count = currentMove - count;
if(!rule) rule = 100;
if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving)) {
- snprintf(buf, MSG_SIZ, _("%s (%d reversible plies)"), title, count);
+ snprintf(buf, MSG_SIZ, ngettext("%s (%d reversible ply)", "%s (%d reversible plies)", count), title, count);
safeStrCpy(title, buf, MSG_SIZ);
}
if(!strcmp(oldTitle, title)) return;