+++ /dev/null
-/*
- * engineoutput.c - split-off backe-end from Engine output (PV) by HGM
- *
- * Author: Alessandro Scotti (Dec 2005)
- *
- * Copyright 2005 Alessandro Scotti
- *
- * Enhancements Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014,
- * 2015, 2016 Free Software Foundation, Inc.
- *
- * ------------------------------------------------------------------------
- *
- * GNU XBoard is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or (at
- * your option) any later version.
- *
- * GNU XBoard is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see http://www.gnu.org/licenses/. *
- *
- *------------------------------------------------------------------------
- ** See the file ChangeLog for a revision history. */
-
-#define SHOW_PONDERING
-
-#include "config.h"
-
-#include <stdio.h>
-#include <ctype.h>
-
-#if STDC_HEADERS
-# include <stdlib.h>
-# include <string.h>
-#else /* not STDC_HEADERS */
-# if HAVE_STRING_H
-# include <string.h>
-# else /* not HAVE_STRING_H */
-# include <strings.h>
-# endif /* not HAVE_STRING_H */
-#endif /* not STDC_HEADERS */
-
-#include "common.h"
-#include "frontend.h"
-#include "backend.h"
-#include "moves.h"
-#include "engineoutput.h"
-#include "gettext.h"
-
-#ifdef ENABLE_NLS
-# define _(s) gettext (s)
-# define N_(s) gettext_noop (s)
-#else
-# ifdef WIN32
-# define _(s) T_(s)
-# undef ngettext
-# define ngettext(s,p,n) T_(p)
-# else
-# define _(s) (s)
-# endif
-# define N_(s) s
-#endif
-
-typedef struct {
- char * name;
- int which;
- int depth;
- u64 nodes;
- int score;
- int time;
- char * pv;
- char * hint;
- int an_move_index;
- int an_move_count;
- int moveKey;
-} EngineOutputData;
-
-// called by other front-end
-void EngineOutputUpdate( FrontEndProgramStats * stats );
-void OutputKibitz(int window, char *text);
-
-// module back-end routines
-static void VerifyDisplayMode();
-static void UpdateControls( EngineOutputData * ed );
-
-static int lastDepth[2] = { -1, -1 };
-static int lastForwardMostMove[2] = { -1, -1 };
-static int engineState[2] = { -1, -1 };
-static char lastLine[2][MSG_SIZ];
-static char header[2][MSG_SIZ];
-static char columnHeader[MSG_SIZ] = "dep\tscore\tnodes\ttime\t(not shown: tbhits\tknps\tseldep)\n";
-static int columnMask = 0xF0;
-
-#define MAX_VAR 400
-static int scores[MAX_VAR], textEnd[MAX_VAR], keys[MAX_VAR], curDepth[2], nrVariations[2];
-static char fail[MAX_VAR];
-
-extern int initialRulePlies;
-
-void
-MakeEngineOutputTitle ()
-{
- static char buf[MSG_SIZ];
- static char oldTitle[MSG_SIZ];
- char title[MSG_SIZ];
- int count, rule = 2*appData.ruleMoves;
-
- snprintf(title, MSG_SIZ, _("Engine Output") );
-
- if(!EngineOutputIsUp()) return;
- // figure out value of 50-move counter
- count = currentMove;
- while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove ) count--;
- if( count == backwardMostMove ) count -= initialRulePlies;
- count = currentMove - count;
- if(!rule) rule = 100;
- if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving || appData.zippyPlay)) {
- snprintf(buf, MSG_SIZ, ngettext("%s (%d reversible ply)", "%s (%d reversible plies)", count), title, count);
- safeStrCpy(title, buf, MSG_SIZ);
- }
- if(!strcmp(oldTitle, title)) return;
- safeStrCpy(oldTitle, title, MSG_SIZ);
- SetEngineOutputTitle(title);
-}
-
-// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
-void
-SetEngineState (int which, enum ENGINE_STATE state, char * state_data)
-{
- int x_which = 1 - which;
-
- if( engineState[ which ] != state ) {
- engineState[ which ] = state;
-
- switch( state ) {
- case STATE_THINKING:
- SetIcon( which, nStateIcon, nThinking );
- if( engineState[ x_which ] == STATE_THINKING ) {
- SetEngineState( x_which, STATE_IDLE, "" );
- }
- break;
- case STATE_PONDERING:
- SetIcon( which, nStateIcon, nPondering );
- break;
- case STATE_ANALYZING:
- SetIcon( which, nStateIcon, nAnalyzing );
- break;
- default:
- SetIcon( which, nStateIcon, nClear );
- break;
- }
- }
-
- if( state_data != 0 ) {
- DoSetWindowText( which, nStateData, state_data );
- }
-}
-
-// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.
-void
-SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-end
-{
- EngineOutputData ed;
- int clearMemo = FALSE;
- int which, depth, multi;
- ChessMove moveType;
- int ff, ft, rf, rt;
- char pc;
-
- if( stats == 0 ) {
- SetEngineState( 0, STATE_IDLE, "" );
- SetEngineState( 1, STATE_IDLE, "" );
- return;
- }
-
- if(gameMode == IcsObserving && !appData.icsEngineAnalyze)
- return; // [HGM] kibitz: shut up engine if we are observing an ICS game
-
- which = stats->which;
- depth = stats->depth;
-
- if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) {
- return;
- }
-
- if(appData.epd && which) return; // do not write second pane in -epd mode
-
- if( !EngineOutputDialogExists() ) {
- return;
- }
-
- VerifyDisplayMode();
-
- ed.which = which;
- ed.depth = depth;
- ed.nodes = stats->nodes;
- ed.score = stats->score;
- ed.time = stats->time;
- ed.pv = stats->pv;
- ed.hint = stats->hint;
- ed.an_move_index = stats->an_move_index;
- ed.an_move_count = stats->an_move_count;
-
- /* Get target control. [HGM] this is moved to front end, which get them from a table */
- if( which == 0 ) {
- ed.name = first.tidy;
- }
- else {
- ed.name = second.tidy;
- }
-
- if( ed.pv != 0 && ed.pv[0] == ' ' ) {
- if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */
- ed.pv = "";
- }
- }
-
- /* Clear memo if needed */
- if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1 && ed.pv[0]) ) { // no reason to clear if we won't add line
- clearMemo = TRUE;
- }
-
- if( lastForwardMostMove[which] != forwardMostMove && endPV < 0) {
- clearMemo = TRUE;
- }
-
- if( clearMemo ) {
- if(!appData.headers) columnHeader[0] = NULLCHAR;
- DoClearMemo(which); nrVariations[which] = 0;
- header[which][0] = NULLCHAR;
- if(gameMode == AnalyzeMode) {
- ChessProgramState *cps = (which ? &second : &first);
- char *exclu = cps->excludeMoves ? exclusionHeader : "";
- if((multi = MultiPV(cps, 3)) != -1) {
- char *s = "setting";
- if(multi < -1) multi = -2 - multi, s = "margin";
- snprintf(header[which], MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV %s = %d / more\n",
- appData.whitePOV || appData.scoreWhite ? "white" : "mover", s, cps->option[multi].value);
- }
- if(!which) snprintf(header[which]+strlen(header[which]), MSG_SIZ-strlen(header[which]), "%s%s", exclu, columnHeader);
- InsertIntoMemo( which, header[which], 0);
- } else {
- snprintf(header[which], MSG_SIZ, "%s", columnHeader);
- if(appData.ponderNextMove && lastLine[which][0]) {
- InsertIntoMemo( which, lastLine[which], 0 );
- InsertIntoMemo( which, "\n", 0 );
- }
- InsertIntoMemo( which, header[which], 0);
- }
- }
-
- if(ed.pv && ed.pv[0] && ParseOneMove(ed.pv, currentMove, &moveType, &ff, &rf, &ft, &rt, &pc))
- ed.moveKey = (ff<<24 | rf << 16 | ft << 8 | rt) ^ pc*87161;
- else ed.moveKey = ed.nodes; // kludge to get unique key unlikely to match any move
-
- /* Update */
- lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge
- if(endPV < 0) lastForwardMostMove[which] = forwardMostMove; // not during PV walk!
-
- UpdateControls( &ed );
-}
-
-#define ENGINE_COLOR_WHITE 'w'
-#define ENGINE_COLOR_BLACK 'b'
-#define ENGINE_COLOR_UNKNOWN ' '
-
-// pure back end
-static char
-GetEngineColor (int which)
-{
- char result = ENGINE_COLOR_UNKNOWN;
-
- if( which == 0 || which == 1 ) {
- ChessProgramState * cps;
-
- switch (gameMode) {
- case MachinePlaysBlack:
- case IcsPlayingBlack:
- result = ENGINE_COLOR_BLACK;
- break;
- case MachinePlaysWhite:
- case IcsPlayingWhite:
- result = ENGINE_COLOR_WHITE;
- break;
- case AnalyzeMode:
- case AnalyzeFile:
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
- break;
- case TwoMachinesPlay:
- cps = (which == 0) ? &first : &second;
- result = cps->twoMachinesColor[0];
- result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
- break;
- default: ; // does not happen, but suppresses pedantic warnings
- }
- }
-
- return result;
-}
-
-// pure back end
-static char
-GetActiveEngineColor ()
-{
- char result = ENGINE_COLOR_UNKNOWN;
-
- if( gameMode == TwoMachinesPlay ) {
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
- }
-
- return result;
-}
-
-// pure back end
-static int
-IsEnginePondering (int which)
-{
- int result = FALSE;
-
- switch (gameMode) {
- case MachinePlaysBlack:
- case IcsPlayingBlack:
- if( WhiteOnMove(forwardMostMove) ) result = TRUE;
- break;
- case MachinePlaysWhite:
- case IcsPlayingWhite:
- if( ! WhiteOnMove(forwardMostMove) ) result = TRUE;
- break;
- case TwoMachinesPlay:
- if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) {
- if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE;
- }
- break;
- default: ; // does not happen, but suppresses pedantic warnings
- }
-
- return result;
-}
-
-// back end
-static void
-SetDisplayMode (int mode)
-{
- if( windowMode != mode ) {
- windowMode = mode;
-
- ResizeWindowControls( mode );
- }
-}
-
-// pure back end
-static void
-VerifyDisplayMode ()
-{
- int mode;
-
- /* Get proper mode for current game */
- switch( gameMode ) {
- case IcsObserving: // [HGM] ICS analyze
- if(!appData.icsEngineAnalyze) return;
- case AnalyzeFile:
- case MachinePlaysWhite:
- case MachinePlaysBlack:
- mode = 0;
- break;
- case AnalyzeMode:
- mode = second.analyzing;
- break;
- case IcsPlayingWhite:
- case IcsPlayingBlack:
- mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz
- break;
- case TwoMachinesPlay:
- mode = 1;
- break;
- default:
- /* Do not change */
- return;
- }
-
- SetDisplayMode( mode );
-}
-
-// back end. Determine what icon to set in the color-icon field, and print it
-void
-SetEngineColorIcon (int which)
-{
- char color = GetEngineColor(which);
- int nicon = 0;
-
- if( color == ENGINE_COLOR_BLACK )
- nicon = nColorBlack;
- else if( color == ENGINE_COLOR_WHITE )
- nicon = nColorWhite;
- else
- nicon = nColorUnknown;
-
- SetIcon( which, nColorIcon, nicon );
-}
-
-#define MAX_NAME_LENGTH 32
-
-// [HGM] multivar: sort Thinking Output within one depth on score
-
-static int
-MateFlip (int n)
-{ // map mate-score to monotonous scale, so sorting compares them correctly
- if(n >= MATE_SCORE) return 2*MATE_SCORE - n;
- if(n <= -MATE_SCORE) return -2*MATE_SCORE - n;
- return n;
-}
-
-static int
-InsertionPoint (int len, EngineOutputData *ed)
-{
- int i, offs = 0, newScore = ed->score, n = ed->which;
- char failType;
-
- if(ed->nodes == 0 && ed->score == 0 && ed->time == 0)
- newScore = 1e6; // info lines inserted on top
- if(ed->depth != curDepth[n]) { // depth has changed
- curDepth[n] = ed->depth;
- nrVariations[n] = 0; // throw away everything we had
- }
- i = strlen(ed->pv); if(i > 0) i--;
- failType = ed->pv[i];
- if(failType != '?' && failType != '!') failType = ' ';
- // loop through all lines. Note even / odd used for different panes
- for(i=nrVariations[n]-2; i>=0; i-=2) {
- // put new item behind those we haven't looked at
- offs = textEnd[i+n];
- textEnd[i+n+2] = offs + len;
- scores[i+n+2] = newScore;
- keys[i+n+2] = ed->moveKey;
- fail[i+n+2] = failType;
- if(ed->moveKey != keys[i+n] && // same move always tops previous one (as a higher score must be a fail low)
- MateFlip(newScore) < MateFlip(scores[i+n]) && fail[i+n] == ' ') break;
- // if it had higher score as previous, move previous in stead
- scores[i+n+2] = ed->moveKey == keys[i+n] ? newScore : scores[i+n]; // correct scores of fail-low/high searches
- textEnd[i+n+2] = textEnd[i+n] + len;
- keys[i+n+2] = keys[i+n];
- fail[i+n+2] = fail[i+n];
- }
- if(i<0) {
- offs = 0;
- textEnd[n] = offs + len;
- scores[n] = newScore;
- keys[n] = ed->moveKey;
- fail[n] = failType;
- }
- nrVariations[n] += 2;
- return offs + strlen(header[ed->which]);
-}
-
-static char spaces[] = " "; // [HGM] align: spaces for padding
-
-static void
-Format(char *buf, int val)
-{ // [HGM] tbhits: print a positive integer with trailing whitespace to give it fixed width
- if( val < 1000000 ) {
- int h = val, i=0;
- while(h > 0) h /= 10, i++;
- snprintf( buf, 24, "%d%s\t", val, spaces + 2*i);
- }
- else {
- char unit = 'M';
- if(val >= 1e9) val /= 1e3, unit = 'G';
- snprintf( buf, 24, "%.*f%c%s\t", 1 + (val < 1e7), val/1e6, unit, spaces + 10 + 2*(val >= 1e8));
- }
-}
-
-// pure back end, now SetWindowText is called via wrapper DoSetWindowText
-static void
-UpdateControls (EngineOutputData *ed)
-{
-// int isPondering = FALSE;
-
- char s_label[MAX_NAME_LENGTH + 32];
- int h;
- char * name = ed->name;
- char *q, *pvStart = ed->pv;
-
- /* Label */
- if( name == 0 || *name == '\0' ) {
- name = "?";
- }
-
- strncpy( s_label, name, MAX_NAME_LENGTH );
- s_label[ MAX_NAME_LENGTH-1 ] = '\0';
-
- if(pvStart) { // [HGM] tbhits: plit up old PV into extra infos and real PV
- while(strchr(pvStart, '\t')) { // locate last tab before non-int (real PV starts after that)
- for(q=pvStart; isdigit(*q) || *q == ' '; q++);
- if(*q != '\t') break;
- pvStart = q + 1;
- }
- }
-
-#ifdef SHOW_PONDERING
- if( IsEnginePondering( ed->which ) ) {
- char buf[12];
-
- buf[0] = '\0';
-
- if( ed->hint != 0 && *ed->hint != '\0' ) {
- strncpy( buf, ed->hint, sizeof(buf) );
- buf[sizeof(buf)-1] = '\0';
- }
- else if( pvStart != 0 && *pvStart != '\0' ) {
- char * sep;
- int buflen = sizeof(buf);
-
- sep = strchr( pvStart, ' ' );
- if( sep != NULL ) {
- buflen = sep - pvStart + 1;
- if( buflen > sizeof(buf) ) buflen = sizeof(buf);
- }
-
- strncpy( buf, pvStart, buflen );
- buf[ buflen-1 ] = '\0';
- }
-
- SetEngineState( ed->which, STATE_PONDERING, buf );
- }
- else if( gameMode == TwoMachinesPlay ) {
- SetEngineState( ed->which, STATE_THINKING, "" );
- }
- else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile
- || (gameMode == IcsObserving && appData.icsEngineAnalyze)) { // [HGM] ICS-analyze
- char buf[64];
- int time_secs = ed->time / 100;
- int time_mins = time_secs / 60;
-
- buf[0] = '\0';
-
- if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) {
- char mov[16];
-
- strncpy( mov, ed->hint, sizeof(mov) );
- mov[ sizeof(mov)-1 ] = '\0';
-
- snprintf( buf, sizeof(buf)/sizeof(buf[0]), "[%d] %d/%d: %s [%02d:%02d:%02d]", ed->depth, ed->an_move_index,
- ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );
- }
-
- SetEngineState( ed->which, STATE_ANALYZING, buf );
- }
- else {
- SetEngineState( ed->which, STATE_IDLE, "" );
- }
-#endif
-
- DoSetWindowText( ed->which, nLabel, s_label );
-
- s_label[0] = '\0';
-
- if( ed->time > 0 && ed->nodes > 0 ) {
- unsigned long nps_100 = ed->nodes / ed->time;
-
- if( nps_100 < 100000 ) {
- snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %lu", _("NPS"), nps_100 * 100 );
- }
- else {
- snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %.1fk", _("NPS"), nps_100 / 10.0 );
- }
- }
-
- DoSetWindowText( ed->which, nLabelNPS, s_label );
-
- /* Memo */
- if( pvStart != 0 && *pvStart != '\0' ) {
- char s_nodes[24];
- char s_score[16];
- char s_time[24];
- char s_hits[24];
- char s_seld[24];
- char s_knps[24];
- char buf[256], fail;
- int buflen, hits, i, params[5], extra;
- int time_secs = ed->time / 100;
- int time_cent = ed->time % 100;
-
- /* Nodes */
- if( ed->nodes < 1000000 ) {
- int h = ed->nodes, i=0;
- while(h > 0) h /= 10, i++; // [HGM] align: count digits; pad with 2 spaces for every missing digit
- snprintf( s_nodes, sizeof(s_nodes)/sizeof(s_nodes[0]), u64Display "%s\t", ed->nodes, spaces + 2*i);
- }
- else {
- double x = u64ToDouble(ed->nodes);
- char unit = 'M';
- if(x >= 1e9) x /= 1e3, unit = 'G';
- snprintf( s_nodes, sizeof(s_nodes)/sizeof(s_nodes[0]), "%.*f%c%s\t", 1 + (x < 1e7), x / 1e6,
- unit, spaces + 10 + 2*(ed->nodes >= 1e8));
- }
-
- /* TB Hits etc. */
- for(i=hits=0; i<5; i++) params[i] = 0;
-//fprintf(stderr, "%s\n%s\n", ed->pv, pvStart);
- if(pvStart != ed->pv) { // check if numbers before PV
- strncpy(buf, ed->pv, 256); buf[pvStart - ed->pv] = NULLCHAR;
- extra = sscanf(buf, "%d %d %d %d %d", params, params+1, params+2, params+3, params+4);
-//fprintf(stderr, "extra=%d len=%d\n", extra, pvStart - ed->pv);
- if(extra) hits = params[extra-1], params[extra-1] = 0; // last one is tbhits
- }
- Format(s_seld, params[0]); Format(s_knps, params[1]); Format(s_hits, hits);
-
- if(*ed->pv) fail = ed->pv[strlen(ed->pv)-1]; else fail = ' ';
- if(fail != '?' && fail != '!') fail = ' ';
-
- /* Score */
- h = ((gameMode == AnalyzeMode && appData.whitePOV || appData.scoreWhite) && !WhiteOnMove(currentMove) ? -1 : 1) * ed->score;
- if( h == 0 ) {
- snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), " 0.00%c\t", fail );
- } else
- if( h >= MATE_SCORE) snprintf(s_score, 16, " %s#%d%c\t", ( h > MATE_SCORE+9 ? "" : " "), h - MATE_SCORE, fail ); else
- if(-h >= MATE_SCORE) snprintf(s_score, 16, " %s#-%d%c\t", (-h > MATE_SCORE+9 ? "" : " "), -h - MATE_SCORE, fail ); else
- if( h > 0 ) {
- snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "+%.2f%c\t", h / 100.0, fail );
- }
- else {
- snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), " %.2f%c\t", h / 100.0, fail );
- }
-
- /* Time */
- if(time_secs >= 3600)
- snprintf( s_time, sizeof(s_time)/sizeof(s_time[0]), "%d:%02d:%02d\t", time_secs / 3600, (time_secs / 60) % 60, time_secs % 60 );
- else
- snprintf( s_time, sizeof(s_time)/sizeof(s_time[0]), "%d:%02d.%02d\t", time_secs / 60, time_secs % 60, time_cent );
-
- if(columnMask & 2) s_score[0] = NULLCHAR; // [HGM] hide: erase columns the user has hidden
- if(columnMask & 4) s_nodes[0] = NULLCHAR;
- if(columnMask & 8) s_time[0] = NULLCHAR;
- if(columnMask & 16) s_hits[0] = NULLCHAR;
- if(columnMask & 32) s_knps[0] = NULLCHAR;
- if(columnMask & 64) s_seld[0] = NULLCHAR;
-
- /* Put all together... */
- if(ed->nodes == 0 && ed->score == 0 && ed->time == 0)
- snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%3d\t", ed->depth );
- else
- snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%3d\t%s%s%s%s%s%s", ed->depth, s_score, s_nodes, s_time, s_hits, s_knps, s_seld );
-
- /* Add PV */
- buflen = strlen(buf);
-
- strncpy( buf + buflen, pvStart, sizeof(buf) - buflen );
-
- buf[ sizeof(buf) - 3 ] = '\0';
-
- strcat( buf + buflen, "\r\n" );
-
- /* Update memo */
- InsertIntoMemo( ed->which, buf, InsertionPoint(strlen(buf), ed) );
- strncpy(lastLine[ed->which], buf, MSG_SIZ);
- }
-
- /* Colors */
- SetEngineColorIcon( ed->which );
-}
-
-static char *titles[] = { "score\t", "nodes\t", "time\t", "tbhits\t", "knps\t", "seldep\t" };
-
-void
-Collapse(int n)
-{ // handle click on column headers, to hide / show them
- int i, j, nr=0, m=~columnMask, Ncol=7;
- for(i=0; columnHeader[i] && i<n; i++) nr += (columnHeader[i] == '\t');
- if(!nr) return; // depth always shown, so clicks on it ignored
- for(i=j=0; i<Ncol; i++) if(m & 1<<i) j++; // count hidden columns
- if(nr < j) { // shown column clicked: hide it
- for(i=j=0; i<Ncol; i++) if(m & 1<<i && j++ == nr) break;
- columnMask |= 1<<i;
- } else { // hidden column clicked: show it
- m = ~m; nr -= j;
- for(i=j=0; i<Ncol; i++) if(m & 1<<i && j++ == nr) break;
- columnMask &= ~(1<<i);
- }
- // create new header line
- strcpy(columnHeader, "dep\t");
- m = ~columnMask;
- for(i=j=1; i<Ncol; i++) if(m & 1<<i) strcat(columnHeader, titles[i-1]), j++;
- if(j != Ncol) { // list hidden columns, so user ca click them
- m = ~m; strcat(columnHeader, "(not shown: ");
- for(i=1; i<Ncol; i++) if(m & 1<<i) strcat(columnHeader, titles[i-1]);
- strcat(columnHeader, ")");
- }
- strcat(columnHeader, "\n");
-}
-
-// [HGM] kibitz: write kibitz line; split window for it if necessary
-void
-OutputKibitz (int window, char *text)
-{
- static int currentLineEnd[2];
- int where = 0;
- if(!EngineOutputIsUp()) return;
- if(!opponentKibitzes && !appData.epd) { // on first kibitz of game, clear memos
- DoClearMemo(1); currentLineEnd[1] = 0;
- if(gameMode == IcsObserving) { DoClearMemo(0); currentLineEnd[0] = 0; }
- }
- opponentKibitzes = TRUE; // this causes split window DisplayMode in ICS modes.
- VerifyDisplayMode();
- strncpy(text+strlen(text)-1, "\r\n", 4); // to not lose line breaks on copying
- if(gameMode == IcsObserving) {
- DoSetWindowText(0, nLabel, gameInfo.white);
- SetIcon( 0, nColorIcon, nColorWhite);
- SetIcon( 0, nStateIcon, nClear);
- }
- DoSetWindowText(1, nLabel, gameMode == IcsPlayingBlack ? gameInfo.white : gameInfo.black); // opponent name
- SetIcon( 1, nColorIcon, gameMode == IcsPlayingBlack ? nColorWhite : nColorBlack);
- SetIcon( 1, nStateIcon, nClear);
- if(strstr(text, "\\ ") == text) where = currentLineEnd[window-1]; // continuation line
-//if(appData.debugMode) fprintf(debugFP, "insert '%s' at %d (end = %d,%d)\n", text, where, currentLineEnd[0], currentLineEnd[1]);
- InsertIntoMemo(window-1, text, where); // [HGM] multivar: always at top
- currentLineEnd[window-1] = where + strlen(text);
-}