuffleOpenings = FALSE; /* [HGM] shuffle: possible shuffle reset when we switch */
startedFromPositionFile = FALSE; /* [HGM] loadPos: no longer valid in new variant */
appData.NrFiles = filesTmp;
appData.holdingsSize = sizeTmp;
appData.pieceToCharTable = NULL;
- appData.pieceNickNames = "";
- appData.colorNickNames = "";
- appData.men = "";
+ ASSIGN(appData.pieceNickNames, "");
+ ASSIGN(appData.colorNickNames, "");
+ ASSIGN(appData.men, "");
PopDown(TransientDlg);
Reset(True, True);
return;
static void
SetRandom (int n)
{
- int r = n==2 ? -1 : random() & (1<<30)-1;
+ int r = n==3 ? -1 : random() & (1<<30)-1;
char buf[MSG_SIZ];
snprintf(buf, MSG_SIZ, "%d", r);
- SetWidgetText(&shuffleOptions[1], buf, TransientDlg);
+ SetWidgetText(&shuffleOptions[2], buf, TransientDlg);
SetWidgetState(&shuffleOptions[0], True);
}