-/*
- * gamelist.c -- Functions to manage a gamelist
- * XBoard $Id: gamelist.c,v 2.1 2003/10/27 19:21:00 mann Exp $
- *
- * Copyright 1995 Free Software Foundation, Inc.
- *
- * ------------------------------------------------------------------------
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
- * ------------------------------------------------------------------------
- */
-
-#include "config.h"
-
-#include <stdio.h>
-#include <errno.h>
-#if STDC_HEADERS
-# include <stdlib.h>
-# include <string.h>
-#else /* not STDC_HEADERS */
-# if HAVE_STRING_H
-# include <string.h>
-# else /* not HAVE_STRING_H */
-# include <strings.h>
-# endif /* not HAVE_STRING_H */
-#endif /* not STDC_HEADERS */
-
-#include "common.h"
-#include "frontend.h"
-#include "backend.h"
-#include "parser.h"
-
-
-/* Variables
- */
-List gameList;
-
-
-/* Local function prototypes
- */
-static void GameListDeleteGame P((ListGame *));
-static ListGame *GameListCreate P((void));
-static void GameListFree P((List *));
-static int GameListNewGame P((ListGame **));
-
-/* Delete a ListGame; implies removint it from a list.
- */
-static void GameListDeleteGame(listGame)
- ListGame *listGame;
-{
- if (listGame) {
- if (listGame->gameInfo.event) free(listGame->gameInfo.event);
- if (listGame->gameInfo.site) free(listGame->gameInfo.site);
- if (listGame->gameInfo.date) free(listGame->gameInfo.date);
- if (listGame->gameInfo.round) free(listGame->gameInfo.round);
- if (listGame->gameInfo.white) free(listGame->gameInfo.white);
- if (listGame->gameInfo.black) free(listGame->gameInfo.black);
- if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);
- if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);
- if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);
- if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);
- if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);
- ListNodeFree((ListNode *) listGame);
- }
-}
-
-
-/* Free the previous list of games.
- */
-static void GameListFree(gameList)
- List *gameList;
-{
- while (!ListEmpty(gameList))
- {
- GameListDeleteGame((ListGame *) gameList->head);
- }
-}
-
-
-
-/* Initialize a new GameInfo structure.
- */
-void GameListInitGameInfo(gameInfo)
- GameInfo *gameInfo;
-{
- gameInfo->event = NULL;
- gameInfo->site = NULL;
- gameInfo->date = NULL;
- gameInfo->round = NULL;
- gameInfo->white = NULL;
- gameInfo->black = NULL;
- gameInfo->result = GameUnfinished;
- gameInfo->fen = NULL;
- gameInfo->resultDetails = NULL;
- gameInfo->timeControl = NULL;
- gameInfo->extraTags = NULL;
- gameInfo->whiteRating = -1; /* unknown */
- gameInfo->blackRating = -1; /* unknown */
- gameInfo->variant = VariantNormal;
- gameInfo->outOfBook = NULL;
-}
-
-
-/* Create empty ListGame; returns ListGame or NULL, if out of memory.
- *
- * Note, that the ListGame is *not* added to any list
- */
-static ListGame *GameListCreate()
-
-{
- ListGame *listGame;
-
- if ((listGame = (ListGame *) ListNodeCreate(sizeof(*listGame)))) {
- GameListInitGameInfo(&listGame->gameInfo);
- }
- return(listGame);
-}
-
-
-/* Creates a new game for the gamelist.
- */
-static int GameListNewGame(listGamePtr)
- ListGame **listGamePtr;
-{
- if (!(*listGamePtr = (ListGame *) GameListCreate())) {
- GameListFree(&gameList);
- return(ENOMEM);
- }
- ListAddTail(&gameList, (ListNode *) *listGamePtr);
- return(0);
-}
-
-
-/* Build the list of games in the open file f.
- * Returns 0 for success or error number.
- */
-int GameListBuild(f)
- FILE *f;
-{
- ChessMove cm, lastStart;
- int gameNumber;
- ListGame *currentListGame = NULL;
- int error;
- int offset;
-
- GameListFree(&gameList);
- yynewfile(f);
- gameNumber = 0;
-
- lastStart = (ChessMove) 0;
- yyskipmoves = FALSE;
- do {
- yyboardindex = 0;
- offset = yyoffset();
- cm = (ChessMove) yylex();
- switch (cm) {
- case GNUChessGame:
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- if (currentListGame->gameInfo.event != NULL) {
- free(currentListGame->gameInfo.event);
- }
- currentListGame->gameInfo.event = StrSave(yy_text);
- lastStart = cm;
- break;
- case XBoardGame:
- lastStart = cm;
- break;
- case MoveNumberOne:
- switch (lastStart) {
- case GNUChessGame:
- break; /* ignore */
- case PGNTag:
- lastStart = cm;
- break; /* Already started */
- case (ChessMove) 0:
- case MoveNumberOne:
- case XBoardGame:
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- lastStart = cm;
- break;
- default:
- break; /* impossible */
- }
- break;
- case PGNTag:
- lastStart = cm;
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);
- do {
- yyboardindex = 1;
- offset = yyoffset();
- cm = (ChessMove) yylex();
- if (cm == PGNTag) {
- ParsePGNTag(yy_text, ¤tListGame->gameInfo);
- }
- } while (cm == PGNTag || cm == Comment);
- break;
- case NormalMove:
- /* Allow the first game to start with an unnumbered move */
- yyskipmoves = TRUE;
- if (lastStart == (ChessMove) 0) {
- if ((error = GameListNewGame(¤tListGame))) {
- rewind(f);
- yyskipmoves = FALSE;
- return(error);
- }
- currentListGame->number = ++gameNumber;
- currentListGame->offset = offset;
- lastStart = MoveNumberOne;
- }
- break;
- default:
- break;
- }
- }
- while (cm != (ChessMove) 0);
-
-
- if (appData.debugMode) {
- for (currentListGame = (ListGame *) gameList.head;
- currentListGame->node.succ;
- currentListGame = (ListGame *) currentListGame->node.succ) {
-
- fprintf(debugFP, "Parsed game number %d, offset %ld:\n",
- currentListGame->number, currentListGame->offset);
- PrintPGNTags(debugFP, ¤tListGame->gameInfo);
- }
- }
-
- rewind(f);
- yyskipmoves = FALSE;
- return 0;
-}
-
-
-/* Clear an existing GameInfo structure.
- */
-void ClearGameInfo(gameInfo)
- GameInfo *gameInfo;
-{
- if (gameInfo->event != NULL) {
- free(gameInfo->event);
- }
- if (gameInfo->site != NULL) {
- free(gameInfo->site);
- }
- if (gameInfo->date != NULL) {
- free(gameInfo->date);
- }
- if (gameInfo->round != NULL) {
- free(gameInfo->round);
- }
- if (gameInfo->white != NULL) {
- free(gameInfo->white);
- }
- if (gameInfo->black != NULL) {
- free(gameInfo->black);
- }
- if (gameInfo->resultDetails != NULL) {
- free(gameInfo->resultDetails);
- }
- if (gameInfo->fen != NULL) {
- free(gameInfo->fen);
- }
- if (gameInfo->timeControl != NULL) {
- free(gameInfo->timeControl);
- }
- if (gameInfo->extraTags != NULL) {
- free(gameInfo->extraTags);
- }
- if (gameInfo->outOfBook != NULL) {
- free(gameInfo->outOfBook);
- }
-
- GameListInitGameInfo(gameInfo);
-}
-
-/* [AS] Replaced by "dynamic" tag selection below */
-char *
-GameListLineOld(number, gameInfo)
- int number;
- GameInfo *gameInfo;
-{
- char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?
- gameInfo->event : gameInfo->site ? gameInfo->site : "?";
- char *white = gameInfo->white ? gameInfo->white : "?";
- char *black = gameInfo->black ? gameInfo->black : "?";
- char *date = gameInfo->date ? gameInfo->date : "?";
- int len = 10 + strlen(event) + 2 + strlen(white) + 1 +
- strlen(black) + 11 + strlen(date) + 1;
- char *ret = (char *) malloc(len);
- sprintf(ret, "%d. %s, %s-%s, %s, %s",
- number, event, white, black, PGNResult(gameInfo->result), date);
- return ret;
-}
-
-#define MAX_FIELD_LEN 64 /* To avoid overflowing the buffer */
-
-char * GameListLine( int number, GameInfo * gameInfo )
-{
- char buffer[1024];
- char * buf = buffer;
- char * glt = appData.gameListTags;
-
- buf += sprintf( buffer, "%d.", number );
-
- while( *glt != '\0' ) {
- *buf++ = ' ';
-
- switch( *glt ) {
- case GLT_EVENT:
- strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );
- break;
- case GLT_SITE:
- strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );
- break;
- case GLT_DATE:
- strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );
- break;
- case GLT_ROUND:
- strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );
- break;
- case GLT_PLAYERS:
- strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );
- buf[ MAX_FIELD_LEN-1 ] = '\0';
- buf += strlen( buf );
- *buf++ = '-';
- strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );
- break;
- case GLT_RESULT:
- strcpy( buf, PGNResult(gameInfo->result) );
- break;
- case GLT_WHITE_ELO:
- if( gameInfo->whiteRating > 0 )
- sprintf( buf, "%d", gameInfo->whiteRating );
- else
- strcpy( buf, "?" );
- break;
- case GLT_BLACK_ELO:
- if( gameInfo->blackRating > 0 )
- sprintf( buf, "%d", gameInfo->blackRating );
- else
- strcpy( buf, "?" );
- break;
- case GLT_TIME_CONTROL:
- strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );
- break;
- case GLT_VARIANT:
- break;
- case GLT_OUT_OF_BOOK:
- strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );
- break;
- default:
- break;
- }
-
- buf[MAX_FIELD_LEN-1] = '\0';
-
- buf += strlen( buf );
-
- glt++;
-
- if( *glt != '\0' ) {
- *buf++ = ',';
- }
- }
-
- *buf = '\0';
-
- return strdup( buffer );
-}
-
-char * GameListLineFull( int number, GameInfo * gameInfo )
-{
- char * event = gameInfo->event ? gameInfo->event : "?";
- char * site = gameInfo->site ? gameInfo->site : "?";
- char * white = gameInfo->white ? gameInfo->white : "?";
- char * black = gameInfo->black ? gameInfo->black : "?";
- char * round = gameInfo->round ? gameInfo->round : "?";
- char * date = gameInfo->date ? gameInfo->date : "?";
- char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";
-
- int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob);
-
- char *ret = (char *) malloc(len);
-
- sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"", number, event, site, round, white, black, PGNResult(gameInfo->result), date, oob );
-
- return ret;
-}
+/*\r
+ * gamelist.c -- Functions to manage a gamelist\r
+ * XBoard $Id: gamelist.c,v 2.1 2003/10/27 19:21:00 mann Exp $\r
+ *\r
+ * Copyright 1995 Free Software Foundation, Inc.\r
+ *\r
+ * ------------------------------------------------------------------------\r
+ * This program is free software; you can redistribute it and/or modify\r
+ * it under the terms of the GNU General Public License as published by\r
+ * the Free Software Foundation; either version 2 of the License, or\r
+ * (at your option) any later version.\r
+ *\r
+ * This program is distributed in the hope that it will be useful,\r
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
+ * GNU General Public License for more details.\r
+ *\r
+ * You should have received a copy of the GNU General Public License\r
+ * along with this program; if not, write to the Free Software\r
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.\r
+ * ------------------------------------------------------------------------\r
+ */\r
+\r
+#include "config.h"\r
+\r
+#include <stdio.h>\r
+#include <errno.h>\r
+#if STDC_HEADERS\r
+# include <stdlib.h>\r
+# include <string.h>\r
+#else /* not STDC_HEADERS */\r
+# if HAVE_STRING_H\r
+# include <string.h>\r
+# else /* not HAVE_STRING_H */\r
+# include <strings.h>\r
+# endif /* not HAVE_STRING_H */\r
+#endif /* not STDC_HEADERS */\r
+\r
+#include "common.h"\r
+#include "frontend.h"\r
+#include "backend.h"\r
+#include "parser.h"\r
+\r
+\r
+/* Variables\r
+ */\r
+List gameList;\r
+\r
+\r
+/* Local function prototypes\r
+ */\r
+static void GameListDeleteGame P((ListGame *));\r
+static ListGame *GameListCreate P((void));\r
+static void GameListFree P((List *));\r
+static int GameListNewGame P((ListGame **));\r
+\r
+/* Delete a ListGame; implies removint it from a list.\r
+ */\r
+static void GameListDeleteGame(listGame)\r
+ ListGame *listGame;\r
+{\r
+ if (listGame) {\r
+ if (listGame->gameInfo.event) free(listGame->gameInfo.event);\r
+ if (listGame->gameInfo.site) free(listGame->gameInfo.site);\r
+ if (listGame->gameInfo.date) free(listGame->gameInfo.date);\r
+ if (listGame->gameInfo.round) free(listGame->gameInfo.round);\r
+ if (listGame->gameInfo.white) free(listGame->gameInfo.white);\r
+ if (listGame->gameInfo.black) free(listGame->gameInfo.black);\r
+ if (listGame->gameInfo.fen) free(listGame->gameInfo.fen);\r
+ if (listGame->gameInfo.resultDetails) free(listGame->gameInfo.resultDetails);\r
+ if (listGame->gameInfo.timeControl) free(listGame->gameInfo.timeControl);\r
+ if (listGame->gameInfo.extraTags) free(listGame->gameInfo.extraTags);\r
+ if (listGame->gameInfo.outOfBook) free(listGame->gameInfo.outOfBook);\r
+ ListNodeFree((ListNode *) listGame);\r
+ }\r
+}\r
+\r
+\r
+/* Free the previous list of games.\r
+ */\r
+static void GameListFree(gameList)\r
+ List *gameList;\r
+{\r
+ while (!ListEmpty(gameList))\r
+ {\r
+ GameListDeleteGame((ListGame *) gameList->head);\r
+ }\r
+}\r
+\r
+\r
+\r
+/* Initialize a new GameInfo structure.\r
+ */\r
+void GameListInitGameInfo(gameInfo)\r
+ GameInfo *gameInfo;\r
+{\r
+ gameInfo->event = NULL;\r
+ gameInfo->site = NULL;\r
+ gameInfo->date = NULL;\r
+ gameInfo->round = NULL;\r
+ gameInfo->white = NULL;\r
+ gameInfo->black = NULL;\r
+ gameInfo->result = GameUnfinished;\r
+ gameInfo->fen = NULL;\r
+ gameInfo->resultDetails = NULL;\r
+ gameInfo->timeControl = NULL;\r
+ gameInfo->extraTags = NULL;\r
+ gameInfo->whiteRating = -1; /* unknown */\r
+ gameInfo->blackRating = -1; /* unknown */\r
+ gameInfo->variant = VariantNormal;\r
+ gameInfo->outOfBook = NULL;\r
+}\r
+\r
+\r
+/* Create empty ListGame; returns ListGame or NULL, if out of memory.\r
+ *\r
+ * Note, that the ListGame is *not* added to any list\r
+ */\r
+static ListGame *GameListCreate()\r
+\r
+{\r
+ ListGame *listGame;\r
+\r
+ if ((listGame = (ListGame *) ListNodeCreate(sizeof(*listGame)))) {\r
+ GameListInitGameInfo(&listGame->gameInfo);\r
+ }\r
+ return(listGame);\r
+}\r
+\r
+\r
+/* Creates a new game for the gamelist.\r
+ */\r
+static int GameListNewGame(listGamePtr)\r
+ ListGame **listGamePtr;\r
+{\r
+ if (!(*listGamePtr = (ListGame *) GameListCreate())) {\r
+ GameListFree(&gameList);\r
+ return(ENOMEM);\r
+ }\r
+ ListAddTail(&gameList, (ListNode *) *listGamePtr);\r
+ return(0);\r
+}\r
+\r
+\r
+/* Build the list of games in the open file f.\r
+ * Returns 0 for success or error number.\r
+ */\r
+int GameListBuild(f)\r
+ FILE *f;\r
+{\r
+ ChessMove cm, lastStart;\r
+ int gameNumber;\r
+ ListGame *currentListGame = NULL;\r
+ int error;\r
+ int offset;\r
+\r
+ GameListFree(&gameList);\r
+ yynewfile(f);\r
+ gameNumber = 0;\r
+\r
+ lastStart = (ChessMove) 0;\r
+ yyskipmoves = FALSE;\r
+ do {\r
+ yyboardindex = 0;\r
+ offset = yyoffset();\r
+ cm = (ChessMove) yylex();\r
+ switch (cm) {\r
+ case GNUChessGame:\r
+ if ((error = GameListNewGame(¤tListGame))) {\r
+ rewind(f);\r
+ yyskipmoves = FALSE;\r
+ return(error);\r
+ }\r
+ currentListGame->number = ++gameNumber;\r
+ currentListGame->offset = offset;\r
+ if (currentListGame->gameInfo.event != NULL) {\r
+ free(currentListGame->gameInfo.event);\r
+ }\r
+ currentListGame->gameInfo.event = StrSave(yy_text);\r
+ lastStart = cm;\r
+ break;\r
+ case XBoardGame:\r
+ lastStart = cm;\r
+ break;\r
+ case MoveNumberOne:\r
+ switch (lastStart) {\r
+ case GNUChessGame:\r
+ break; /* ignore */\r
+ case PGNTag:\r
+ lastStart = cm;\r
+ break; /* Already started */\r
+ case (ChessMove) 0:\r
+ case MoveNumberOne:\r
+ case XBoardGame:\r
+ if ((error = GameListNewGame(¤tListGame))) {\r
+ rewind(f);\r
+ yyskipmoves = FALSE;\r
+ return(error);\r
+ }\r
+ currentListGame->number = ++gameNumber;\r
+ currentListGame->offset = offset;\r
+ lastStart = cm;\r
+ break;\r
+ default:\r
+ break; /* impossible */\r
+ }\r
+ break;\r
+ case PGNTag:\r
+ lastStart = cm;\r
+ if ((error = GameListNewGame(¤tListGame))) {\r
+ rewind(f);\r
+ yyskipmoves = FALSE;\r
+ return(error);\r
+ }\r
+ currentListGame->number = ++gameNumber;\r
+ currentListGame->offset = offset;\r
+ ParsePGNTag(yy_text, ¤tListGame->gameInfo);\r
+ do {\r
+ yyboardindex = 1;\r
+ offset = yyoffset();\r
+ cm = (ChessMove) yylex();\r
+ if (cm == PGNTag) {\r
+ ParsePGNTag(yy_text, ¤tListGame->gameInfo);\r
+ }\r
+ } while (cm == PGNTag || cm == Comment);\r
+ break;\r
+ case NormalMove:\r
+ /* Allow the first game to start with an unnumbered move */\r
+ yyskipmoves = TRUE;\r
+ if (lastStart == (ChessMove) 0) {\r
+ if ((error = GameListNewGame(¤tListGame))) {\r
+ rewind(f);\r
+ yyskipmoves = FALSE;\r
+ return(error);\r
+ }\r
+ currentListGame->number = ++gameNumber;\r
+ currentListGame->offset = offset;\r
+ lastStart = MoveNumberOne;\r
+ }\r
+ break;\r
+ default:\r
+ break;\r
+ }\r
+ }\r
+ while (cm != (ChessMove) 0);\r
+\r
+\r
+ if (appData.debugMode) {\r
+ for (currentListGame = (ListGame *) gameList.head;\r
+ currentListGame->node.succ;\r
+ currentListGame = (ListGame *) currentListGame->node.succ) {\r
+\r
+ fprintf(debugFP, "Parsed game number %d, offset %ld:\n",\r
+ currentListGame->number, currentListGame->offset);\r
+ PrintPGNTags(debugFP, ¤tListGame->gameInfo);\r
+ }\r
+ }\r
+\r
+ rewind(f);\r
+ yyskipmoves = FALSE;\r
+ return 0;\r
+}\r
+\r
+\r
+/* Clear an existing GameInfo structure.\r
+ */\r
+void ClearGameInfo(gameInfo)\r
+ GameInfo *gameInfo;\r
+{\r
+ if (gameInfo->event != NULL) {\r
+ free(gameInfo->event);\r
+ }\r
+ if (gameInfo->site != NULL) {\r
+ free(gameInfo->site);\r
+ }\r
+ if (gameInfo->date != NULL) {\r
+ free(gameInfo->date);\r
+ }\r
+ if (gameInfo->round != NULL) {\r
+ free(gameInfo->round);\r
+ }\r
+ if (gameInfo->white != NULL) {\r
+ free(gameInfo->white);\r
+ }\r
+ if (gameInfo->black != NULL) {\r
+ free(gameInfo->black);\r
+ }\r
+ if (gameInfo->resultDetails != NULL) {\r
+ free(gameInfo->resultDetails);\r
+ }\r
+ if (gameInfo->fen != NULL) {\r
+ free(gameInfo->fen);\r
+ }\r
+ if (gameInfo->timeControl != NULL) {\r
+ free(gameInfo->timeControl);\r
+ }\r
+ if (gameInfo->extraTags != NULL) {\r
+ free(gameInfo->extraTags);\r
+ }\r
+ if (gameInfo->outOfBook != NULL) {\r
+ free(gameInfo->outOfBook);\r
+ }\r
+\r
+ GameListInitGameInfo(gameInfo);\r
+}\r
+\r
+/* [AS] Replaced by "dynamic" tag selection below */\r
+char *\r
+GameListLineOld(number, gameInfo)\r
+ int number;\r
+ GameInfo *gameInfo;\r
+{\r
+ char *event = (gameInfo->event && strcmp(gameInfo->event, "?") != 0) ?\r
+ gameInfo->event : gameInfo->site ? gameInfo->site : "?";\r
+ char *white = gameInfo->white ? gameInfo->white : "?";\r
+ char *black = gameInfo->black ? gameInfo->black : "?";\r
+ char *date = gameInfo->date ? gameInfo->date : "?";\r
+ int len = 10 + strlen(event) + 2 + strlen(white) + 1 + \r
+ strlen(black) + 11 + strlen(date) + 1;\r
+ char *ret = (char *) malloc(len);\r
+ sprintf(ret, "%d. %s, %s-%s, %s, %s",\r
+ number, event, white, black, PGNResult(gameInfo->result), date);\r
+ return ret;\r
+}\r
+\r
+#define MAX_FIELD_LEN 64 /* To avoid overflowing the buffer */\r
+\r
+char * GameListLine( int number, GameInfo * gameInfo )\r
+{\r
+ char buffer[1024];\r
+ char * buf = buffer;\r
+ char * glt = appData.gameListTags;\r
+ \r
+ buf += sprintf( buffer, "%d.", number );\r
+\r
+ while( *glt != '\0' ) {\r
+ *buf++ = ' ';\r
+\r
+ switch( *glt ) {\r
+ case GLT_EVENT:\r
+ strncpy( buf, gameInfo->event ? gameInfo->event : "?", MAX_FIELD_LEN );\r
+ break;\r
+ case GLT_SITE:\r
+ strncpy( buf, gameInfo->site ? gameInfo->site : "?", MAX_FIELD_LEN );\r
+ break;\r
+ case GLT_DATE:\r
+ strncpy( buf, gameInfo->date ? gameInfo->date : "?", MAX_FIELD_LEN );\r
+ break;\r
+ case GLT_ROUND:\r
+ strncpy( buf, gameInfo->round ? gameInfo->round : "?", MAX_FIELD_LEN );\r
+ break;\r
+ case GLT_PLAYERS:\r
+ strncpy( buf, gameInfo->white ? gameInfo->white : "?", MAX_FIELD_LEN );\r
+ buf[ MAX_FIELD_LEN-1 ] = '\0';\r
+ buf += strlen( buf );\r
+ *buf++ = '-';\r
+ strncpy( buf, gameInfo->black ? gameInfo->black : "?", MAX_FIELD_LEN );\r
+ break;\r
+ case GLT_RESULT:\r
+ strcpy( buf, PGNResult(gameInfo->result) );\r
+ break;\r
+ case GLT_WHITE_ELO:\r
+ if( gameInfo->whiteRating > 0 )\r
+ sprintf( buf, "%d", gameInfo->whiteRating );\r
+ else\r
+ strcpy( buf, "?" );\r
+ break;\r
+ case GLT_BLACK_ELO:\r
+ if( gameInfo->blackRating > 0 )\r
+ sprintf( buf, "%d", gameInfo->blackRating );\r
+ else\r
+ strcpy( buf, "?" );\r
+ break;\r
+ case GLT_TIME_CONTROL:\r
+ strncpy( buf, gameInfo->timeControl ? gameInfo->timeControl : "?", MAX_FIELD_LEN );\r
+ break;\r
+ case GLT_VARIANT:\r
+ break;\r
+ case GLT_OUT_OF_BOOK:\r
+ strncpy( buf, gameInfo->outOfBook ? gameInfo->outOfBook : "?", MAX_FIELD_LEN );\r
+ break;\r
+ default:\r
+ break;\r
+ }\r
+\r
+ buf[MAX_FIELD_LEN-1] = '\0';\r
+\r
+ buf += strlen( buf );\r
+\r
+ glt++;\r
+\r
+ if( *glt != '\0' ) {\r
+ *buf++ = ',';\r
+ }\r
+ }\r
+\r
+ *buf = '\0';\r
+\r
+ return strdup( buffer );\r
+}\r
+\r
+char * GameListLineFull( int number, GameInfo * gameInfo )\r
+{\r
+ char * event = gameInfo->event ? gameInfo->event : "?";\r
+ char * site = gameInfo->site ? gameInfo->site : "?";\r
+ char * white = gameInfo->white ? gameInfo->white : "?";\r
+ char * black = gameInfo->black ? gameInfo->black : "?";\r
+ char * round = gameInfo->round ? gameInfo->round : "?";\r
+ char * date = gameInfo->date ? gameInfo->date : "?";\r
+ char * oob = gameInfo->outOfBook ? gameInfo->outOfBook : "";\r
+ \r
+ int len = 64 + strlen(event) + strlen(site) + strlen(white) + strlen(black) + strlen(date) + strlen(oob);\r
+\r
+ char *ret = (char *) malloc(len);\r
+\r
+ sprintf(ret, "%d, \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\", \"%s\"", number, event, site, round, white, black, PGNResult(gameInfo->result), date, oob );\r
+\r
+ return ret;\r
+}\r