int boardWidth, boardHeight;
static int oldWidth, oldHeight;
static VariantClass oldVariant;
- static int oldMono = -1, oldTwoBoards = 0;
+ static int oldTwoBoards = 0;
if(!mainOptions[W_BOARD].handle) return;
SelectPieces(gameInfo.variant);
- oldMono = -10; // kludge to force recreation of animation masks
oldVariant = gameInfo.variant;
}
CreateAnimVars();
- oldMono = appData.monoMode;
}
void