+++ /dev/null
-/*
- * gamelist.c -- Functions to manage a gamelist
- *
- * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free
- * Software Foundation, Inc.
- *
- * Enhancements Copyright 2005 Alessandro Scotti
- *
- * ------------------------------------------------------------------------
- *
- * GNU XBoard is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or (at
- * your option) any later version.
- *
- * GNU XBoard is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see http://www.gnu.org/licenses/.
- *
- *------------------------------------------------------------------------
- ** See the file ChangeLog for a revision history. */
-
-#include "config.h"
-
-#include <stdio.h>
-#include <errno.h>
-#if STDC_HEADERS
-# include <stdlib.h>
-# include <string.h>
-#else /* not STDC_HEADERS */
-# if HAVE_STRING_H
-# include <string.h>
-# else /* not HAVE_STRING_H */
-# include <strings.h>
-# endif /* not HAVE_STRING_H */
-#endif /* not STDC_HEADERS */
-
-#include "common.h"
-#include "frontend.h"
-#include "backend.h"
-#include "parser.h"
-#include "moves.h"
-#include "gettext.h"
-
-#ifdef ENABLE_NLS
-# define _(s) gettext (s)
-# define N_(s) gettext_noop (s)
-#else
-# define _(s) (s)
-# define N_(s) s
-#endif
-
-
-/* Variables
- */
-List gameList;
-extern Board initialPosition;
-extern int quickFlag;
-extern int movePtr;
-
-/* Local function prototypes
- */
-static void GameListDeleteGame P((ListGame *));
-static ListGame *GameListCreate P((void));
-static void GameListFree P((List *));
-static int GameListNewGame P((ListGame **));
-
-/* [AS] Wildcard pattern matching */
-Boolean
-HasPattern (const char * text, const char * pattern)
-{
- while( *pattern != '\0' ) {
- if( *pattern == '*' ) {
- while( *pattern == '*' ) {
- pattern++;
- }
-
- if( *pattern == '\0' ) {
- return TRUE;
- }
-
- while( *text != '\0' ) {
- if( HasPattern( text, pattern ) ) {
- return TRUE;
- }
- text++;
- }
- }
- else if( (*pattern == *text) || ((*pattern == '?') && (*text != '\0')) ) {
- pattern++;
- text++;
- continue;
- }
-
- return FALSE;
- }
-
- return TRUE;
-}
-
-Boolean
-SearchPattern (const char * text, const char * pattern)
-{
- Boolean result = TRUE;
-
- if( pattern != NULL && *pattern != '\0' ) {
- if( *pattern == '*' ) {
- result = HasPattern( text, pattern );
- }
- else {
- result = FALSE;
-
- while( *text != '\0' ) {
- if( HasPattern( text, pattern ) ) {
- result = TRUE;
- break;
- }
- text++;
- }
- }
- }
-
- return result;
-}
-
-/* Delete a ListGame; implies removint it from a list.
- */
-static void
-GameListDeleteGame (ListGame *listGame)
-{
- if (listGame) {
- if (listGame->gameInfo.event) free(listGame->gameInfo.event);
- if (listGame->gameInfo.site) free(listGame->gameInfo.site);
- if (listGame->gameInfo.date) free(listGame->gameInfo.date);
- if (listGame->gameInfo.round) free(listGame->gameInfo.round);
- if (listGame->gameInfo.white) free(listGame->gameInfo.white);
- if (listGame->gameInfo.black) free(listGame->gameInfo.black);
- if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);
- if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
- if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
- if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
- if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);
- ListNodeFree((ListNode *) listGame);
- }
-}
-
-
-/* Free the previous list of games.
- */
-static void
-GameListFree (List *gameList)
-{
- while (!ListEmpty(gameList))
- {
- GameListDeleteGame((ListGame *) gameList->head);
- }
-}
-
-
-
-/* Initialize a new GameInfo structure.
- */
-void
-GameListInitGameInfo (GameInfo *gameInfo)
-{
- gameInfo->event = NULL;
- gameInfo->site = NULL;
- gameInfo->date = NULL;
- gameInfo->round = NULL;
- gameInfo->white = NULL;
- gameInfo->black = NULL;
- gameInfo->result = GameUnfinished;
- gameInfo->fen = NULL;
- gameInfo->resultDetails = NULL;
- gameInfo->timeControl = NULL;
- gameInfo->extraTags = NULL;
- gameInfo->whiteRating = -1; /* unknown */
- gameInfo->blackRating = -1; /* unknown */
- gameInfo->variant = VariantNormal;
- gameInfo->variantName = NULL;
- gameInfo->outOfBook = NULL;
- gameInfo->resultDetails = NULL;
-}
-
-
-/* Create empty ListGame; returns ListGame or NULL, if out of memory.
- *
- * Note, that the ListGame is *not* added to any list
- */
-static ListGame *
-GameListCreate ()
-{
- ListGame *listGame;
-
- if ((listGame = (ListGame *) ListNodeCreate(sizeof(*listGame)))) {
- GameListInitGameInfo(&listGame->gameInfo);
- }
- return(listGame);
-}
-
-
-/* Creates a new game for the gamelist.
- */
-static int
-GameListNewGame (ListGame **listGamePtr)
-{
- if (!(*listGamePtr = (ListGame *) GameListCreate())) {
- GameListFree(&gameList);
- return(ENOMEM);
- }
- ListAddTail(&gameList, (ListNode *) *listGamePtr);
- return(0);
-}
-
-
-/* Build the list of games in the open file f.
- * Returns 0 for success or error number.
- */
-int
-GameListBuild (FILE *f)
-{
- ChessMove cm, lastStart;
- int gameNumber;
- ListGame *currentListGame = NULL;
- int error, scratch=100, plyNr=0, fromX, fromY, toX, toY;
- int offset;
- char lastComment[MSG_SIZ], buf[MSG_SIZ];
- TimeMark t, t2;
-
- GetTimeMark(&t);
- GameListFree(&gameList);
- yynewfile(f);
- gameNumber = 0;
- movePtr = 0;
-
- lastStart = (ChessMove) 0;
- yyskipmoves = FALSE;
- do {
- yyboardindex = scratch;
- offset = yyoffset();
- quickFlag = plyNr + 1;
- cm = (ChessMove) Myylex();
- switch (cm) {
- case GNUChessGame:
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
- if (currentListGame->gameInfo.event != NULL) {
- free(currentListGame->gameInfo.event);
- }
- currentListGame->gameInfo.event = StrSave(yy_text);
- lastStart = cm;
- break;
- case XBoardGame:
- lastStart = cm;
- break;
- case MoveNumberOne:
- switch (lastStart) {
- case GNUChessGame:
- break; /* ignore */
- case PGNTag:
- lastStart = cm;
- break; /* Already started */
- case (ChessMove) 0:
- case MoveNumberOne:
- case XBoardGame:
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
- lastStart = cm;
- break;
- default:
- break; /* impossible */
- }
- break;
- case PGNTag:
- lastStart = cm;
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);
- do {
- yyboardindex = 1;
- offset = yyoffset();
- cm = (ChessMove) Myylex();
- if (cm == PGNTag) {
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);
- }
- } while (cm == PGNTag || cm == Comment);
- if(1) {
- int btm=0;
- if(currentListGame->gameInfo.fen) ParseFEN(boards[scratch], &btm, currentListGame->gameInfo.fen, FALSE);
- else CopyBoard(boards[scratch], initialPosition);
- plyNr = (btm != 0);
- currentListGame->moves = PackGame(boards[scratch]);
- }
- if(cm != NormalMove) break;
- case IllegalMove:
- if(appData.testLegality) break;
- case NormalMove:
- /* Allow the first game to start with an unnumbered move */
- yyskipmoves = FALSE;
- if (lastStart == (ChessMove) 0) {
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- if(1) { CopyBoard(boards[scratch], initialPosition); plyNr = 0; currentListGame->moves = PackGame(boards[scratch]); }
- lastStart = MoveNumberOne;
- }
- case WhiteCapturesEnPassant:
- case BlackCapturesEnPassant:
- case WhitePromotion:
- case BlackPromotion:
- case WhiteNonPromotion:
- case BlackNonPromotion:
- case WhiteKingSideCastle:
- case WhiteQueenSideCastle:
- case BlackKingSideCastle:
- case BlackQueenSideCastle:
- case WhiteKingSideCastleWild:
- case WhiteQueenSideCastleWild:
- case BlackKingSideCastleWild:
- case BlackQueenSideCastleWild:
- case WhiteHSideCastleFR:
- case WhiteASideCastleFR:
- case BlackHSideCastleFR:
- case BlackASideCastleFR:
- fromX = currentMoveString[0] - AAA;
- fromY = currentMoveString[1] - ONE;
- toX = currentMoveString[2] - AAA;
- toY = currentMoveString[3] - ONE;
- plyNr++;
- ApplyMove(fromX, fromY, toX, toY, currentMoveString[4], boards[scratch]);
- if(currentListGame && currentListGame->moves) PackMove(fromX, fromY, toX, toY, boards[scratch][toY][toX]);
- break;
- case WhiteWins: // [HGM] rescom: save last comment as result details
- case BlackWins:
- case GameIsDrawn:
- case GameUnfinished:
- if(!currentListGame) break;
- if(currentListGame->gameInfo.result == GameUnfinished)
- currentListGame->gameInfo.result = cm; // correct result tag with actual result
- if (currentListGame->gameInfo.resultDetails != NULL) {
- free(currentListGame->gameInfo.resultDetails);
- }
- if(yy_text[0] == '{') {
- char *p;
- safeStrCpy(lastComment, yy_text+1, sizeof(lastComment)/sizeof(lastComment[0]));
- if((p = strchr(lastComment, '}'))) *p = 0;
- currentListGame->gameInfo.resultDetails = StrSave(lastComment);
- }
- break;
- default:
- break;
- }
- if(gameNumber % 1000 == 0) {
- snprintf(buf, MSG_SIZ, _("Reading game file (%d)"), gameNumber);
- DisplayTitle(buf); DoEvents();
- }
- }
- while (cm != (ChessMove) 0);
-
- if(currentListGame) {
- if(!currentListGame->moves) DisplayError("Game cache overflowed\nPosition-searching might not work properly", 0);
-
- if (appData.debugMode) {
- for (currentListGame = (ListGame *) gameList.head;
- currentListGame->node.succ;
- currentListGame = (ListGame *) currentListGame->node.succ) {
-
- fprintf(debugFP, "Parsed game number %d, offset %ld:\n",
- currentListGame->number, currentListGame->offset);
- PrintPGNTags(debugFP, ¤tListGame->gameInfo);
- }
- }
- }
- if(appData.debugMode) { GetTimeMark(&t2);printf("GameListBuild %ld msec\n", SubtractTimeMarks(&t2,&t)); }
- quickFlag = 0;
- PackGame(boards[scratch]); // for appending end-of-game marker.
- DisplayTitle("WinBoard");
- rewind(f);
- yyskipmoves = FALSE;
- return 0;
-}
-
-
-/* Clear an existing GameInfo structure.
- */
-void
-ClearGameInfo (GameInfo *gameInfo)
-{
- if (gameInfo->event != NULL) {
- free(gameInfo->event);
- }
- if (gameInfo->site != NULL) {
- free(gameInfo->site);
- }
- if (gameInfo->date != NULL) {
- free(gameInfo->date);
- }
- if (gameInfo->round != NULL) {
- free(gameInfo->round);
- }
- if (gameInfo->white != NULL) {
- free(gameInfo->white);
- }
- if (gameInfo->black != NULL) {
- free(gameInfo->black);
- }
- if (gameInfo->resultDetails != NULL) {
- free(gameInfo->resultDetails);
- }
- if (gameInfo->fen != NULL) {
- free(gameInfo->fen);
- }
- if (gameInfo->timeControl != NULL) {
- free(gameInfo->timeControl);
- }
- if (gameInfo->extraTags != NULL) {
- free(gameInfo->extraTags);
- }
- if (gameInfo->variantName != NULL) {
- free(gameInfo->variantName);
- }
- if (gameInfo->outOfBook != NULL) {
- free(gameInfo->outOfBook);
- }
- GameListInitGameInfo(gameInfo);
-}
-
-/* [AS] Replaced by "dynamic" tag selection below */
-char *
-GameListLineOld (int number, GameInfo *gameInfo)
-{
- char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
- gameInfo->event : gameInfo->site ? gameInfo->site : "?";
- char *white = gameInfo->white ? gameInfo->white : "?";
- char *black = gameInfo->black ? gameInfo->black : "?";
- char *date = gameInfo->date ? gameInfo->date : "?";
- int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
- strlen(black) + 11 + strlen(date) + 1;
- char *ret = (char *) malloc(len);
- sprintf(ret, "%d. %s, %s-%s, %s, %s",
- number, event, white, black, PGNResult(gameInfo->result), date);
- return ret;
-}
-
-#define MAX_FIELD_LEN 80 /* To avoid overflowing the buffer */
-
-char *
-GameListLine (int number, GameInfo * gameInfo)
-{
- char buffer[2*MSG_SIZ];
- char * buf = buffer;
- char * glt = appData.gameListTags;
-
- buf += sprintf( buffer, "%d.", number );
-
- while( *glt != '\0' ) {
- *buf++ = ' ';
-
- switch( *glt ) {
- case GLT_EVENT:
- strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );
- break;
- case GLT_SITE:
- strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );
- break;
- case GLT_DATE:
- strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );
- break;
- case GLT_ROUND:
- strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );
- break;
- case GLT_PLAYERS:
- strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );
- buf[ MAX_FIELD_LEN-1 ] = '\0';
- buf += strlen( buf );
- *buf++ = '-';
- strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );
- break;
- case GLT_RESULT:
- safeStrCpy( buf, PGNResult(gameInfo->result), 2*MSG_SIZ );
- break;
- case GLT_WHITE_ELO:
- if( gameInfo->whiteRating > 0 )
- sprintf( buf, "%d", gameInfo->whiteRating );
- else
- safeStrCpy( buf, "?" , 2*MSG_SIZ);
- break;
- case GLT_BLACK_ELO:
- if( gameInfo->blackRating > 0 )
- sprintf( buf, "%d", gameInfo->blackRating );
- else
- safeStrCpy( buf, "?" , 2*MSG_SIZ);
- break;
- case GLT_TIME_CONTROL:
- strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
- break;
- case GLT_VARIANT:
- strncpy( buf, gameInfo->variantName ? gameInfo->variantName : VariantName(gameInfo->variant), MAX_FIELD_LEN );
-// strncpy( buf, VariantName(gameInfo->variant), MAX_FIELD_LEN );
- break;
- case GLT_OUT_OF_BOOK:
- strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
- break;
- case GLT_RESULT_COMMENT:
- strncpy( buf, gameInfo->resultDetails ? gameInfo->resultDetails : "res?", MAX_FIELD_LEN );
- break;
- default:
- break;
- }
-
- buf[MAX_FIELD_LEN-1] = '\0';
-
- buf += strlen( buf );
-
- glt++;
-
- if( *glt != '\0' ) {
- *buf++ = ',';
- }
- }
-
- *buf = '\0';
-
- return strdup( buffer );
-}
-
-char *
-GameListLineFull (int number, GameInfo * gameInfo)
-{
- char * event = gameInfo->event ? gameInfo->event : "?";
- char * site = gameInfo->site ? gameInfo->site : "?";
- char * white = gameInfo->white ? gameInfo->white : "?";
- char * black = gameInfo->black ? gameInfo->black : "?";
- char * round = gameInfo->round ? gameInfo->round : "?";
- char * date = gameInfo->date ? gameInfo->date : "?";
- char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";
- char * reason = gameInfo->resultDetails ? gameInfo->resultDetails : "";
-
- int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob) + strlen(reason);
-
- char *ret = (char *) malloc(len);
-
- sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"",
- number, event, site, round, white, black, PGNResult(gameInfo->result), reason, date, oob );
-
- return ret;
-}
-// --------------------------------------- Game-List options dialog --------------------------------------
-
-// back-end
-typedef struct {
- char id;
- char * name;
-} GLT_Item;
-
-// back-end: translation table tag id-char <-> full tag name
-static GLT_Item GLT_ItemInfo[] = {
- { GLT_EVENT, "Event" },
- { GLT_SITE, "Site" },
- { GLT_DATE, "Date" },
- { GLT_ROUND, "Round" },
- { GLT_PLAYERS, "Players" },
- { GLT_RESULT, "Result" },
- { GLT_WHITE_ELO, "White Rating" },
- { GLT_BLACK_ELO, "Black Rating" },
- { GLT_TIME_CONTROL,"Time Control" },
- { GLT_VARIANT, "Variant" },
- { GLT_OUT_OF_BOOK,PGN_OUT_OF_BOOK },
- { GLT_RESULT_COMMENT, "Result Comment" }, // [HGM] rescom
- { 0, 0 }
-};
-
-char lpUserGLT[LPUSERGLT_SIZE];
-
-// back-end: convert the tag id-char to a full tag name
-char *
-GLT_FindItem (char id)
-{
- char * result = 0;
-
- GLT_Item * list = GLT_ItemInfo;
-
- while( list->id != 0 ) {
- if( list->id == id ) {
- result = list->name;
- break;
- }
-
- list++;
- }
-
- return result;
-}
-
-// back-end: build the list of tag names
-void
-GLT_TagsToList (char *tags)
-{
- char * pc = tags;
-
- GLT_ClearList();
-
- while( *pc ) {
- GLT_AddToList( GLT_FindItem(*pc) );
- pc++;
- }
-
- GLT_AddToList( " --- Hidden tags --- " );
-
- pc = GLT_ALL_TAGS;
-
- while( *pc ) {
- if( strchr( tags, *pc ) == 0 ) {
- GLT_AddToList( GLT_FindItem(*pc) );
- }
- pc++;
- }
-
- GLT_DeSelectList();
-}
-
-// back-end: retrieve item from dialog and translate to id-char
-char
-GLT_ListItemToTag (int index)
-{
- char result = '\0';
- char name[MSG_SIZ];
-
- GLT_Item * list = GLT_ItemInfo;
-
- if( GLT_GetFromList(index, name) ) {
- while( list->id != 0 ) {
- if( strcmp( list->name, name ) == 0 ) {
- result = list->id;
- break;
- }
-
- list++;
- }
- }
-
- return result;
-}
-
-// back-end: add items id-chars one-by-one to temp tags string
-void
-GLT_ParseList ()
-{
- char * pc = lpUserGLT;
- int idx = 0;
- char id;
-
- do {
- id = GLT_ListItemToTag( idx );
- *pc++ = id;
- idx++;
- } while( id != '\0' );
-}