void ShutDownFrontEnd P((void));
void BoardToTop P((void));
void AnimateMove P((Board board, int fromX, int fromY, int toX, int toY));
-void HistorySet P((char movelist[][2*MOVE_LEN],
- int first, int last, int current));
+void HistorySet P((char movelist[][2*MOVE_LEN], int first, int last, int current));
void FreezeUI P((void));
void ThawUI P((void));
extern char *programName;
+void SetProgramStats P(( int which, int depth, unsigned long nodes, int score, int time, char * pv )); /* [AS] */
+
#endif